Bard's String
Granted marks will not replace other marks, but will take effect simultaneously.
The Lyre Ray's body surface can secrete and draw out slender mucus threads. These mucus threads are extremely sensitive to water flow changes, helping it determine water current direction. When swimming, water flowing past the mucus strings causes continuous vibrations, producing harp-like sounds. It is generally believed that males have less spiracle mucus, forming thinner strings, resulting in clearer and brighter tones.
Granted marks will not replace other marks, but will take effect simultaneously.
Mid-speed attrition battle, stacks Wet Mark with Tide, scaling DPS with Water Wave, executes with Mana Burst
Utilize trait 'Bard's String' mark stacking mechanism, continuously acquiring Wet marks through 'Tide', 'Water Wave' as scaling main output, 'Mana Burst' as burst cleanup when energy overflows, and 'Rest Recovery' ensuring endurance. This build balances output, defense, and endurance, suitable for mid-speed attrition strategy.
Core scaling Magic Attack skill. Permanent +20 power per turn end. Paired with Trait to stack Wet Marks for long-term buff accumulation. Suitable as main damage output.
Burst technique: consumes all energy to boost damage; combine with Water Storage/Salt Bath's cost reduction for massive damage, ideal for clutch finishes
Core sustain skill, recovers 30% HP to ensure survival, crucial in Water-type mirror matches or attrition battles
Reaction skill, 60% damage reduction and gains Wet Mark when hit. Cooperates with trait to achieve mark stacking, while triggering Water Wave Art's growth rhythm
Fast-attack burst. Charges up, then one-shots with Mana Burst.
Extreme Burst Archetype: Use "Water Storage" + "Salt Bath" dual energy cost reduction methods to accumulate massive energy for "Mana Burst," achieving OHKO. "Sunbathing" provides functional counterplay. This build abandons sustain for fast-attack burst, suitable for fragile or already damaged targets.
Core Energy Storage skill. Reduces next skill's energy cost by 6. Provides high Energy foundation for Mana Burst, maximizing burst damage.
Burst core: converts all energy into damage; combined with Water Storage enables ultra-high energy bursts—the soul skill of this build
Support energy charge: Grants all skills -2 energy cost, -3 when countering Defense, further reducing Magic Burst actual cost or boosting energy pool after Water Storage.
Support skill that dispels enemy buffs, targeting buff-dependent spirits; 0 cost doesn't affect energy charging rhythm
Counter-interference, targets buff-stacking enemies, attrition warfare
Counter-specialized archetype, targets commonly seen buff-stacking creatures in current meta. "Baptism" ensures self-status, "Disinfection" powerfully dispels enemy buffs, "Tide" provides defense and mark stacking, "Rest Heal" ensures prolonged battle capability. Suitable as a counter card against specific team compositions.
Dispels self debuffs and gains -1 Energy Cost for all skills, ensuring pure self status while assisting subsequent skill release
Core sustain, 30% HP recovery, paired with Baptism clears possible healing block debuffs
High-cost Magic Attack skill that dispels 5 enemy buff layers; powerful counter against buff-focused spirits
0 Energy Response Skill: Damage reduction and gains Wet Mark, improves survival while stacking trait buffs
Deals magic damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Dispels all debuffs from self and gains -1 Energy Cost for all skills.
Deals physical damage to the enemy creature.
Dispels all buffs from the enemy.
Deals physical damage to the enemy creature.
Energy cost of next Skill used -6.
60% damage reduction, when responding to an attack: gain 1 layer of Wet Mark.
Deals Magic damage. Dispels 5 stacks of buffs from the target.
Restore 30% HP to self.
Deals Magic damage. At end of turn, this skill's Power permanently +20.
Enemy gains 1 stack of Thorn Mark.
Self gains 1 stack of Wet Mark.
Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.
Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.
Deals magic damage to the enemy creature.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Deals physical damage to the enemy creature.
Self gains 1 stack of Photosynthesis Mark.
Self gains 1 stack of Windrise Mark.
Deals magic damage to the enemy creature.
Enemy gains 2 stacks of Meteorite.
Enemy gains 4 stacks of Starfall Mark.
Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.
Deals Magic damage. Enemy gains Magic DEF -50%.
Deals physical damage. Enemy gains Speed -30.
Enemy gains 1 stack of Spirit Descent Mark.
Enemy gains 2 stacks of Slow Mark.
Self gains +190% Magic Attack.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Self gains 1 stack of Attack Mark.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Self gains 1 stack of Buildup Mark.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Changes the weather to Rain for 8 turns.
Deals Physical Damage. For every stack of Mark on the enemy, this attack's Power +20.
The user gains 1 stack of Sprout Mark.
The enemy gains 1 stack of Dark Surge Mark.
Choice: The opponent randomly gains 1 negative mark or the user randomly gains 1 positive mark.
Grass, Electric
Fire, Mech
Progress: 8 items