Nimble Shift
After successfully countering one offensive move, fully restores Energy and HP, transforming into Qiqi.
Melanistic
"In the deep night, black chess pieces follow Rocos in formation, moving along with them. Thus, among Roco folk tales, there's a warning: never touch black pieces at night, for they will devour your shadow. In truth, this is merely their instinct to protect their clan." ——*The Earthcraft Artisans of the Golden Age·X*
After successfully countering one offensive move, fully restores Energy and HP, transforming into Qiqi.
At the start, use Qi Sink Dantian to gain high Physical Attack bonus. Then actively counter enemy attacks with Intercepting Fist or Ground Spike, triggering [Evasion] to restore full status and transform into Qiqi. After transformation, utilize low-cost Earth Rock Critical for sustained high-power output, forming a "counter-transform-burst" cycle rhythm.
A counter-attack build centered around the [Nimble Shift] trait, using dual counter skills to stably trigger trait for full recovery + transformation, while utilizing Qi Sinks to Dantian enhancement and Earth Crash's high power for burst output.
Core buff skill, provides +130% Physical Attack bonus, foundation for Heizi's burst damage output. Although energy cost decreases with each time targeted, initial cost is 0, usable from the start.
Core damage skill with 140 high-power Physical damage. Permanently reduces Energy cost by 1 with each attack received. Combined with Trait response, it can quickly lower Energy cost to achieve high-frequency, high-damage output.
Key counter skill that deals physical damage while interrupting enemy skills and restoring energy cost in counter state. Perfectly synergizes with the [Evasion] trait to trigger transformation while maintaining energy cycling.
Another counter skill, 95 power physical damage, additional interrupt in counter state, forms dual counter system with Intercept Fist, ensures stable [Evasion] trait activation while providing damage supplement
Start with double buff (Power Boost + Hua Jin) to quickly max physical attack and skill power, use speed advantage to strike first. Entangling Force's low cost for attrition and HP pressure, Shadow Strike's high power for execution. This build doesn't rely on [Teng Nuo] transformation, pursues quick battle resolution, suitable for low-speed fragile targets.
Abandon the Defensive Response mechanic, relying purely on 125 high Speed and 121 high Physical Attack for priority suppression. Quickly stack damage through dual enhancement skills, with Silk Wrap and Shadow Strike for continuous attacks.
Provides 100% ATK boost, usable at 0 cost from turn start, core buffing method for Speed Attack builds, pairs with high Speed to establish first-strike advantage
40 Power 2-hit physical damage, only 25 Energy cost, considerable damage with high physical attack and buffs, representative skill of low-cost efficient output.
100 power physical damage, 100 Energy cost but sufficient power; as a main damage skill, it possesses strong finishing capability after boosting
Provides all skill power +40, 0 cost further strengthens output, extremely threatening on ATK side when stacked with Power Boost
At the start, use Weighty Stance to greatly increase DEF (Speed reduction doesn't affect Counter as second actor). Then use Flaw to weaken enemies and wait for Counter opportunities. Use high DEF to let Singing Sand Trap deal high damage, while triggering [Nimble Shift] through Intercept Counter to refill transformation. This build sacrifices Speed advantage but greatly improves survival and sustained combat, suitable against physical damage opponents.
Transforms Heizi from a fast glass cannon into a physical defense tank. Stacking DEF through Jun Momentum boosts Singing Sand Trap power, while high DEF makes survival easier to trigger 【Nimble Shift】 transformation
Provides 140% DEF and -30 SPD, trades partial Speed for extremely high DEF, pairs with [Evasion] response mechanic to survive until trait triggers
Physical damage skill whose power increases the higher your Physical Defense is compared to enemy's; combined with Tectonic Force's high Physical Defense bonus can deal extremely high damage, core of defense-oriented damage output
Enemy dual defense -70% debuff skill, gains additional 70% Physical Attack when Defensive Response triggers, both weakening enemy and strengthening self, offense and defense combined.
Core response skill. Interrupt + energy recovery effect combined with [Dodge] trait, while providing stable P.DMG output.
Reduces damage taken by 70%. Counters attacks.
Self gains +70% Magic Attack.
Deals Physical DMG. Restores 1 Energy to self.
Deals magic damage to the enemy creature.
Deals physical damage, 2 Combos.
Self gains +100% Physical Attack.
Deals physical damage to the enemy creature.
Self gains +40 All Skill Power.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Self gains +140% Physical Defense and -30 Speed.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.
Restore 60% HP to self, gain PATK +130%; this skill's energy cost -3 after each counter, resets after use.
Enemy gains Dual Defense -70%. When countering Defense: Self additionally gains Physical Attack +70%.
Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.
Deals physical damage. Counter state: Additionally causes interruption, restoring Energy equal to that skill's Energy Cost.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos. Counter state: This skill changes to 6 Combos.
Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.
Self gains +160% Physical Defense and -60% Magic Defense.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: This attack drains 100% HP.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Deals physical damage. This skill's position will not change.
Self gains +3 Combo Count.
Deals physical damage. After each use, this skill's power permanently increases by 45.
Deals Physical DMG. Priority +1.
Deals magic damage. If energy is depleted after use, this skill's Power +120.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Each turn, randomly transforms into a skill from another creature on your team.
Dispels all buffs from the enemy.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Active: This skill's passive permanently grants an extra +20 Power. Passive: Adjacent skills' Power +10, Transmission 1.
Deals physical damage to the enemy creature.
Choice: Gain Speed +60 or Physical Attack +90%.
This skill has -1 priority. Choose: If your HP is below 20%, restore 60% HP; or if your HP is above 80%, gain +150% Physical Attack.
Grass, Water, Ice, Martial, Cute, Mech, Phantom
Normal, Fire, Earth, Electric, Poison, Bug, Dark
Progress: 9 items