Tempering Fire
Before entering the field, for each Fire skill used by allied pets, gain +10% Attack and Defense, and +10 Speed. (Triggers up to 10 times)
When active in groups, sparks fly within a hundred-meter radius. They find this lively and completely fail to understand why nearby spirits flee. They occasionally throw lava chunks at other tribes as a greeting, which is how most of the three-tribe conflicts are sparked.
Before entering the field, for each Fire skill used by allied pets, gain +10% Attack and Defense, and +10 Speed. (Triggers up to 10 times)
Reduces damage taken by 70%. Counters attacks.
Deals physical damage to the enemy creature.
Self gains +120% Dual Attack and -40% Dual Defense.
Deals Physical DMG. Priority +1.
Choice: The enemy gains 7 stacks of Burn or Physical Defense -90%.
Deals physical damage to the enemy creature.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
Deals Physical DMG. Each time an enemy is defeated, this skill's Power permanently increases by 75.
Deals physical damage to the enemy creature.
Dispels all marks on itself. For each mark dispelled, gains +50% Physical Attack. Adaptive Change: Fire-type attack skill.
Deals physical damage. Counter state: This skill's Power becomes 4x.
Deals high physical damage. Gains Stun next turn.
80% damage reduction, when responding to an attack: next attack skill power doubled.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: restore 3 energy.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Self gains +100% Physical Attack.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Up to 1 skill per type gains +35 power.
70% damage reduction, when responding to an attack: this skill becomes the responded skill.
Deals physical damage. Counter state: Self gains Physical Attack +100%.
80% damage reduction, when responding to an attack: all skill power +40.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
50% damage reduction. Counter: Next action gains Priority +1.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Deals physical damage. Choice: Power +50 if the opponent has a Light-type skill, or the countered skill becomes Piercing when countering.
This skill has -1 priority. Choose: If your HP is below 20%, restore 60% HP; or if your HP is above 80%, gain +150% Physical Attack.
Restores 1 Energy and 10% HP to self, and gains +10% Magic Attack and Magic Defense, +10 Speed.
Water, Earth
Grass, Ice, Bug, Cute, Mech
Progress: 3 items