Personal Campaign
Chess Monarch significantly boosts racial aptitude, and loses 4 MP when exhausted.
Black Chess Knight Branch
The very center square of the chessboard is the throne reserved for it. His Majesty the Chess Covenant was not carved, but born from black and white pieces playing their own 'match' through countless revolving nights. It does not move, yet can command all pieces. 'When the King leaves its throne, the board reaches its endgame; at the endgame, all pieces shall return to stone, and the world shall know no boundaries.'
Chess Monarch significantly boosts racial aptitude, and loses 4 MP when exhausted.
Reduces damage taken by 70%. Counters attacks.
Self gains +70% Magic Attack.
Deals Physical DMG. Restores 1 Energy to self.
Deals magic damage to the enemy creature.
Deals physical damage, 2 Combos.
Self gains +100% Physical Attack.
Deals physical damage to the enemy creature.
Self gains +40 All Skill Power.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Self gains +140% Physical Defense and -30 Speed.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.
Restore 60% HP to self, gain PATK +130%; this skill's energy cost -3 after each counter, resets after use.
Enemy gains Dual Defense -70%. When countering Defense: Self additionally gains Physical Attack +70%.
Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.
Deals physical damage. Counter state: Additionally causes interruption, restoring Energy equal to that skill's Energy Cost.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos. Counter state: This skill changes to 6 Combos.
Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.
Self gains +160% Physical Defense and -60% Magic Defense.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: This attack drains 100% HP.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Deals physical damage. This skill's position will not change.
Self gains +3 Combo Count.
Deals physical damage. After each use, this skill's power permanently increases by 45.
Deals Physical DMG. Priority +1.
Deals magic damage. If energy is depleted after use, this skill's Power +120.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Each turn, randomly transforms into a skill from another creature on your team.
Dispels all buffs from the enemy.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Active: This skill's passive permanently grants an extra +20 Power. Passive: Adjacent skills' Power +10, Transmission 1.
Deals physical damage to the enemy creature.
Choice: Gain Speed +60 or Physical Attack +90%.
This skill has -1 priority. Choose: If your HP is below 20%, restore 60% HP; or if your HP is above 80%, gain +150% Physical Attack.
Grass, Water, Ice, Martial, Cute, Mech, Phantom
Normal, Fire, Earth, Electric, Poison, Bug, Dark
Progress: 9 items