Eye Drops
When the weather is Rain, gain 50% Lifesteal when using Water attack skills.
Be careful! Being stared at by them for just one minute will cause rashes all over your body! Or so the researchers say. The wisest thing to do when encountering them is to slowly back away without making a sound until you have quietly left their territory.
When the weather is Rain, gain 50% Lifesteal when using Water attack skills.
Deals magic damage to the enemy creature.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage and drains 100% HP.
Reduces damage taken by 70%. Counters attacks.
Deals Magic damage. After each use, this skill's Energy Cost permanently -1.
Deals Magic damage. When energy is insufficient, consumes 5% HP to replace 1 energy.
Energy cost of next Skill used -6.
Deals physical damage. Choice: This skill's Power +40, but own HP -10% after use, or this skill's Power +100 if own HP is below 50%.
Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.
Deals Physical Damage. When the weather is Rain, this skill's Energy Cost -2.
Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.
Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.
Deals Physical Damage. Counter Status: This skill's Energy Cost permanently -3.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals Magic damage. Counter status: This skill's Energy Cost permanently -6.
Self gains 100% lifesteal.
Changes the weather to Rain for 8 turns.
Deals physical damage to the enemy creature.
Deals Magic damage. Enemy gains 2 Poison stacks.
Deals physical damage. Enemy gains 2 stacks of Poison. Counter state: Changed to gain 6 stacks instead.
Enemy gains 5 stacks of Poison.
Deals magic damage to the enemy creature.
Deals physical damage. This skill's position will not change.
Self gains +70% Magic Attack.
Self gains +100% Physical Attack.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Choice: Gain Speed +60 or Physical Attack +90%.
Grass, Light, Electric, Bug, Martial, Cute
Fire, Ghost, Dark, Mech
Progress: 7 items