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Mimic Box(迷迷箱怪)
NO.211

Mimic Box(迷迷箱怪)

Mech Phantom Final Form Original Form

They neither chase nor intimidate, but simply lie in wait quietly, striking suddenly when a young Locke reaches out to open a treasure chest. Thus, seasoned mages say: 'Adventure is not hard; what is hard is having the courage to reach out when you reach the end.'

Dex Number
211
Category
Mimic Sprite
Height
0.64~0.72 M
Weight
18.02~24.4 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Fake Chest

When exhausted, enemy gains ATK/DEF +20%.

Recommended Skill Sets

Position Regulation Counter Build

Playstyle

Late-game defensive counter, uses Energy Conservation to take damage and reduce skill energy cost, uses Lever Swap to adjust skill position and trigger bonuses, finishes opponent with high-power skills after energy cost advantage forms

Why this set works

Utilize Energy Conservation's damage reduction and cost reduction to establish sustain advantage, through Leverage Swap flexibly adjust skill positions to trigger Gear Slice and Ion Oscillation's position bonuses, forming a 'defense counter → position adjust → high damage output' cycle. Dual output skills cover physical and magic damage types, countering different defense type enemies.

Lever Swap

Why pick this skill

Core Support skill. 0 energy cost recovers 2 Energy and swaps adjacent skill positions. Key method to adjust skill positions to trigger position bonuses (such as Ion Oscillation, Magnetic Storm, Gear Cut, etc.), while solving Energy sustain issues.

Energy Conservation

Why pick this skill

Core defense skill. 80% damage reduction when countering attacks, and adjacent skills permanently -1 energy cost after successful counter. Synergizes with low-SPD trait to trigger on enemy preemptive attacks, greatly reducing subsequent damage skill costs for snowball advantage.

Gear Slice

Why pick this skill

High-power Physical attack. Energy cost -2 when in slot 1 or 3 (position adjusted with Lever Swap). Transmission effect can combo with other skills, serving as the main Physical damage method.

Ion Oscillation

Why pick this skill

High-power Magic output, +40 Power when in Slot 3. Combined with Lever Swap to move to Slot 3 for maximum damage, Transmission effect can also chain to subsequent skills. Balanced dual Attack base stats, can choose Physical or Magic output based on enemy Defense.

Buff Burst Build

Playstyle

First use Lever Swap to move Gear Transmission to slot 1 or 3 for Physical Attack buff, then use Meditation for damage reduction and stacking Meteor Marks, followed by high burst damage with both buff and mark bonuses.

Why this set works

A burst system built around Mesh Transmission's physical attack buffs, using Lever Swap to ensure correct positioning, Meditation for defense and mark stacking, and Magnetic Storm as position-linked magic damage supplement. This set has extremely high physical burst after buffs trigger, while retaining magic damage flexibility.

Lever Swap

Why pick this skill

Core Support skill. 0 energy cost recovers Energy and adjusts positions. Provides position support for Mesh Transmission and Magnetic Storm, while ensuring Energy cycling.

Mesh Transmission

Why pick this skill

A powerful buff skill; when in slot 1 or 3, additionally gains Physical Attack +60%. Coordinate with Lever Swap to adjust to slot 1 or 3, greatly boosting physical output capability; Speed +80 also slightly compensates for low Speed deficiency

Magnetic Storm

Why pick this skill

Magic damage skill, +30 power when in slot 1 or 3. Combined with Lever Swap and Mesh Transmission for position management, can retain magic damage options while gaining Physical Attack buffs, with Transmission effects enhancing combo fluidity.

Meditation

Why pick this skill

Defensive counter skill, 80% damage reduction when responding to attacks, and applying 2 Starfall Marks to the enemy. Starfall Marks deal bonus damage with follow-up attacks, while damage reduction ensures survival, forming a 'buff → defend → counter' rhythm with the Physical Attack buffs passed by Meshing.

Late-game finisher style

Playstyle

Completely abandons initiative, relies on Energy Conservation and Disorder to trigger response effects when enemy attacks, reducing energy cost and stacking Meteor Marks, finally using low-cost Second Strike for high-power finisher.

