Electronic Music
When the weather is Thunder, after using an Electric skill, the enemy gains Lightning Rod.
The lightning mark on its forehead normally contains no electrical energy, but once music plays nearby, its entire body quickly becomes electrified. Groups of two or three are often seen gathered together, hopping and sparking with tiny electric sparks as they charge each other.
When the weather is Thunder, after using an Electric skill, the enemy gains Lightning Rod.
Self gains +100% Physical Attack.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Physical DMG. Burst: This skill's Power increases by 40.
Reduces damage taken by 70%. Counters attacks.
Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.
Deals physical damage to the enemy creature.
Self gains 1 stack of Charge Mark.
Deals physical damage to the enemy creature.
Changes the weather to Thunderstorm for 8 turns.
Deals physical damage, 2 Combos. Self retreats.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Deals Physical Damage. The enemy gains 1 stack of Lightning Attraction.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Physical Damage. The enemy gains 4 stacks of Burn.
Deals Magic damage. User switches out.
Deals physical damage. Counter state: This skill's Power becomes 4x.
Self gains +120% Dual Attack and -40% Dual Defense.
Deals physical damage to the enemy creature.
Deals physical damage. Choice: Power +50 if the opponent has a Light-type skill, or the countered skill becomes Piercing when countering.
Up to 1 skill per type gains +35 power.
Deals physical damage. Counter state: Self gains Physical Attack +100%.
Deals Physical DMG. Restores 1 Energy to self.
Deals physical damage to the enemy creature.
Deals Physical DMG. Priority +1.
50% damage reduction. Counter: Next action gains Priority +1.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Earth
Electric, Wing, Mech
Progress: 3 items