Sweep and Mop All-in-One
At the end of the turn, dispels 1 Mark from the enemy, and after dispelling, your team gains 1 random Devotion.
Long and slender fur. Every Roco child has ridden the Dust-Catching Longfur as a magic broomstick during cleaning, only to be scolded by parents—yet the weapon parents grab is also the Dust-Catching Longfur. They simply enjoy being needed by Roco people.
At the end of the turn, dispels 1 Mark from the enemy, and after dispelling, your team gains 1 random Devotion.
Mid-speed field presence, trait + Swarm Passage frequently provides Devotion buffs to team, Web Bind for DEF break then Swarm DPS, Scavenge to clear enemy marks and heal, Bulwark against high-threat attacks
Utilize Swarm Passage's team Devotion buff combined with the trait to form a 'Dual Devotion' support-damage role. Web Bind applies armor break to boost damage, Scavenger synergizes with the trait to process marks and heal, while Barrier ensures survival. Overall energy cost distribution is balanced (45/60/0/0), suitable for mid-speed field presence.
Core damage skill. 2-hit combo + team Devotion (+1 combo), stacks with the random Devotion from the trait "Sweep & Mop Integration" to boost the team's overall damage tempo.
Physical Defense-oriented armor break skill, reducing enemy Physical Defense by 30% to boost self and teammates' physical damage output, moderate energy cost
Mark dispel + healing, combined with trait's automatic mark dispel each turn forms double dispel, provides considerable healing when mark layers are high.
High damage reduction defensive skill. Reduces cooldown when responding to attacks, ensuring survival while accelerating skill cycling. 0 energy cost doesn't affect output rhythm.
Lead or key timing entry, Stone Lock to seal enemy core or counters, Swarm for damage + team support during lock, Scavenge and Barrier for survival, creating 3-turn suppression window.
Stone Lock's no-swap effect serves as the core suppression method, paired with Swarm Passage for damage + team buffs, Scavenge for sustain, Bulwark for survival. Utilizes balanced 106 HP/116 Physical Defense/110 Speed stats to forcibly maintain field presence and block key targets.
Swap-blocking suppression skill that prevents enemy switching for 3 turns. Combined with high Physical Defense, it can forcibly retain opponents who counter it or key targets.
Core damage skill. 2-hit combo + team Devotion. Deals damage during Stone Seal lockdown and provides team buffs.
Mark dispel healing, processes enemy mark resources, ensures self-sustainability.
High damage reduction defensive skill. During Stone Lock, if the enemy forces output, Barrier can be activated for damage reduction while reducing cooldown to accelerate Stone Lock cycling.
Targets enemy teams that rely on marks. Through multiple dispels to dismantle enemy tactics, Wing Blade steals key marks to reverse the situation, Swarm provides team buffs, and Scavenge ensures sustain.
System built around Mark dispelling. Trait auto-dispels each turn + Scavenging active dispel + Wing Blade dispel/steal, triple methods to suppress enemy Mark resources. Swarm Passing provides team damage buff, Web Bind armor break enhances damage.
Mark dispel + steal (countering statuses), combined with trait auto-dispel forms triple mark control, can reverse enemy mark resources for self-use.
Core damage skill with 2 Combo + Devotion buff. Provides team damage environment after Wing Blade handles Marks.
Mark dispel healing, forms mark processing system with Wing Blade and trait, significant healing when mark layers are high.
Physical Defense armor break, reducing enemy Physical Defense boosts Wing Blade and Insect Swarm damage, moderate energy cost allows frequent use
Reduces damage taken by 70%. Counters attacks.
Deals physical damage. Enemy gains Physical Defense -30%.
Self gains +50% Dual Attack, for each 0-cost skill equipped, additionally +50%.
Deals physical damage to the enemy creature.
Dispels enemy marks. For each layer dispelled, restores 10% HP to self.
Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.
Changes the weather to Sandstorm for 8 turns.
90% damage reduction, when responding to an attack: defensive skill cooldown -1.
Deals Physical Damage. The enemy gains Immobilize for 3 turns.
Deals physical damage, 2 Combos. Your team gains 1 Devotion: Combo Count +1.
80% damage reduction, when responding to an attack: your team gains 1 random Devotion.
Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.
Deals Physical DMG. Dispels all Marks from the enemy. Counter State: Steals Marks instead.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
50% damage reduction, Swift. Counter.
Deals physical damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Reduces damage taken by 90%. Counter Attack: Gain +50% to Attack.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage to the enemy creature.
70% damage reduction, when responding to an attack: enemy loses 3 energy.
Self gains +30% Physical Attack, 3 Combo Strikes.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Enemy gains 1 stack of Thorn Mark.
Self gains +3 Combo Count.
50% damage reduction and retreat. Counter.
Deals physical damage to the enemy creature.
Deals physical damage. Your team gains 1 Devotion: Power +20.
The enemy's Energy recovery next turn is reduced by 5. Cooldown: 2 turns.
Choice: Your team gains 1 Devotion: Combo +1 or Power +20.
Water, Ice, Mech
Normal, Electric, Poison
Progress: 7 items