Mobius
At the end of the turn, if your energy is 0, recover 10 energy.
Inside its small transparent body, you can see water spinning endlessly, and it always happily wiggles around. Sometimes it grows up after a nap, and after another nap, it returns to its childhood form. It is not bothered by this at all; anywhere can be a new beginning.
At the end of the turn, if your energy is 0, recover 10 energy.
Deals magic damage to the enemy creature.
Deals magic damage. This skill's Power permanently +20 if self did not use an attack skill last turn.
Self gains Moe: Speed permanently +150.
Reduces damage taken by 70%. Counters attacks.
Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.
Charge up to deal magic damage. If attacked during charging, this skill's power becomes 3x the enemy's skill power.
Restore 20% HP to self; next skill requires no charging.
90% damage reduction, when responding to an attack: enemy gains 1 layer of Cuteness.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals magic damage. If energy is depleted after use, this skill's Power +120.
Charges up. The user gains +150% to both Attack stats and +80 Speed.
The next skill requires no charge; this skill can be used while charging. Choose: reduce this energy cost by 1, or interrupt when countering defense, causing the enemy to become stunned next turn.
Deals magic damage to the enemy creature.
Restore 10 energy to self.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Deals magic damage to the enemy creature.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Energy cost of next Skill used -6.
Self gains Moe: All Skill Energy Cost permanently -3.
User switches out; the next entering ally inherits all of user’s active buffs and debuffs.
Deals magic damage to the enemy creature.
Deals Magic damage, 4-hit combo.
Self gains +190% Magic Attack.
Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Transfers your own Cute Charm to the enemy.
Self gains +70% Magic Attack.
Enemy gains 1 stack of Cuteness.
Restore 30% HP to self.
Each turn, randomly transforms into a skill from another creature on your team.
Deals magic damage. If the opponent switches pets this turn, this attack inflicts Adorable on the opponent.
Ice, Dragon, Poison, Cute, Dark, Mech
Grass, Fire, Water, Electric, Bug, Martial, Wing
Progress: 3 items