Balanced Tension
On weekends, gains +40% Dual ATK; on other days, gains +40% Dual DEF.
This was originally a doll shaped like a cloth melon. The old Roco who sewed it named it after a homophone for 'never fail an exam,' hoping it would bring good luck to the young Rocos at the Magic Academy. Unexpectedly, imbued with so much love and hope, the doll came to life and gained consciousness.
On weekends, gains +40% Dual ATK; on other days, gains +40% Dual DEF.
Speed Attack Suppression: Quickly stacks Meteor Marks for damage amplification, using Pursuit's scaling and Sneak Attack's reactive burst to finish opponents.
A fast-attack pressure build centered around the Starfall Mark system. Uses Startrack Fission at 0 energy cost for quick mark startup, Spatial Oppression to supplement marks and damage, Sneak Attack for counter burst, and Press the Attack as core growth damage. This build has reasonable energy distribution (0/40/70/85), balancing startup, sustainability, and burst.
Core Mark stacking skill. 0 Energy to directly inflict 2 stacks of Starfall Mark on the enemy. Low initiation cost, creating base conditions for subsequent Mark-synergy skills.
High-growth damage skill. Starts at 1 hit, permanently gains +1 hit per use. Combined with Mark damage boost, forms sustained pressure. Low cost (40) ensures endurance.
Counter burst skill, power becomes 3x in counter status, combined with mark damage boost can deal high burst, compensating for insufficient regular output power
Combines damage output and mark stacking, 70 energy cost deals physical damage while applying 1 layer of Starfall Mark, can supplement mark stacks and maintain damage rhythm.
Mid-speed accumulation, builds high damage amp through scaling marks, executes with Sneak Attack burst, Plagiarize ensures Energy cycle
Extreme Mark Burst Build. Uses Supernova Gift and Law of Contradiction as core to rapidly stack high Starfall Marks, leveraging mark damage amplification with Ambush's 3x power for finishing. Plagiarize provides energy sustain for skill cycling. This build relies on mark accumulation, suitable for mid-speed matchups.
Core Mark stacking skill. 0 Energy to initiate, and grants +1 stack per use. Possesses growth potential, allowing rapid stacking to high mark counts in the late game.
Mark-linked burst skill: applies 3 marks and doubles mark layers when countering defense, combined with Supernova Gift's growth potential to quickly generate high mark burst.
Counter burst skill, 3x power can harvest at critical moments, or combined with high mark damage boost for fatal blow
Combines sustain and damage output, 30 energy cost deals physical damage and restores 1 energy, alleviating energy pressure from high-cost skills (Antinomy/Sneak Attack).
Self gains +100% Physical Attack.
Deals physical damage to the enemy creature.
Deals Physical DMG. Restores 1 Energy to self.
Deals magic damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage. Enemy gains 1 stack of Meteor Mark.
Enemy gains 2 stacks of Meteorite.
The enemy gains 2 stacks of Starfall Mark. For every use, the number of Starfall Mark stacks granted permanently +1.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Deals physical damage to the enemy creature.
Enemy gains Starfall Mark; stacks gained equal enemy's current mark stacks.
Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.
Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +1.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic DMG. 2 Combo.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals Physical Damage. The enemy gains Combo Count -3.
Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Self gains +160% Physical Defense and -60% Magic Defense.
Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Self gains +120 Speed.
Up to 1 skill per type gains +35 power.
Restore 30% HP to self.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Each turn, randomly transforms into a skill from another creature on your team.
Bug, Ghost
Martial, Phantom
Progress: 3 items