Why this set works

Extreme Late-Mover Burst System: After Energy Conservation triggers multiple times, reduce Strike Back's energy cost to acceptable range. Use low-speed trait to ensure late-move high-power skill release. Confusion stacks marks when reacting, synergizing with Energy Conservation's reaction mechanism to form a 'defense stacking marks → low-cost high-damage counter' tactic.

Lever Swap

Why pick this skill

Core support skill that ensures energy sustainability and position adjustment flexibility, providing support for subsequent skills' position-based synergies.

Energy Conservation

Why pick this skill

Core defensive skill that permanently reduces energy cost of adjacent skills by responding to attacks, paving the way for high-cost Counterstrike while providing survival.

Late Strike

Why pick this skill

Ultra-high power physical output (155 energy cost), -1 priority suitable for slow creatures to release as follow-up. After multiple Energy Conservation reductions, actual energy cost is significantly lowered, usable as a finishing move

Confusion

Why pick this skill

Magic damage skill, applies 3 layers of Meteor Mark to the enemy when responding. Combined with Energy Conservation's response mechanism, can stack marks while defending to enhance subsequent bonus damage.

Notes
  • Mimic Box has balanced 129 dual Attack output but only 80 Speed, belonging to low-speed tank type. Trait 'False Treasure Chest' gives enemy Attack boost when exhausted, so need to ensure survival or end battle quickly. Skill pool contains extensive position synergy mechanics (Slot 1/Slot 3 bonuses) and Meteor Mark system, build needs to focus on position management and mark stacking.
  • The skills 'Lever Swap' and 'Energy Conservation' are core support skills—the former provides Energy recovery and position adjustment, while the latter provides significant damage reduction and Energy cost reduction. Skills like 'Gear Transmission' and 'Gear Cut' have additional benefits at specific positions and require flexible coordination with 'Lever Swap'.
  • With extremely low speed, Dizzy Box Monster cannot secure initiative; recommended back-end counter or tank attrition route, using damage reduction skills like 'Energy Conservation' and 'Meditation' to stall turns while stacking Meteor Mark or reducing skill energy cost before counter-attacking.
Gallery
Mimic Box(迷迷箱怪) True Body
True Body
Mimic Box(迷迷箱怪) Pet Egg
Pet Egg
Skills
Lever Swap
Lv. Lv.1

Lever Swap

Mech
Status

Restore 2 energy to self, swap positions of skills on both sides.

Particle Collision
Lv. Lv.1

Particle Collision

Phantom
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Energy Conservation
Lv. Lv.1

Energy Conservation

Mech
Energy: 2 Defense

80% damage reduction, when responding to an attack: adjacent skills' energy cost permanently -1.

Ion Oscillation
Lv. Lv.6

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Mesh Transmission
Lv. Lv.10

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Nebula Vortex
Lv. Lv.13

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Star Chain
Lv. Lv.18

Star Chain

Phantom
Energy: 3 Status

2-hit combo, each hit inflicts 1 stack of Meteor Mark on the enemy.

Defense
Lv. Lv.23

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Needle Object
Lv. Lv.25

Needle Object

Phantom
Energy: 3 Power: 30 Magic Attack

Deals Magic DMG. 3 Combo.

Main Axis
Lv. Lv.29

Main Axis

Mech
Energy: 2 Power: 75 Physical Attack

Deals physical damage. This skill's position will not change.

Meditation
Lv. Lv.35

Meditation

Phantom
Energy: 3 Defense

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Magnetic Storm
Lv. Lv.36

Magnetic Storm

Mech
Energy: 2 Power: 70 Magic Attack

Deals Magic damage. When this skill is in slot 1 or 3, Power +30, Transmission 1.

Twin Stars
Lv. Lv.39

Twin Stars

Phantom
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Late Strike
Lv. Lv.40

Late Strike

Normal
Energy: 3 Power: 155 Physical Attack

Deals Physical DMG. Priority -1.

Gear Slice
Lv. Lv.49

Gear Slice

Mech
Energy: 5 Power: 130 Physical Attack

Deals physical damage. When this skill is in Slot 1 or 3, Energy Cost -2. Transmission 1.

Confusion
Lv. Lv.50

Confusion

Phantom
Energy: 2 Power: 65 Magic Attack

Deals Magic damage. Counter status: Enemy gains 3 layers of Meteor Mark.

