Locked
Skills used by the opponent this turn go on cooldown for 1 turn.
Each Dingding Mao corresponds to a specific door in the ancient castle. Want to open that door? Catch it first. But its flight path is extremely tricky. It is very curious and sometimes takes the initiative to approach and observe you, but flies away as soon as you reach out, leaving behind a string of mocking ding-ding laughter.
Skills used by the opponent this turn go on cooldown for 1 turn.
Deals Magic damage. Self recovers 1 Energy.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Allied party gains 2 random Devotions.
Restore 2 energy to self, swap positions of skills on both sides.
Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.
Reduces damage taken by 70%. Counters attacks.
Deals Magic damage. When this skill is in slot 1 or 3, Power +30, Transmission 1.
Restore 20% HP to self; your team gains 1 Devotion: gain 10% lifesteal.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Deals magic damage. This skill's position will not change.
After use, the power of skills on both sides permanently increases by 20. When dealing with Defense: changes to power permanently increases by 30.
80% damage reduction, when responding to an attack: your team gains 1 random Devotion.
Choice: Your team gains 1 Devotion: Combo +1 or Power +20.
Deals magic damage to the enemy creature.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Deals physical damage to the enemy creature.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Deals Magic damage. Swift.
Both enemy and self retreat, priority -1.
Swift, dispels 1 buff from the enemy.
Restore 30% HP to self.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
The enemy gains Physical Attack -60% and Speed -60.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
80% damage reduction, when responding to an attack: adjacent skills' energy cost permanently -1.
60% damage reduction. Counter: Enemy retreats.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Deals Magic damage. Dispels 5 stacks of buffs from the target.
Each turn, randomly transforms into a skill from another creature on your team.
Deals magic damage. Steals 1 stack of Mark from the opponent.
Deals magic damage. Power additionally increases by one quarter of the power difference between the two side skills, Transmission 1.
Fire, Water
Normal, Ice, Dragon, Poison, Bug, Cute, Mech, Phantom, Grass
Progress: 3 items