Ice and Snow Soul
When the weather is Blizzard, for each stack of Freeze on pets in the enemy team, Ice skill power +10%.
Its body has grown a bit larger, and its white fur is thicker. It still allows Roco to approach but has learned to keep a slight distance. Sometimes it suddenly stops, looks up, and sniffs the scent in the wind, a trace of wildness flashing in its eyes.
When the weather is Blizzard, for each stack of Freeze on pets in the enemy team, Ice skill power +10%.
Self gains +100% Physical Attack.
Deals physical damage. Enemy gains Speed -30.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage. Enemy gains 1 stack of Freeze.
Restores Energy equal to half of the enemy's total skill Energy cost.
Enemy gains 4 stacks of Freeze.
Changes the weather to Blizzard for 8 turns.
Deals physical damage. Counter state: Additionally causes the enemy to gain All Skills Energy Cost +3.
Enemy gains 5 stacks of Freeze. When countering Defense: Additionally gains 5 stacks.
Deals Physical Damage. When the weather is Blizzard, this skill's Power +50%.
Deals physical damage. Choice: The opponent gains Physical Defense -30% or the opponent gains Speed -20.
Deals physical damage. Enemy gains 2 stacks of Freeze. Counter state: Gains 2 additional stacks, this skill's Power is doubled.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage, 3 Combos.
Deals physical damage to the enemy creature.
Up to 1 skill per type gains +35 power.
Charge up to deal physical damage and drain 50% HP.
Charges up. The user gains +150% to both Attack stats and +80 Speed.
Deals physical damage. Counter state: Self gains Physical Attack +100%.
Deals Physical DMG. Restores 1 Energy to self.
Self gains +40 All Skill Power.
50% damage reduction. Counter: Next action gains Priority +1.
Deals Physical DMG. Priority +1.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.
Each turn, randomly transforms into a skill from another creature on your team.
The next skill requires no charge; this skill can be used while charging. Choose: reduce this energy cost by 1, or interrupt when countering defense, causing the enemy to become stunned next turn.
Deals Physical Damage. For every stack of Freeze on the enemy, restore 1 Energy.
Fire, Earth, Martial, Mech
Water, Light, Ice
Progress: 3 items