Soulchaser
Attack skills with energy cost less than or equal to 1 cannot deal damage to oneself.
Distantly related to the Lulu family, but they almost never contact each other. Even among their own kind, the Spots are not close. They become independent immediately after hatching, often patrolling their territory on fluffy little legs with tiny wings spread, quite proud and aloof.
Attack skills with energy cost less than or equal to 1 cannot deal damage to oneself.
Open with Ride the Wind for speed boost, utilize speed advantage for first-strike Feather dispel or Gale Thrust burst, use Gust for cleanup when energy is sufficient, maintain first-strike suppression.
Leverage Banban's base Speed of 92: use Tailwind to guarantee priority, enabling both Gale Thrust and Gust to benefit from priority-based damage boosts; Feather Flight provides utility and zero-cost transition. Energy distribution is balanced (0+0+25+75), ensuring smooth tempo.
Core damage skill with low 25 Energy cost. Triggers 3 Combo when going first, combined with Speed buff to stably deal high burst.
0 Energy Speed boost, +120 Speed ensures priority status, triggering Gale Thrust and Gust's damage bonus conditions
0 Energy Cost Swift skill: First-move dispel of enemy buffs, disrupting opponent's enhancement rhythm; can also trigger Trait immunity condition (though no actual attack damage).
75 energy cost physical output, +50% power when going first, forms dual first-strike output combo with Gale Thrust, covering different energy cost needs
At the start, use Magic Boost to buff. Ride the Wind for Speed boost. Chirp for filler damage. When Energy is sufficient, unleash Whirlwind Storm. Focuses on magic damage.
Banban's M.ATK base is same as P.ATK, but M.ATK skills are fewer. This build uses Magic Boost for buffing, then Chirp and Whirlwind Storm for dual M.ATK output, with Ride Wind for speed. Suitable against high P.DEF targets.
0 Energy Cost, Magic Attack boost +70%: Compensates for lack of Magic Attack skill boost methods, providing buff for Screech and Whirlwind Storm.
40 Energy magic damage. Moderate energy cost, considerable output when paired with Magic Boost, supplements attribute coverage.
100 Energy cost high-power magic damage, same-type skill; serves as ultimate Magic Attack output method
0 Energy Speed boost, ensuring move order; Magic Attack builds also require Speed guarantees
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
Reduces damage taken by 70%. Counters attacks.
Deals Physical DMG. Priority +1.
Self gains +100% Physical Attack.
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
Swift, dispels 1 buff from the enemy.
Deals magic damage to the enemy creature.
Self gains +120 Speed.
Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.
Self gains 1 stack of Windrise Mark.
Deals physical damage to the enemy creature.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals physical damage. Counter state: Causes the enemy to Emergency Retreat at the end of the turn.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic damage, 5-hit combo.
Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.
Steal 3 Energy from the enemy.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals massive physical damage. Self gains Physical ATK -50%. Counter state: Instead gains Physical ATK +50%.
Swap buffs and debuffs with the enemy.
Deals magic damage to the enemy creature.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Self gains +3 Combo Count.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Deals magic damage, 3 combo hits. Shift: Wing-type defense skill.
Deals magic damage. Choice: Dispel all buffs from the opponent, or dispel 1 stack of Marks from both sides.
Ice, Electric
Grass, Bug, Martial
Progress: 3 items