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Deepblue Whale(深蓝鲸)
NO.273

Deepblue Whale(深蓝鲸)

Water Final Form Original Form

Deep Blue Whales enjoy swimming near the water's surface, leaping out to play with passing ships. When in danger, they can launch the icicles on their heads. They communicate with songs and whistles, and no matter the distance, they can always hear each other.

Dex Number
273
Category
Whale Sprite
Height
2~2.65 M
Weight
645~700 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Oppression

Energy cost change effects on equipped skills are doubled.

Recommended Skill Sets
Summary

Deep Blue Whale is a specialized Water-type Magic Attacker with extremely high Magic Defense (135) and decent Physical Defense (119), but extremely low Speed (50) and weak Physical Attack (40). Its trait "Oppression" doubles Energy change effects, making it extremely sensitive to Energy modification skills. Its skill pool focuses on high-cost magic damage, combined with various damage reduction defensive skills and weather/mark support. The core strategy is to use its trait with "Water Ring," "Water Cannon," etc. for Energy compression, or rely on "Bubble Shield," "Tide," etc. for field buffs before counterattacking.

Oppression Compression Build

Playstyle

Field Strengthening, Energy Cost Compression, Late-Game Harvest

Why this set works

An energy cost compression build centered on the trait 'Oppression'. Water Ring provides damage reduction and significant energy cost reduction, Water Cannon self-reduces cost, Water Wave grows in late game, Magic Enhancement provides damage foundation. Once established, possesses extremely low-cost high-power skill combinations, paired with high dual defense for on-field attrition.

Water Cannon

Why pick this skill

Core damage skill with base 110 Energy cost, permanently -1 Energy per use, amplified to -2 per use by Trait "Oppression". After multiple uses, energy cost drops extremely low, becoming a cheap high-damage option.

Water Ring

Why pick this skill

Trait core amplifier, 60% damage reduction ensures survival, gains -2 energy cost for all skills when responding to attacks, amplified to -4 by trait. Combined with Water Cannon can quickly achieve energy freedom.

Magic Amplification

Why pick this skill

Setup buff skill. 0 Energy cost for Magic Attack +70%, providing output foundation for subsequent Water Cannon/Water Wave. No activation cost, suitable for slow-speed backline opening.

Water Wave Art

Why pick this skill

Late-game growth output, initial 90 energy cost, +20 power each turn end. Combined with Water Ring's energy cost reduction and Magic Boost's magic attack bonus, becomes high-damage low-cost finisher in late game

Bubble Burst Build

Playstyle

Late-game defensive counter, extreme magic attack burst

Why this set works

Extreme Burst Build: Abandons energy management, pursuing single-hit maximum damage. Bubble Shield provides 80% damage reduction and Magic Attack boost, Magic Boost secondary amplification, Sonic Boom deals devastating damage. Rain Dance provides environmental support, 0 cost doesn't interfere with core rhythm.

Rainfall

Why pick this skill

0 Energy Cost weather skill: initiates Rain. Though skill pool lacks obvious Rain synergy, Water attribute has hidden benefits under Rain, and 0 Energy Cost doesn't disrupt action tempo.

Bubble Shield

Why pick this skill

Strongest defense skill, 80% damage reduction when responding to attack, gains Magic Attack +70% after trigger. Extremely high damage reduction ensures slow speed survival, counter-attack enhancement directly boosts output.

Sonic Boom

Why pick this skill

High-power attack, 130 Energy cost. Combined with Bubble Shield's Magic Attack boost and possible Rainy weather, deals burst damage.

Magic Amplification

Why pick this skill

0 Energy startup boost, Magic ATK +70% can stack with Bubble Shield's Magic ATK bonus, achieving extreme burst of +140% Magic ATK, or serves as alternative boost when Bubble Shield doesn't trigger

Deluge Gambler Build

Playstyle

Status gambit, high-risk high-reward burst

Why this set works

Gambler Burst Build, relying on Deluge's counter status to trigger the trait's amplified -12 energy cost. Tide attempts to provide trigger conditions (Wet Mark may relate to status), Magic Boost and Water Splash ensure basic output and energy flow. Once Deluge triggers, gain an extremely low-cost 150 power finisher.

Heavenly Flood

Why pick this skill

High energy cost high power skill (150), permanently -6 energy cost when countering, amplified to -12 by trait 'Oppression'. If triggered, instantly becomes 38 energy cheap ultimate, the trait's maximum payoff point.

Tide

Why pick this skill

60% damage reduction counters attacks, gains Wet Mark. The mark may be related to Deluge's 'Counter Status' trigger condition, while ensuring survival

Magic Amplification

Why pick this skill

0 Energy Cost Magic Attack buff, provides damage foundation for Skyflood. Skyflood has extremely high base power, combined with buff can one-shot fragile targets

Water Splash

Why pick this skill

Self-sustaining Energy skill: 30-cost magic damage that restores 1 Energy, amplified to 2 Energy by trait. Used when Deluge hasn't triggered cost reduction or during transitions, maintaining Energy cycling.

