Switch Disc
The power of carried Sonic Bomb/Sonic Boom/Metal Noise/Midnight Noise is increased, and gains Versatile: Same-type skill.
After evolving, its voice is astonishingly loud, and it yearns even more to be heard, wanting all Roco to hear its voice. When meeting others of its kind, they fight over who gets the microphone first, taking turns roaring at each other; whoever is louder wins. A researcher once recorded two Sound Disc Roars confronting each other for a whole week, ending only when one lost its voice.
The power of carried Sonic Bomb/Sonic Boom/Metal Noise/Midnight Noise is increased, and gains Versatile: Same-type skill.
0 Energy Cost: Grants a 70% boost to Magical Attack, perfectly synergizing with Vinyl Roar's high base Magical Attack stat of 151. It is the core of buffing and bursting.
Provides a high 80% damage reduction, compensating for its low Physical Defense of 63. When countering attacks, it also permanently reduces the Energy cost of adjacent skills, greatly optimizing the skill rotation.
Boosted by the "Change Disc" trait for increased power and same-type bonus, this is its highest energy-consuming main burst skill, dealing extremely formidable damage when enhanced.
Also boosted by its trait, it has a low energy cost of 60 and includes 1 combo hit. Suitable for transitional damage output when energy is low or for finishing off low-health targets.
0 Energy Cost: Increases the energy cost of all the enemy's attacking skills by 2 for 3 turns, strongly disrupting their damage output rhythm. It is a core disruptive skill for attrition strategies.
80% Damage Reduction ensures survival. Combined with Clamor, it makes it difficult for the enemy to act frequently, and its energy cost reduction effect also accelerates its own skill rotation.
Provides 100% damage reduction and converts the reduced damage into HP recovery, granting Yindiehou powerful sustain, making it suitable for long-term attrition battles.
Boosted by the "Switch Disc" trait, with a moderate energy cost of 100, it serves as a steady source of damage in attrition battles, preventing any gaps in one's own damage output.
0-energy skill that boosts Magic Attack by 70%, providing a foundational buff for subsequent high damage output and ensuring every attack poses a lethal threat.
80% Damage Reduction against attacks and energy cost reduction ensure survival during the buffing and damage-dealing phases, preventing being focused and one-shot by the enemy.
Doubles damage for the current turn when countering status effects. Highly effective against enemy Petpets with various buffs or abnormal statuses, offering immense tactical value.
A core ultimate skill boosted by its trait. When the opponent has no status effects to counter, it provides stable and high magic damage, ensuring a solid damage floor.
Deals Magic damage, Adaptive: Magic Attack skills.
Deals Magic DMG. 1 Combo.
Reduces damage taken by 70%. Counters attacks.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
80% damage reduction, when responding to an attack: adjacent skills' energy cost permanently -1.
Deals magic damage to the enemy creature.
Restore 2 energy to self, swap positions of skills on both sides.
60% damage reduction. Counter: Enemy retreats.
Deals Magic damage, Response state: This damage is doubled.
The enemy receives +2 Energy cost for all attack skills for 3 turns.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals physical damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals magic damage to the enemy creature.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals Magic damage, 5-hit combo.
Deals magic damage to the enemy creature.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count increases by 3.
Deals Magic damage, 5-hit combo.
On next attack, Skill Power +70.
Self gains +3 Combo Count.
Self gains +30% Physical Attack, 3 Combo Strikes.
50% damage reduction. Counter: Next action gains Priority +1.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Deals magic damage. This skill's Power permanently +20 for each resisted skill attack received (excluding combo hits).
The enemy gains Power -20. For every instance of resisted damage taken (excluding combos), the enemy additionally gains Power -20. Resets after use.
Deals magic damage. This skill's position will not change.
Deals magic damage. Choice: Dispel all buffs from the opponent, or dispel 1 stack of Marks from both sides.
Deals Magic damage. For each Normal-type skill used, this skill's Energy Cost permanently -2.
Martial, Fire, Water
Normal, Grass, Ice, Dragon, Poison, Bug, Wing, Cute, Ghost, Mech, Phantom
Progress: 7 items