Quicksand Ruler
When the weather is Sandstorm, gain +50 Speed.
It constantly tempers itself to gain greater strength. It has begun to actively challenge opponents occupying high-quality mineral veins. The veins it has taken over are marked with deep pincer marks, like their signature.
When the weather is Sandstorm, gain +50 Speed.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Self gains +100% Physical Attack.
Deals magic damage. Priority +1 when the weather is Sandstorm.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage and drains 100% HP.
Self gains -20 Speed. Choice: Additionally gains +90% Physical Defense or +90% Magic Defense.
Deals magic damage to the enemy creature.
Self gains 100% lifesteal.
Deals Magic damage, Adaptive: Lifesteal-related skills.
Swap buffs and debuffs with the enemy.
Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.
Deals Magic damage. For each exhausted enemy Sprite, this skill's Power +30.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals massive physical damage. Self gains Physical ATK -50%. Counter state: Instead gains Physical ATK +50%.
Deals physical damage. Counter state: This attack drains 100% HP.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage. Enemy gains 2 stacks of Poison. Counter state: Changed to gain 6 stacks instead.
Enemy gains 5 stacks of Poison.
Deals physical damage. Counter state: This skill's Power becomes 2x, ignoring the enemy's Type resistance.
Deals magic damage to the enemy creature.
Deals physical damage. Counter state: Enemy gains Physical Defense -80%.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.
Deals Physical DMG. Priority +1.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Self gains +70% Magic Attack.
Self gains +140% Physical Defense and -30 Speed.
Each turn, randomly transforms into a skill from another creature on your team.
Deals magic damage to the enemy creature.
Changes the weather to Sandstorm for 8 turns.
Deals magic damage. This skill's energy cost -1 for each exhausted pet the opponent has.
Martial, Grass, Water, Light, Ice, Bug, Cute, Mech
Normal, Fire, Electric, Poison, Wing, Ghost, Dark
Progress: 3 items