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Scarlet Tail(火红尾)
NO.340

Scarlet Tail(火红尾)

Fire Phase I Original Form

Wu is the horse of blazing fire, and Bing in the heavens is the sun—when the two meet, a fiery red tail emerges from the crimson clouds. It comes from the East, the fire pattern on its forehead like the rising sun, its mane like ribbons flying in the sky. Rocos in the East hang lanterns painted with the fiery red tail pattern on the eaves during the Spring Festival. As the lantern light sways in the wind, it resembles the fleeting shadow of a foal, symbolizing the Fire Horse ushering in the new year and filling the hall with light.

Dex Number
340
Category
Fierce Horse Spirit
Height
0.72~0.98 M
Weight
17.5~30.5 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Heaven Connects, Earth Illuminates

When attacking, if the enemy's bloodline is Corrupted Bloodline, skill power increases by 100%.

Recommended Skill Sets
Summary

Crimson Tail is a Fire-type special attacker with high 129 Magic Attack and above-average 100 Speed. Its trait 'Heaven Connects Earth Illuminates' doubles power against Tainted Bloodline enemies, possessing extremely strong targeted output potential. Move pool built around Burn status, featuring Ignite, Scorching Wave, Full Combustion, Burning Brand, Skyfire and other multi-layer Burn stacking and triggering methods, alongside Magic Boost for self-enhancement, Hex Removal for self-preservation, Yang Fire for growing output and other support skills. Overall positioned as Burn-specialized attacker with certain growth and response capabilities.

Burn Burst Build

Playstyle

Start by applying Ignite to stack Burn, then use Magic Boost to strengthen or directly use Full Combustion to trigger Burn damage depending on the situation, and finally use Flame Spear to finish off low-health enemies. Damage is extremely high when the trait triggers; when it doesn't trigger, rely on Burn fixed damage and Magic Attack boosts to supplement output.

Why this set works

A standard damage output flow built around the burn system: Ignite to start → Full Combustion for burst → Flame Spear to finish, with Magic Boost enhancing base damage. Simple execution, stable burst, suitable for most battle scenarios.

Flame Spear

Why pick this skill

Core damage skill. High Energy cost, high-power Magic damage. Combined with traits, can deal explosive damage to Tainted Bloodline enemies. Is the main finishing tool.

Ignite

Why pick this skill

Core Burn startup skill. 0 energy cost applies 10 Burn layers to enemy, paving way for subsequent Burn synergy skills, extremely high cost-performance.

Complete Combustion

Why pick this skill

Burn burst skill: 0 energy cost to double enemy Burn stacks and trigger 1 Burn damage instance; combined with Ignite's 10 stacks, can instantly deal massive fixed damage.

Magic Amplification

Why pick this skill

Enhancement skill, 0 energy cost for +70% Magic Attack, greatly boosting own Special Attack output, compensating for firepower loss when trait fails against non-Tainted Blood enemies

Scaling Harvest Style

Playstyle

Early game: Use Ignite + Scorching Wave to quickly stack Burn. Full Combustion triggers burst to suppress HP. Solar Flame Glory executes first enemy to enter growth rhythm. Once subsequent power doubles, it becomes main damage output. Note: Protect own survival to complete growth.

Why this set works

Centered around Solar Flame's growth-oriented playstyle, quickly stacking Burn through Ignite and Scorching Wave, Full Combustion triggering burst to lower HP, Solar Flame growing stronger after each kill. Suitable for multi-creature battles and prolonged fights.

Solar Flame Enhancement

Why pick this skill

Scaling output skill. Permanently doubles power after each enemy defeat, suited for prolonged battles and team sweeps, can become the main finishing move in the late game.

Ignite

Why pick this skill

0 Energy: Burn initiation, provides Burn layer foundation for Scorching Wave and Full Combustion, while disrupting enemy.

Scorching Wave

Why pick this skill

Combines damage output and Burn stacking, 55 energy cost deals magic damage and applies 4 Burn stacks to enemy, power and Burn double when responding, synergizes with Ignite to quickly stack high Burn.

Complete Combustion

Why pick this skill

0 Energy doubles Burn stacks and triggers damage. Combined with Ignite + Scorching Wave Burn stacking combo for extreme burst, while creating cleanup opportunities for Solar Flare.

Counters disruption builds

Playstyle

Switch flexibly based on enemy type: use Misfortune Removal for debuffed enemies, Dazzling Suppression against combo enemies, and Sustained High Temperature setup + Flame Spear Burst for standard situations. The counter mechanism requires predicting enemy actions, with high skill ceiling.

Why this set works

A flexible approach balancing self-preservation, disruption, and burst. Dispel Misfortune maintains your status, Dazzling disrupts enemy combo rhythm, Sustained Heat + Flame Spear form a counter-combo, and damage explodes when the trait triggers. Ideal for targeting specific enemies or flexible situations.

Dispel Misfortune

Why pick this skill

Self-preservation skill: 60-cost magic damage that dispels own debuffs, enabling damage output while cleansing against debuff-inflicting enemies, improving survival.

