Centripetal Force
Skills in slots 1 and 2 gain Transmission 1 and Power +30.
Always scanning and searching for something. Though immensely curious about Rocos, its machine protocols restrict it to maintaining a neither-too-close-nor-too-far distance. 'Reliable and practical, deeply favored by Rocos—your best choice for finding lost items.'
Skills in slots 1 and 2 gain Transmission 1 and Power +30.
0 Energy Cost: Recovers 2 energy and swaps skill positions. It is the core mechanic skill for triggering Gear Torque's damage boost and adjusting skill positions.
Main damage skill. Power permanently increases by 20 each time its position changes. Combined with Lever Swap and Transmission mechanics, it can quickly stack damage.
A high-power burst skill. When placed in position 1 or 3, its energy cost is reduced by 2 and it gains Transmission 1, making it suitable for dealing massive physical burst damage after repositioning.
Provides a Speed boost, and when in position 1 or 3, additionally grants Physical Attack +80% and Transmission 1, greatly increasing the damage cap of Gear Slash and Gear Torque.
Directly increases Physical Attack by 100%, simply and brutally enhancing physical output to compensate for insufficient base Physical Attack stats.
Significantly boosts Speed, ensuring the ability to strike first in actual combat and seizing the initiative of the match.
Low-energy multi-hit damage skill. Hits +1 when in position 1 or 3. Combined with the Trait, it also gains Power +30 in positions 1 and 2, making it an excellent standard damage tool.
A physical damage skill with innate +1 priority, used to reliably finish off low-HP enemy Pets after boosting or to deal with high-Speed opponents.
Passively reduces the energy cost of adjacent skills. Active use further reduces energy cost and applies Transmission 1, greatly alleviating the pressure of high-energy skills.
0 Energy Cost: Recovers energy and changes skill positions. Combined with Bearing Support, it achieves an energy loop while triggering the Transmission effect.
With a base energy cost of only 20, it can be used frequently under the cost reduction buff of Bearing Support, providing stable multi-hit physical damage.
0-energy skill that randomly copies an opponent's skill and reduces its energy cost by 2. It not only disrupts the opponent but also allows flexible use of their skills depending on the battle situation, increasing tactical diversity.
Deals physical damage to the enemy creature.
Restore 2 energy to self, swap positions of skills on both sides.
Deals physical damage, 2 Combos. When this skill is in slot 1 or 3, Combo +1, Transmission 1.
Reduces damage taken by 70%. Counters attacks.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Deals Physical DMG. Priority +1.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Deals physical damage. This skill's position will not change.
Self gains +100% Physical Attack.
Deals Physical Damage. When position changes each turn, this skill's Power permanently +15.
Active: This skill's passive permanently costs an additional -1 energy. Passive: Adjacent skills cost -1 energy, Transmission 1.
Deals physical damage. When this skill is in Slot 1 or 3, Energy Cost -2. Transmission 1.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Physical Damage. The enemy gains Combo Count -3.
Deals physical damage, 1 Combo.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Self gains +160% Physical Defense and -60% Magic Defense.
Deals physical damage, 2 Combos. Each Combo inflicts 1 layer of Poison on the enemy.
Deals physical damage. Enemy gains 2 stacks of Poison. Counter state: Changed to gain 6 stacks instead.
For each Poison stack the enemy has, enemy gains -30% ATK and MATK.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Self gains +3 Combo Count.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
50% damage reduction. Counter: Next action gains Priority +1.
Deals Physical Damage. For each resisted skill attack received (excluding combos), this skill's Energy Cost permanently -1.
Fire, Water, Martial
Normal, Grass, Ice, Dragon, Poison, Bug, Wing, Cute, Mech, Phantom
Progress: 3 items