Cheerleader
If you gain Cute again while already in the Cute state, Cute will be removed.
Appearance of a Single Sea Anemone
A Cheer Crab that has lost an anemone will ambush the paths where its companions frequent, stealing their anemone. The one that was stolen from will then steal from the next. And so the cycle continues, with each finding joy in it. There's always a Cheer Crab missing an anemone...
If you gain Cute again while already in the Cute state, Cute will be removed.
Self gains +170% Magic Defense.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Physical DMG. Gains Cute: This skill's Power increases by 60.
Reduces damage taken by 70%. Counters attacks.
Dispels its own debuffs. For each stack of debuffs it has, this skill's energy cost is reduced by 1. Adaptive Change: Water-type attack skill.
Deals physical damage to the enemy creature.
60% damage reduction, when responding to an attack: gain 1 layer of Wet Mark.
Deals physical damage. The greater the weight difference between both sides, the higher this skill's power.
Dispels all debuffs from self and doubles own buffs.
Deals magic damage to the enemy creature.
The user gains 1 stack of Sprout Mark.
Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.
Deals physical damage to the enemy creature.
Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.
Restore 30% HP to self.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Deals magic damage to the enemy creature.
Self gains +20 All Skill Power, Swiftness.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains 100% lifesteal.
Deals magic damage to the enemy creature.
Enemy gains 4 stacks of Starfall Mark.
Self gains Moe: Speed permanently +150.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.
Deals magic damage to the enemy creature.
Self gains Moe: All Skill Energy Cost permanently -3.
User switches out; the next entering ally inherits all of user’s active buffs and debuffs.
Self gains 1 stack of Wet Mark.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Self gains +80% Physical Attack, Against Defense: additionally causes enemy to gain -80% Physical Defense.
The enemy gains Dual Defense -70%; Counter Defense: additionally causes the countered skill to cool down for 2 turns.
50% damage reduction. Counter: Next action gains Priority +1.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Self gains 1 stack of Attack Mark.
Grass, Electric, Poison, Dark
Fire, Bug, Martial
Progress: 8 items