Bug Heart Uplift
After actively defeating an enemy, your team gains 5 random Devotions.
Likes to rest in dark corners of caves, setting up elaborate and highly poisonous webs in advance to ambush prey. The tips of its walking legs are covered in dangerous venom, and its sharp, hard tentacles can serve as both offensive spears and defensive shields.
After actively defeating an enemy, your team gains 5 random Devotions.
Utilize speed advantage for preemptive damage. Flying Sever as low-cost cleanup to trigger trait, Insect Strike for burst kills during response states, Cocoon for sustain, and Equivalent Exchange to counter enemy burst skills. Fast overall tempo, excels at snowballing.
Maximize Demon Red Diamond’s high Physical Attack and Speed: use Fly Cut (low-cost) for rapid cleanup, triggering its ability’s snowball effect; Bug Strike serves as the main burst; Bug Cocoon ensures sustainability; Equivalent Exchange guarantees survivability. A well-rounded playstyle suited for most matchups.
Core finisher skill. Only 20 Energy Cost, combined with Trait can trigger 5 random Devotions after defeating enemy, quickly accumulating team advantage. The +20 power Devotion effect also boosts subsequent output.
Core damage skill. Power doubles when responding and ignores type resistance. Has miraculous effects against super-effective types or high-defense targets. Demon Red Diamond's strongest burst method.
Sustain and team support skill. Recovers 20% HP to ensure survival, 10% Life Drain Tribute enhances team sustained combat capability, extremely valuable in endgame or attrition battles.
A powerful counter-attack skill. 90% damage reduction provides extreme survival capability; 50% lifesteal when countering attacks enables counter-healing—a key survival tool against high-burst enemies
Open with Power Devour to weaken enemies and strengthen self, use Extreme Tear to attempt instant kill on key targets at full HP, follow with Flying Sever to trigger Snowball Trait on success, use Cocoon to recover when attack is lowered or at low HP. Aggressive tempo, pursuing rapid enemy reduction.
Limit Tear serves as the opening high burst, Flying Cut executes to trigger the trait, Power Devour buffs self and weakens enemies, Cocoon provides sustain. Suitable for quickly establishing advantages, but requires careful HP management.
High-power Physical attack (135 Power). The main drawback is -50% to both offenses after use when HP is above 50%, but extremely powerful as an opening burst or one-shot skill at full or high HP.
Core finisher skill. Low Energy Cost combined with Extreme Tear priority OHKO can immediately trigger Trait to provide 5 Devotions for entire team, forming continuous pressure.
Team support skill: enemy all skill power -20, self all skill power +20, this trade-off significantly improves team survival and self damage output, massive advantage in direct confrontation.
Sustain skill. Recovers 20% HP and grants team Life Drain Tribute, recovers state after Extreme Rip attack reduction or at low HP, ensuring sustained combat capability.
Priority Keen Eye significantly reduces enemy dual defenses, followed by Bug Strike burst output, Bat provides stable lifesteal sustain, Equivalent Exchange counters enemy key skill retaliation. Relatively steady tempo, excels against tank-type enemies.
Centered around Keen Eye's extreme defense reduction, Insect Strike for burst damage, Bat for stable lifesteal sustain, Equivalent Exchange to handle counters. Suitable against high-defense targets or prolonged battles, with strong team support capability.
Lifesteal skill. 100% of damage dealt converted to HP recovery. Demon Red Diamond's most stable sustain method; combined with high Physical Attack, recovery amount is substantial.
Defense reduction support skill. Extreme -120% enemy physical/magic defense reduction, creates excellent conditions for subsequent physical output, can also assist teammates
Core damage skill. After Sharp Gaze defense reduction, Bug Strike's power doubling effect can deal devastating damage. The resistance-ignoring trait can also overcome type disadvantages.
Counter-attack response skill. Damage reduction + lifesteal combination allows Demon Red Diamond to survive and heal when enemy counters, forming dual lifesteal security with Bat.
Deals physical damage and drains 100% HP.
Enemy gains Physical Defense and Magic Defense -120%.
Deals physical damage. Your team gains 1 Devotion: Power +20.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage. Enemy gains Physical Defense -30%.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Deals Physical Damage. If own HP is above 50%, gain Attack -50% and Special Attack -50% after use.
Deals physical damage. The higher the enemy's Weight, the higher this skill's Power.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 50 and ignores the enemy's Type Resistance.
Restore 20% HP to self; your team gains 1 Devotion: gain 10% lifesteal.
Deals physical damage. Counter state: This skill's Power becomes 2x, ignoring the enemy's Type resistance.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Physical damage to self. Counter status: Changes to dealing Physical damage to the enemy, and this skill's power +120.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals Physical DMG. Restores 1 Energy to self.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
Deals physical damage. Enemy gains 1 stack of Poison.
Enemy gains Dual Defense -70%. When countering Defense: Self additionally gains Physical Attack +70%.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Self gains +100% Physical Attack.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Deals massive physical damage. Self gains Physical ATK -50%. Counter state: Instead gains Physical ATK +50%.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.
Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.
If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.
Deals physical damage to the enemy creature.
50% damage reduction. Counter: Next action gains Priority +1.
Deals physical damage to the enemy creature.
Deals physical damage. Choice: This skill's Power +40, but own HP -10% after use, or this skill's Power +100 if own HP is below 50%.
Deals physical damage. After each use, this skill's Energy Cost is permanently +1.
Fire, Light, Bug, Wing, Cute
Grass, Ghost, Dark
Progress: 8 items