Notes
  • Speed 50 is extremely slow, almost impossible to move first, must rely on damage reduction or second-move response mechanics to survive
  • Trait '"Oppression" changes Water Ring's -2 energy cost to -4, and Water Cannon's -1 energy cost to -2, which are the core benefit points.
  • Deluge's response state energy reduction can be amplified to -12 by traits, but trigger conditions are strict
  • Water Pulse's power growth is independent of traits, but can become a late-game core when combined with Rain/ Magic Attack boosts.
  • High dual defense but average HP; beware of fatal weakness to Grass and Electric attributes.
Gallery
Deepblue Whale(深蓝鲸) True Body
True Body
Deepblue Whale(深蓝鲸) Pet Egg
Pet Egg
Skills
Magic Amplification
Lv. Lv.1

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Water Splash
Lv. Lv.1

Water Splash

Water
Power: 30 Magic Attack

Deals Magic damage. Self recovers 1 Energy.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Bubble
Lv. Lv.2

Bubble

Water
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Rapids
Lv. Lv.7

Rapids

Water
Energy: 4 Power: 120 Magic Attack

Deals magic damage to the enemy creature.

Sonic Boom
Lv. Lv.11

Sonic Boom

Normal
Energy: 4 Power: 130 Magic Attack

Deals magic damage to the enemy creature.

Rainfall
Lv. Lv.23

Rainfall

Water
Energy: 5 Status

Changes the weather to Rain for 8 turns.

Bubble Shield
Lv. Lv.30

Bubble Shield

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Attack +70%.

Water Cannon
Lv. Lv.34

Water Cannon

Water
Energy: 5 Power: 110 Magic Attack

Deals Magic damage. After each use, this skill's Energy Cost permanently -1.

Water Wave Art
Lv. Lv.35

Water Wave Art

Water
Energy: 6 Power: 90 Magic Attack

Deals Magic damage. At end of turn, this skill's Power permanently +20.

Tide
Lv. Lv.38

Tide

Water
Energy: 4 Defense

60% damage reduction, when responding to an attack: gain 1 layer of Wet Mark.

Heavenly Flood
Lv. Lv.39

Heavenly Flood

Water
Energy: 7 Power: 150 Magic Attack

Deals Magic damage. Counter status: This skill's Energy Cost permanently -6.

Water Ring
Lv. Lv.46

Water Ring

Water
Energy: 2 Defense

60% damage reduction, when responding to an attack: all skill energy cost -2.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Wax Membrane
Lv. Grass Lineage

Wax Membrane

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: restore 3 energy.

Flame Shield
Lv. Fire Bloodline

Flame Shield

Fire
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Water Blaster
Lv. Water Bloodline

Water Blaster

Water
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Muddy Skin
Lv. Earth Lineage

Muddy Skin

Earth
Energy: 2 Defense

80% damage reduction, when responding to an attack: enemy Combo Count -3.

Ice Claw
Lv. Ice Lineage

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Focus
Lv. Electric Lineage

Focus

Electric
Energy: 2 Defense

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Cover
Lv. Bug Lineage

Cover

Bug
Energy: 2 Defense

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Piercing Hand
Lv. Martial Bloodline

Piercing Hand

Martial
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Wing Shelter
Lv. Wing Lineage

Wing Shelter

Wing
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Etherealize
Lv. Nether Bloodline

Etherealize

Ghost
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Defense +70%.

Equivalent Exchange
Lv. Dark Lineage

Equivalent Exchange

Dark
Energy: 3 Defense

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Psychic Expansion
Lv. Phantom Lineage

Psychic Expansion

Phantom
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Cold Wind
Lv.

Cold Wind

Ice
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Cold Wind Blow
Lv.

Cold Wind Blow

Ice
Energy: 3 Power: 70 Magic Attack

Deals Magic damage. Enemy gains Magic DEF -50%.

Flash Freeze
Lv.

Flash Freeze

Ice
Energy: 4 Status

Enemy gains 2 stacks of Slow Mark.

Snow Substitute
Lv.

Snow Substitute

Ice
Energy: 2 Defense

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Ice Wall
Lv.

Ice Wall

Ice
Energy: 2 Defense

80% damage reduction, when responding to an attack: enemy gains 2 layers of Freeze.

Momentum Stack
Lv.

Momentum Stack

Martial
Energy: 3 Power: 25 Magic Attack

Deals Magic DMG. 2 Combo. Each successful Counter permanently increases this skill's Combo count by 2.

Defensive Counter
Lv.

Defensive Counter

Martial
Energy: 3 Defense

80% damage reduction, when responding to an attack: all skill power +40.

Demon Energy Burst
Lv.

Demon Energy Burst

Normal
Power: 1 Magic Attack

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Ambush
Lv.

Ambush

Normal
Energy: 2 Power: 70 Magic Attack

Deals Magic damage. Counter status: This skill's Power becomes 3x.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Counter
Lv.

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Water Storage
Lv.

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Spring
Lv.

Spring

Water
Energy: 6 Power: 90 Magic Attack

Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.

Drive Away
Lv.

Drive Away

Martial
Energy: 3 Power: 70 Magic Attack

Deals magic damage. Choice: This skill's Power +20, or this skill's Power +140 when countering.

Cleanse
Lv.

Cleanse

Water
Status

Dispels its own debuffs. For each stack of debuffs it has, this skill's energy cost is reduced by 1. Adaptive Change: Water-type attack skill.

Matchups

受击伤害增加

Grass, Electric

受击伤害降低

Fire, Mech

Stats
Total 618
HP 137
Physical Attack 44
Magic Attack 121
Physical Defense 125
Magic Defense 141
Speed 50
Handbook Tasks

Codex Project

Progress: 6 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Sonic Boom once
Target: 1
Use Water Ring 2 times
Target: 2
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Soul Ring Seal x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Sonic Boom x1
Recipe - Sonic Boom x1
Research Points x10
Water Ring x1
Recipe - Water Ring x1
Research Points x10