Wing Axis
Slot 1 skill gains Swift and Transmission 1.
Highly prestigious among Mechanical-type pets. A Roco who once created Papaska made a wish, hoping that Mechanical-type pets could live with dignity. Thus, the entire Papaska species has been working to give Mechanical-type pets a more respectable and happier life.
Slot 1 skill gains Swift and Transmission 1.
Use Lever Swap to flexibly adjust skill positions. Place Iron Torrent in slot 1 to trigger the trait's high bonus, pursuing first-turn elimination or heavy damage to opponents.
Use Leverage Swap to schedule Steel Torrent to position 1, paired with trait to achieve Swift first move + high-power burst, Sensor as stable combo output, Ecdysis Acceleration for global buff.
Core Dispatch skill. 0 energy cost recovers 2 Energy and swaps adjacent skill positions. Can move high-power skills (such as Steel Torrent) to slot 1 to trigger trait bonus.
High-power Physical damage skill, gains +90 power and Transmission 2 when in slot 1. Combined with the "Wing Axis" trait to gain Swift + Transmission 1, achieving high burst with first strike
2-hit Physical damage skill; hit count +1 when in slot 1 or 3. Combined with traits, reaches 3 hits in slot 1; Transmission 1 further optimizes Energy cost.
0 Energy Cost buff skill: grants +20 power to all skills and Swiftness, further enhancing priority and damage output.
Relies on Bearing Support and Lever Swap to achieve low-cost high-frequency actions. Stacks Gear Torque power through frequent position changes, wearing down opponents in prolonged battles.
Centered around Bearing Support to build an energy cost reduction system, Leverage Swap to frequently adjust positions triggering Gear Torque stacking buffs, with Sensor providing stable combo output
Passive effect reduces adjacent skill energy cost by 1 and Transmission 1; active use can further reduce own passive energy cost, excellent energy management core
2-hit Physical damage skill; hit count +1 when in slot 1 or 3, Transmission 1. Combined with Bearing Support's Energy cost reduction, enables low-cost high-frequency output.
0 Energy Cost Energy recovery and position swap, combined with Bearing Support can schedule Sensor and other skills to optimal positions while maintaining Energy cycling.
Physical damage skill: permanently +20 power each turn position changes; combines with frequent Leverage Swaps for rapid stacking
Use Eclosion Acceleration and trait to stack Swift, ensuring Gale Stab stable first-turn trigger of 3-hit high burst. Suitable for quick suppression against low-speed opponents.
Maximizes speed advantage, Metamorphosis Acceleration + trait ensures Gale Stab's stable first strike 3-hit combo, Sensor as alternative damage, Lever Swap provides positional flexibility.
Physical damage skill: 3-hit combo if attacking before enemy; combines with "Wing Axis" trait's Swiftness and Ecdysis Acceleration for reliable 3-hit trigger
0 Energy gain All Skill Power +20 and Swift. Ensures Gale Thrust goes first to trigger 3 Combo, while boosting global output.
2-hit Physical damage skill; hit count +1 when in slot 1 or 3, Transmission 1. Serves as stable supplemental damage when Gale Thrust fails to trigger.
0 Energy Cost Energy recovery and position swap, can schedule Gale Stab or Sensor to slot 1 to trigger trait, or adjust position to respond to different situations.
Deals physical damage, 2 Combos. When this skill is in slot 1 or 3, Combo +1, Transmission 1.
Deals Physical Damage. When position changes each turn, this skill's Power permanently +15.
Restore 2 energy to self, swap positions of skills on both sides.
Self gains +140% Physical Defense.
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
Self gains +20 All Skill Power, Swiftness.
Deals physical damage. When this skill is in Slot 1, Power +90. Transmission 2.
Active: This skill's passive permanently costs an additional -1 energy. Passive: Adjacent skills cost -1 energy, Transmission 1.
Deals physical damage to the enemy creature.
Self gains 1 stack of Windrise Mark.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Deals Physical DMG. Burst: This skill's Power increases by 40.
Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.
Deals Physical DMG. Gains Cute: This skill's Power increases by 60.
Deals physical damage. For every successful counter, this skill's Power is permanently +90.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Deals physical damage. Skill Power is one-third of the sum of adjacent skills' Power. Transmission 1.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Self gains +170% Magic Defense.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Self gains +3 Combo Count.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Deals Physical Damage, Drive 1. Choice: When this skill is in Slot 1, Power +65, or gain an extra Drive 1 this turn.
Fire, Water, Electric
Normal, Dragon, Poison, Wing, Cute, Mech, Phantom, Grass, Bug
Progress: 7 items