Reflection in the Pupil
When yourself or another pet leaves the field, you swap HP percentage with the pet switching in.
It turns out they have been sensing high-dimensional energy through magic all along. They are an extremely cautious race, sleeping for very short periods and often remaining in a state of high alert. They restore the magic in their third eye through extremely brief intervals of resting with their eyes closed.
When yourself or another pet leaves the field, you swap HP percentage with the pet switching in.
Self gains +100% Physical Attack.
Deals Magic damage. Self recovers 1 Energy.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 1 Combo. This skill is affected by Devotion. Each time affected, Energy cost permanently +1.
If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.
Deals Physical Damage. If own HP is below 50%, this attack drains 50% HP.
Allied party gains 2 random Devotions.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Physical DMG. Priority +1.
Swap buffs and debuffs with the enemy.
Deals magic damage to the enemy creature.
Deals Magic damage. When energy is insufficient, consumes 5% HP to replace 1 energy.
Deals magic damage. Steals 1 stack of Mark from the opponent.
Deals Physical damage to self. Counter status: Changes to dealing Physical damage to the enemy, and this skill's power +120.
Deals physical damage. Counter state: This skill's Power becomes 2x, ignoring the enemy's Type resistance.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.
80% damage reduction, when energy is insufficient, consume 5% HP in place of 1 energy, when responding to an attack.
Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.
80% damage reduction, when responding to an attack: your team gains 1 random Devotion.
Deals high Magic DMG. Gains Physical DEF -40%.
Deals physical damage. After each use, this skill's Power is permanently +20.
80% damage reduction, when responding to an attack: next attack skill power doubled.
Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.
Deals Physical DMG. For every 5% HP lost, this skill's Power increases by 5.
Restore 30% HP to self.
Each turn, randomly transforms into a skill from another creature on your team.
50% damage reduction. Counter: Next action gains Priority +1.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.
60% damage reduction. Counter: Enemy retreats.
Reduces damage taken by 70%. Counters attacks.
The enemy gains 1 stack of Dark Surge Mark.
The user's HP percentage becomes equal to the opponent's HP percentage. Adaptability: Dark-type attack skill.
Fire, Light, Bug, Wing, Cute
Grass, Ghost, Dark
Progress: 7 items