Fake Chest
When exhausted, enemy gains ATK/DEF +20%.
They neither chase nor intimidate, but simply lie in wait quietly, striking suddenly when a young Locke reaches out to open a treasure chest. Thus, seasoned mages say: 'Adventure is not hard; what is hard is having the courage to reach out when you reach the end.'
When exhausted, enemy gains ATK/DEF +20%.
Late-game defensive counter, uses Energy Conservation to take damage and reduce skill energy cost, uses Lever Swap to adjust skill position and trigger bonuses, finishes opponent with high-power skills after energy cost advantage forms
Utilize Energy Conservation's damage reduction and cost reduction to establish sustain advantage, through Leverage Swap flexibly adjust skill positions to trigger Gear Slice and Ion Oscillation's position bonuses, forming a 'defense counter → position adjust → high damage output' cycle. Dual output skills cover physical and magic damage types, countering different defense type enemies.
Core Support skill. 0 energy cost recovers 2 Energy and swaps adjacent skill positions. Key method to adjust skill positions to trigger position bonuses (such as Ion Oscillation, Magnetic Storm, Gear Cut, etc.), while solving Energy sustain issues.
Core defense skill. 80% damage reduction when countering attacks, and adjacent skills permanently -1 energy cost after successful counter. Synergizes with low-SPD trait to trigger on enemy preemptive attacks, greatly reducing subsequent damage skill costs for snowball advantage.
High-power Physical attack. Energy cost -2 when in slot 1 or 3 (position adjusted with Lever Swap). Transmission effect can combo with other skills, serving as the main Physical damage method.
High-power Magic output, +40 Power when in Slot 3. Combined with Lever Swap to move to Slot 3 for maximum damage, Transmission effect can also chain to subsequent skills. Balanced dual Attack base stats, can choose Physical or Magic output based on enemy Defense.
First use Lever Swap to move Gear Transmission to slot 1 or 3 for Physical Attack buff, then use Meditation for damage reduction and stacking Meteor Marks, followed by high burst damage with both buff and mark bonuses.
A burst system built around Mesh Transmission's physical attack buffs, using Lever Swap to ensure correct positioning, Meditation for defense and mark stacking, and Magnetic Storm as position-linked magic damage supplement. This set has extremely high physical burst after buffs trigger, while retaining magic damage flexibility.
Core Support skill. 0 energy cost recovers Energy and adjusts positions. Provides position support for Mesh Transmission and Magnetic Storm, while ensuring Energy cycling.
A powerful buff skill; when in slot 1 or 3, additionally gains Physical Attack +60%. Coordinate with Lever Swap to adjust to slot 1 or 3, greatly boosting physical output capability; Speed +80 also slightly compensates for low Speed deficiency
Magic damage skill, +30 power when in slot 1 or 3. Combined with Lever Swap and Mesh Transmission for position management, can retain magic damage options while gaining Physical Attack buffs, with Transmission effects enhancing combo fluidity.
Defensive counter skill, 80% damage reduction when responding to attacks, and applying 2 Starfall Marks to the enemy. Starfall Marks deal bonus damage with follow-up attacks, while damage reduction ensures survival, forming a 'buff → defend → counter' rhythm with the Physical Attack buffs passed by Meshing.
Completely abandons initiative, relies on Energy Conservation and Disorder to trigger response effects when enemy attacks, reducing energy cost and stacking Meteor Marks, finally using low-cost Second Strike for high-power finisher.
Extreme Late-Mover Burst System: After Energy Conservation triggers multiple times, reduce Strike Back's energy cost to acceptable range. Use low-speed trait to ensure late-move high-power skill release. Confusion stacks marks when reacting, synergizing with Energy Conservation's reaction mechanism to form a 'defense stacking marks → low-cost high-damage counter' tactic.
Core support skill that ensures energy sustainability and position adjustment flexibility, providing support for subsequent skills' position-based synergies.
Core defensive skill that permanently reduces energy cost of adjacent skills by responding to attacks, paving the way for high-cost Counterstrike while providing survival.
Ultra-high power physical output (155 energy cost), -1 priority suitable for slow creatures to release as follow-up. After multiple Energy Conservation reductions, actual energy cost is significantly lowered, usable as a finishing move
Magic damage skill, applies 3 layers of Meteor Mark to the enemy when responding. Combined with Energy Conservation's response mechanism, can stack marks while defending to enhance subsequent bonus damage.
Restore 2 energy to self, swap positions of skills on both sides.
Deals physical damage to the enemy creature.
80% damage reduction, when responding to an attack: adjacent skills' energy cost permanently -1.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Deals physical damage to the enemy creature.
2-hit combo, each hit inflicts 1 stack of Meteor Mark on the enemy.
Reduces damage taken by 70%. Counters attacks.
Deals Magic DMG. 3 Combo.
Deals physical damage. This skill's position will not change.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Deals Magic damage. When this skill is in slot 1 or 3, Power +30, Transmission 1.
Deals physical damage to the enemy creature.
Deals Physical DMG. Priority -1.
Deals physical damage. When this skill is in Slot 1 or 3, Energy Cost -2. Transmission 1.
Deals Magic damage. Counter status: Enemy gains 3 layers of Meteor Mark.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
50% damage reduction, Swift. Counter.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. For each Mark stack on enemy, this skill's Energy Cost -1.
Deals Physical Damage. The enemy gains Combo Count -3.
Deals magic damage to the enemy creature.
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
70% damage reduction, when responding to an attack: enemy Physical Attack -70%.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill from another creature on your team.
Enemy gains 1 stack of Thorn Mark.
Enemy gains 1 stack of Cuteness.
Self gains +100% Physical Attack.
Deals physical damage. Skill Power is one-third of the sum of adjacent skills' Power. Transmission 1.
60% damage reduction. Counter: Enemy retreats.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals Magic damage, Response state: This damage is doubled.
Deals Physical Damage, Drive 1. Choice: When this skill is in Slot 1, Power +65, or gain an extra Drive 1 this turn.
Fire, Water, Ghost
Normal, Grass, Ice, Dragon, Poison, Wing, Cute, Mech, Phantom
Progress: 7 items