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Fuzzy(绒绒)
NO.307

Fuzzy(绒绒)

Light Bug Phase I Original Form

Velvetlings are mostly nocturnal, with antennae that sense starlight. Their bodies are covered in fine short fur that can absorb small amounts of starlight-infused powder. Occasionally approaching Roco people voluntarily to nuzzle with their soft bodies, they are clingy, gentle small furry creatures.

Dex Number
307
Category
Starlight Sprite
Height
0.29~0.35 M
Weight
1~2.5 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Velvet Starlight Powder

When attacking, if the enemy's bloodline is an off-type bloodline, skill power increases by 100%.

Recommended Skill Sets

Sustained Attrition Type

Playstyle

Continuously apply damage and Poison with Insect Web and Binding, use Feigned Sleep to maintain energy sustain, harvest with Light Orb when enemy HP is low or traits trigger. Suitable for attrition and prolonged battles.

Why this set works

Centered around Insect Net for low-cost sustained damage, Feigned Sleep to ensure energy cycling, Binding for poison stacking and attrition, and Light Sphere as burst finisher. When the trait triggers, Insect Net and Light Sphere's power greatly increases, forming a rhythm of "low-cost attrition + burst harvest".

Bug Net

Why pick this skill

Core damage skill, Bug-type Magic Attack with low 30 Energy cost and built-in Energy Recovery 1, enabling sustained pressure. Bug-type combined with trait doubles Power against non-Bug-type enemies, extremely cost-effective.

Feigned Sleep

Why pick this skill

Key Energy skill: 0 Energy Cost to restore 2 Energy and provide team-wide Devotion Energy Cost reduction, ensuring the release frequency of high-Energy Cost skills—the core of sustain.

Bind

Why pick this skill

Bug-type disruption skill with 0 Energy cost that inflicts 2 stacks of Poison on the enemy. Devotion adds 2 more stacks, forming sustained pressure with Spider Web. Highly effective against high-HP enemies.

Light Orb

Why pick this skill

Light-type high-power magic attack (80 energy), considerable output with Sunny Day or trait activation. Used as finisher or against non-Light-type enemies, compensates for Bug Web's insufficient power.

Team Support Type

Playstyle

Turn 1 Swarm Intelligence to activate Devotion, subsequently Feign Sleep to maintain energy, use Bug Web for chip damage in gaps, release Rainbow Impact after cost reduction stacking. Positioned as team engine, suitable for multi-player coordination.

Why this set works

Pure Support-oriented strategy, Swarm Intelligence + Feigned Sleep building a team-wide devotion system, Spider Web supporting damage, Rainbow Impact as burst with cost reduction support. Sacrificing personal damage for maximized team gains.

Swarm Intelligence

Why pick this skill

Team support core, 0 Energy Cost provides 2 random Dedications to the entire team, greatly boosting team overall damage output and energy efficiency, the soul skill of team-oriented playstyles.

Feigned Sleep

Why pick this skill

Energy engine: 0 cost self-restores 2 energy + team devotion cost reduction; combined with Swarm Intelligence enables team to frequently release high-power skills

Bug Net

Why pick this skill

Low-cost Bug-type Magic Attack, 30 Energy with built-in energy recovery, supplements damage during support gaps, doubled power when trait triggers can serve as unexpected damage source.

Rainbow Impact

Why pick this skill

Light-type high-power magic attack (100 energy), can be stably cast with Swarm Intelligence + Feigned Sleep cost reduction support, serving as a burst option alongside team support.

Light-type Burst Build

Playstyle

Turn 1 Sunny Day to activate buffs, Feign Sleep for energy recovery, turn 2 use Bug Web for chip damage or Light Blade burst depending on situation. Pursues one-shot kills against non-Light enemies, suits blitz tactics.

Why this set works

Extreme burst-oriented: After Sunny Day boost, Light Blade's power is astonishing, combined with trait targeting non-Light enemies for devastating damage. Feign Sleep and Insect Web ensure energy cycling, compensating for Light Blade's high cost.

Sunny

Why pick this skill

Light-type enhancement skill, 0 energy to permanently increase Light-type power by 50%, doubled to 100% when facing Defense, core prerequisite for Light-type burst.

Light Blade

Why pick this skill

Light-type highest power physical attack (120 energy), terrifying output after Sunny Day enhancement, when trait triggers, power doubles against non-Light-type enemies again, extremely high theoretical burst.

Feigned Sleep

Why pick this skill

Energy sustain skill: 0 cost to restore 2 energy + team devotion cost reduction, supporting Light Blade's 120 high energy cost release requirement; essential sustain for burst builds

Bug Net

Why pick this skill

Low-cost Bug-type Magic Attack (30 Energy), supplements damage during Clear Sky/Light Blade downtime, built-in energy recovery trait reduces energy pressure, considerable power when trait triggers.

