Large Fireball
After using 2 different Fire-type skills, the next skill requires no charge, then the trait resets.
The burst flame sac in its abdomen has expanded threefold. When charging, its entire body inflates like a hot air balloon, and flames even escape from the gaps between its scales. Ancient texts record that a Burstflame Spouter once charged at a volcano crater for three days and three nights, and the dragon flame it finally erupted illuminated the entire night sky.
After using 2 different Fire-type skills, the next skill requires no charge, then the trait resets.
Used as the first Fire-type skill, it can dispel self-marks and boost Physical Attack, preparing for subsequent damage output while counting towards the Trait trigger condition.
Used as the second different Fire-type skill, it provides 70% damage reduction to ensure survival, inflicts Burn on the enemy, and perfectly triggers the "Big Fireball" Trait.
Core buff skill. Used after the Trait triggers, it directly grants a terrifying buff of +150% to both Attacks and +80 Speed without charging, instantly reaching peak form.
A high-power charging skill. When used after its trait is triggered, it skips the charging phase to directly deal high physical damage and drain 50% HP, balancing burst damage and sustainability; it can also be used as a regular damage output method after being enhanced by Dragon Roar.
Dragon-type status skill. Provides up to 90% damage reduction. Combined with Pet 131's high Physical Defense, it greatly enhances survivability against physical attacks.
Provides 70% damage reduction when countering attacks, while applying 6 stacks of Burn to the enemy. It is a core skill that combines defense and attrition.
Directly applies 10 stacks of Burn to the enemy. Combined with Flame Shield, it quickly maxes out Burn stacks, draining the enemy's HP through continuous damage.
As the ultimate finishing tool, it deals physical damage. Power permanently increases by 75 after each enemy defeat, making it suitable for sweeping and snowballing in the endgame of attrition battles.
A basic Fire-type physical damage skill with moderate energy cost. It is mainly used to quickly reach the first Fire-type skill usage count to trigger its trait.
Triggers the Trait as the second Fire-type skill, while dispelling marks and boosting Physical Attack, further paving the way for subsequent buffs and damage output.
After the trait is triggered, it can be used without charging, instantly granting +150% to both Attack stats and +80 Speed, compensating for Speed disadvantages and significantly boosting damage output.
A high-power Dragon-type physical damage skill. Under the massive Physical Attack bonus from Dragon Roar, it can deal extremely high burst damage to quickly crush opponents.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charges up. The user gains +150% to both Attack stats and +80 Speed.
Reduces damage by 90%. Counters attacks. Quick Shift: Dragon-type status skill.
Deals physical damage to the enemy creature.
Enemy gains 10 stacks of Burn.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
Deals Physical DMG. Each time an enemy is defeated, this skill's Power permanently increases by 75.
Dispels all marks on itself. For each mark dispelled, gains +50% Physical Attack. Adaptive Change: Fire-type attack skill.
80% damage reduction, when responding to an attack: next attack skill power doubled.
Charge up to deal physical damage and drain 50% HP.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 3 energy.
Deals physical damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals physical damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Deals physical damage. Counter state: This skill's Power becomes 4x.
Deals physical damage to the enemy creature.
Self gains +100% Physical Attack.
Deals physical damage to the enemy creature.
Deals physical damage. At turn end, this skill's Energy cost permanently -1.
Deals physical damage. Counter state: This skill's Power becomes 3x.
60% damage reduction. Counter: Enemy retreats.
50% damage reduction. Counter: Next action gains Priority +1.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Deals physical damage to the enemy creature.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Charge up to deal physical damage. Counter state: This skill's power is doubled.
Earth, Dragon
Fire, Electric, Bug, Wing, Mech, Grass
Progress: 6 items