Phoenix
Once per battle, when receiving fatal damage, survive with 1 HP, and the enemy gains 15 stacks of Burn.
When flying, flames engulf its entire body, leaving a blazing trail across the sky. Actual observations have found that its wing flapping frequency is far lower than that of birds of similar size; the true source of flight thrust is the continuous jet of flames from its tail.
Once per battle, when receiving fatal damage, survive with 1 HP, and the enemy gains 15 stacks of Burn.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage, 2 Combos.
Dispels all marks from both sides. For each layer dispelled, the enemy gains 5 layers of Burn.
Deals Magic DMG. 3 Combo.
Self gains +20 All Skill Power, Swiftness.
Deals Physical Damage. The enemy gains 4 stacks of Burn.
Self gains +120 Speed.
Deals Magic damage. User switches out.
On next attack, Skill Power doubles. Against Defense: instead becomes 4x Power.
Deals physical damage to the enemy creature.
Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.
Deals magic damage to the enemy creature.
Deals Physical Damage, 2-hit combo. Choice: After each use, this skill's Power permanently +10 or Combo Count permanently +1.
Deals physical damage. Counter state: This skill's Power becomes 4x.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
Deals Magic damage. Counter status: Next attack skill's Power doubled.
Self gains +120% Dual Attack and -40% Dual Defense.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Enemy gains Starfall Mark; stacks gained equal enemy's current mark stacks.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Each turn, randomly transforms into a skill from another creature on your team.
On next attack, Skill Power +70.
Self gains +30% Physical Attack, 3 Combo Strikes.
Self gains +3 Combo Count.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Self gains +30 power to all skills. Choice: This use costs 1 less Energy, or when countering Defense, instead permanently gains +50 power to all skills.
Water, Earth, Electric
Martial, Cute, Mech, Grass, Bug
Progress: 3 items