Notes
  • Velvet is a Light + Bug dual-type creature, with relatively high 80 Magic Defense but low 42 Physical Attack and 44 Magic Attack, and medium 69 Speed. Trait 'Velvet Powder Starlight' grants +100% power against non-native bloodline enemies, serving as the core damage mechanic. Skill pool covers Light-type Magic Attack, Bug-type Physical/Magic Attack, support buffs, and control skills, but high-power skills have high energy costs (80-120), requiring energy management.
  • With low base stats as a Stage I form, Rongrong is better suited as support disruption or specific counter rather than main damage dealer. Insect Web and Bind provide sustained attrition, Feigned Sleep and Swarm Wisdom ensure energy cycling, and Sunny Day enhances Light-type skills.
  • Weak to Ghost, Wing, and Fire attributes; need to avoid high-attack creatures of these attributes.
Gallery
Fuzzy(绒绒) True Body
True Body
Fuzzy(绒绒) Shiny Form
Shiny Form
Skills
Pulse Beam
Lv. Lv.1

Pulse Beam

Light
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Feigned Sleep
Lv. Lv.1

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Mirror Reflection
Lv. Lv.6

Mirror Reflection

Light
Energy: 1 Defense

70% damage reduction, when responding to an attack: this skill becomes the responded skill.

Bug Net
Lv. Lv.8

Bug Net

Bug
Power: 30 Magic Attack

Deals Magic damage. Self recovers 1 Energy.

Bind
Lv. Lv.14

Bind

Bug
Energy: 2 Status

Enemy gains 2 stacks of Poison, gain 1 Devotion: Enemy gains 2 stacks of Poison.

Bite
Lv. Lv.22

Bite

Bug
Power: 40 Physical Attack

Deals physical damage, 1 Combo. This skill is affected by Devotion. Each time affected, Energy cost permanently +1.

Power Boost
Lv. Lv.24

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Falling Star
Lv. Lv.25

Falling Star

Normal
Power: 45 Physical Attack

Deals physical damage to the enemy creature.

Diffuse Reflection
Lv. Lv.33

Diffuse Reflection

Light
Energy: 1 Status

Up to 1 skill per type gains +35 power.

Grass Bug Impact
Lv. Lv.34

Grass Bug Impact

Bug
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 50 and ignores the enemy's Type Resistance.

Bug Chirp
Lv. Lv.35

Bug Chirp

Bug
Energy: 2 Power: 15 Magic Attack

Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.

Swarm Intelligence
Lv. Lv.36

Swarm Intelligence

Bug
Energy: 3 Status

Allied party gains 2 random Devotions.

Light Orb
Lv. Lv.38

Light Orb

Light
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Sunny
Lv. Lv.41

Sunny

Light
Energy: 1 Status

Light-type skill power permanently +50%, Counter Defense: changed to permanently +100%.

Rainbow Impact
Lv. Lv.42

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Light Blade
Lv. Lv.44

Light Blade

Light
Energy: 4 Power: 120 Physical Attack

Deals physical damage to the enemy creature.

Rest and Recover
Lv. Normal Lineage

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Etiolation
Lv. Grass Lineage

Etiolation

Grass
Energy: 2 Status

Restore 10 energy to self.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Storage
Lv. Water Bloodline

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Zigzag Impact
Lv. Light Lineage

Zigzag Impact

Light
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Mud Armor
Lv. Earth Lineage

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Toxic Spore
Lv. Poison Bloodline

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Stinger
Lv. Bug Lineage

Stinger

Bug
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Blow Kiss
Lv. Cute Lineage

Blow Kiss

Cute
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Soul Snare
Lv. Nether Bloodline

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Storage
Lv.

Storage

Bug
Energy: 2 Status

Self gains +50% Dual Attack, for each 0-cost skill equipped, additionally +50%.

Flying Sever
Lv.

Flying Sever

Bug
Energy: 1 Power: 20 Physical Attack

Deals physical damage. Your team gains 1 Devotion: Power +20.

Magic Amplification
Lv.

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Chirp
Lv.

Chirp

Wing
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Fanning Wind
Lv.

Fanning Wind

Wing
Energy: 3 Power: 75 Physical Attack

Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.

Windrise
Lv.

Windrise

Wing
Energy: 4 Status

Self gains 1 stack of Windrise Mark.

Provoke
Lv.

Provoke

Normal
Energy: 3 Status

Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Degeneration
Lv.

Degeneration

Normal
Energy: 2 Status

Enemy gains 1 stack of Cuteness.

Quick Move
Lv.

Quick Move

Normal
Energy: 1 Status

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Stress Response
Lv.

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Lullaby
Lv.

Lullaby

Normal
Energy: 5 Status

Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Bug Formation
Lv.

Bug Formation

Bug
Energy: 2 Defense

80% damage reduction, when responding to an attack: your team gains 1 random Devotion.

Defense
Lv.

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Lens Experiment
Lv.

Lens Experiment

Light
Energy: 4 Power: 115 Physical Attack

Deals physical damage. Choice: Power +50 if the opponent has a Light-type skill, or the countered skill becomes Piercing when countering.

Matchups

受击伤害增加

Fire, Wing, Ghost

受击伤害降低

Martial, Dark, Phantom

Stats
Total 379
HP 58
Physical Attack 61
Magic Attack 62
Physical Defense 49
Magic Defense 80
Speed 69
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10