Counter
Lv. Normal Lineage

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Wax Membrane
Lv. Grass Lineage

Wax Membrane

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: restore 3 energy.

Flame Shield
Lv. Fire Bloodline

Flame Shield

Fire
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Bubble Shield
Lv. Water Bloodline

Bubble Shield

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Attack +70%.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Muddy Skin
Lv. Earth Lineage

Muddy Skin

Earth
Energy: 2 Defense

80% damage reduction, when responding to an attack: enemy Combo Count -3.

Snow Substitute
Lv. Ice Lineage

Snow Substitute

Ice
Energy: 2 Defense

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Focus
Lv. Electric Lineage

Focus

Electric
Energy: 2 Defense

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stinger
Lv. Bug Lineage

Stinger

Bug
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Counter Punch
Lv. Martial Bloodline

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Wind Wall
Lv. Wing Lineage

Wind Wall

Wing
Energy: 2 Defense

50% damage reduction, Swift. Counter.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Etherealize
Lv. Nether Bloodline

Etherealize

Ghost
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Defense +70%.

Equivalent Exchange
Lv. Dark Lineage

Equivalent Exchange

Dark
Energy: 3 Defense

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Metal Sound
Lv. Mechanical Lineage

Metal Sound

Mech
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Psychic Expansion
Lv. Phantom Lineage

Psychic Expansion

Phantom
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Four-Dimensional Degradation
Lv.

Four-Dimensional Degradation

Phantom
Energy: 7 Power: 100 Magic Attack

Deals Magic damage. For each Mark stack on enemy, this skill's Energy Cost -1.

Seismic Shock
Lv.

Seismic Shock

Earth
Energy: 3 Power: 80 Physical Attack

Deals Physical Damage. The enemy gains Combo Count -3.

Mud Spray
Lv.

Mud Spray

Earth
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Hardening
Lv.

Hardening

Earth
Energy: 2 Defense

90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.

Spike Shield
Lv.

Spike Shield

Earth
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy Physical Attack -70%.

Sonic Boom
Lv.

Sonic Boom

Normal
Energy: 4 Power: 130 Magic Attack

Deals magic damage to the enemy creature.

Flatten
Lv.

Flatten

Normal
Energy: 5 Power: 155 Physical Attack

Deals physical damage to the enemy creature.

Sneak Attack
Lv.

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Thorn Spikes
Lv.

Thorn Spikes

Normal
Energy: 2 Status

Enemy gains 1 stack of Thorn Mark.

Degeneration
Lv.

Degeneration

Normal
Energy: 2 Status

Enemy gains 1 stack of Cuteness.

Power Boost
Lv.

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Steel Drill
Lv.

Steel Drill

Mech
Energy: 4 Power: 1 Physical Attack

Deals physical damage. Skill Power is one-third of the sum of adjacent skills' Power. Transmission 1.

Intimidate
Lv.

Intimidate

Normal
Energy: 2 Defense

60% damage reduction. Counter: Enemy retreats.

Fearless Heart
Lv.

Fearless Heart

Normal
Energy: 5 Defense

100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.

Brawl
Lv.

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Iron Caltrops
Lv.

Iron Caltrops

Mech
Energy: 3 Power: 85 Magic Attack

Deals Magic damage, Response state: This damage is doubled.

Shift
Lv.

Shift

Mech
Energy: 3 Power: 70 Physical Attack

Deals Physical Damage, Drive 1. Choice: When this skill is in Slot 1, Power +65, or gain an extra Drive 1 this turn.

Matchups

受击伤害增加

Fire, Water, Ghost

受击伤害降低

Normal, Grass, Ice, Dragon, Poison, Wing, Cute, Mech, Phantom

Stats
HP 138
Physical Attack 129
Magic Attack 129
Physical Defense 153
Magic Defense 153
Speed 80
Total 782
Handbook Tasks

Codex Project

Progress: 7 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Twin Stars 2 times
Target: 2
Use Confusion 2 times
Target: 2
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Twin Stars x1
Recipe - Twin Stars x1
Research Points x10
Confusion x1
Recipe - Confusion x1
Research Points x10