Sustained High Temperature

Why pick this skill

Response-type skill, 70 Energy deals magic damage, next attack power doubles in response state, can combo with Flame Spear or Solar Flare for burst damage

Flame Spear

Why pick this skill

Core damage skill. Synergizes with Sustained High Temperature's counter effect for doubled power. Against Tainted Bloodline enemies, power doubles again for extreme burst potential.

Dazzling

Why pick this skill

0 Energy disruption skill. Reduces enemy combo count by 4. Extremely suppressive against combo-reliant enemies, while 0 Energy doesn't occupy action tempo.

Notes
  • Trait doubles power against Tainted Bloodline; becomes ineffective against non-Tainted Bloodline enemies, must rely on Burn system for damage
  • Speed 100 is not top-tier, first move priority needs attention
  • Lacks healing means, Misfortune Dispel can only remove debuffs cannot restore HP
  • Solar Flare's growth mechanic suits prolonged battles but requires kills to trigger.
Gallery
Scarlet Tail(火红尾) True Body
True Body
Scarlet Tail(火红尾) Shiny Form
Shiny Form
Scarlet Tail(火红尾) Pet Egg
Pet Egg
Scarlet Tail(火红尾) Pet Egg Alternate Color
Pet Egg Alternate Color
Skills
Magic Amplification
Lv. Lv.1

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Heat
Lv. Lv.1

Heat

Fire
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Dispel Misfortune
Lv. Lv.1

Dispel Misfortune

Fire
Energy: 2 Power: 60 Magic Attack

Deals Magic damage. Dispels user's debuffs.

Defense
Lv. Lv.5

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Flame Spear
Lv. Lv.8

Flame Spear

Fire
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Ignite
Lv. Lv.11

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Dazzling
Lv. Lv.16

Dazzling

Normal
Energy: 1 Status

Enemy gains Combo Count -4.

Scorching Wave
Lv. Lv.21

Scorching Wave

Fire
Energy: 3 Power: 55 Magic Attack

Deals Magic damage. Enemy gains 4 Burn stacks. Counter status: This skill's Power and Burn inflicted are doubled.

Complete Combustion
Lv. Lv.29

Complete Combustion

Fire
Energy: 3 Status

Doubles the Burn stacks on the enemy and triggers Burn damage once.

Solar Flame Enhancement
Lv. Lv.31

Solar Flame Enhancement

Fire
Energy: 3 Power: 75 Magic Attack

Deals Magic damage. Each time defeating an enemy, this skill's Power permanently doubled.

Burning Brand
Lv. Lv.36

Burning Brand

Fire
Energy: 3 Status

Dispels all marks from both sides. For each layer dispelled, the enemy gains 5 layers of Burn.

Sustained High Temperature
Lv. Lv.43

Sustained High Temperature

Fire
Energy: 2 Power: 70 Magic Attack

Deals Magic damage. Counter status: Next attack skill's Power doubled.

Heavenly Fire
Lv. Lv.47

Heavenly Fire

Fire
Energy: 3 Status

Enemy gains 10 stacks of Burn. When responding to Defense: Changed to gain 30 stacks.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Zigzag Impact
Lv. Light Lineage

Zigzag Impact

Light
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Sand Whip
Lv. Earth Lineage

Sand Whip

Earth
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Cold Wind
Lv. Ice Lineage

Cold Wind

Ice
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Eagle Claw
Lv. Wing Lineage

Eagle Claw

Wing
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Illusion
Lv. Nether Bloodline

Illusion

Ghost
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Flash
Lv.

Flash

Light
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Light Orb
Lv.

Light Orb

Light
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Heavenly Light
Lv.

Heavenly Light

Light
Energy: 3 Power: 95 Magic Attack

Deals Magic damage. This skill's type matches the Weather type.

Superconductivity
Lv.

Superconductivity

Electric
Energy: 3 Power: 95 Magic Attack

Deals Magic damage. Burst: This skill's Energy cost -1.

Increase Power
Lv.

Increase Power

Electric
Energy: 4 Status

User switches out; the incoming ally regains 8 Energy.

Forced Reboot
Lv.

Forced Reboot

Electric
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.

Spectral Burst
Lv.

Spectral Burst

Ghost
Energy: 5 Power: 140 Magic Attack

Deals magic damage to the enemy creature.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Pursuit
Lv.

Pursuit

Normal
Energy: 3 Power: 75 Magic Attack

Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.

Ambush
Lv.

Ambush

Normal
Energy: 2 Power: 70 Magic Attack

Deals Magic damage. Counter status: This skill's Power becomes 3x.

Quick Move
Lv.

Quick Move

Normal
Energy: 1 Status

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Disinfection
Lv.

Disinfection

Normal
Energy: 4 Power: 115 Magic Attack

Deals Magic damage. Dispels 5 stacks of buffs from the target.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Flammable Substance
Lv.

Flammable Substance

Fire
Energy: 3 Power: 30 Magic Attack

Deals Magic DMG. 2 Combo. Each Combo inflicts 2 layers of Burn on the enemy.

Matchups

受击伤害增加

Water, Earth

受击伤害降低

Grass, Ice, Bug, Cute, Mech

Stats
HP 67
Physical Attack 56
Magic Attack 129
Physical Defense 70
Magic Defense 89
Speed 100
Total 511
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10