Swift Hammer
Equipped skills with Energy Cost less than 3 gain Swift.
Standing in small groups atop buildings, somewhat mysterious, regarded as guardians of the kingdom. When Roco approach, they emit sharp, piercing sounds. Their strangely shaped heads have provided design inspiration for tools.
Equipped skills with Energy Cost less than 3 gain Swift.
Suppress opponents through speed advantage, use Pursuit's permanent growth trait to grow stronger in prolonged battles, Feather Shelter balances survival and combo resource acquisition.
Use 'Ride the Wind' for speed boost to ensure Gale Thrust's first-strike 3-hit combo, 'Pursuit' as core damage that grows with use, and 'Feather Shelter' for survival and extra combo bonuses, forming a speed suppression + continuous growth physical attack system
Core scaling damage skill. Permanent +1 combo count per use. Paired with Trait 'Quick Hammer'—40 Energy cost >3 doesn't trigger Swift, but high combo scaling makes late-game damage explosive.
0 Energy Cost, triggers trait 'Swift Hammer' to gain Swift, and provides Speed +120 to enhance first-move capability, combos with 'Gale Thrust's' first-move condition
25 Energy Cost <3 triggers trait 'Swift Hammer' to gain Swift, 3 hits when first, 1 hit when second, combined with 'Ride the Wind's' Speed bonus stably triggers high combos
0 Energy Cost, triggers trait 'Swift Hammer' to gain Swift, 70% damage reduction provides survival, gaining Combo Count +3 when attacked accelerates 'Pursuit of Victory' growth
Early game: Set up with Water Storage and Salt Bath. Mid game: Begin releasing low-cost Hydro Cannon. Late game: Achieve near 0-cost high-power Magic Attack barrage.
Use 'Water Cannon' as core, through 'Water Storage' + 'Salt Bath' energy reduction system convert high-Energy skills to low or even 0 Energy, 'Magic Boost' enhances Magic Attack output, forming late-game infinite firepower suppression.
High-cost Magic attack skill. Initial 110 Energy, but permanently -1 per use. Combined with Energy reduction, quickly becomes low-cost. Becomes efficient DPS late-game.
0 Energy Cost, reduces next skill's Energy Cost by 6, combined with 'Salt Bath's' energy reduction can lower 'Water Cannon' from 110 to extremely low or even 0 cost, enabling high-power skill chains
0 Energy Cost, gains all skills Energy Cost -2, -3 when defending, stacks with 'Water Storage' to greatly reduce 'Water Cannon' cost, core component of energy system
0 Energy Cost triggers the trait 'Swift Hammer' to gain Swift, +70% Magic Attack to enhance 'Water Cannon' output, compensating for Hammerhead's slightly lower base Magic Attack
All skills trigger Swiftness, ensuring first action each turn. Feather Scatter dispels enemy key buffs, Magic Boost + Splash Burst for first-strike burst, Riding Wind maintains speed suppression.
All skills ≤20 energy cost, mostly 0 energy, all trigger "Fast Hammer" trait for Swiftness, creating absolute priority suppression. "Flying Feather" dispels enemy buffs, "Magic Boost" + "Splash" delivers 4-hit burst, extreme priority tactics.
0 energy cost triggers trait 'Quick Hammer' to gain Swift, dispels 1 enemy buff, has tactical value against buff-dependent pets, while providing first move priority
0 energy cost triggers trait 'Quick Hammer' to gain Swift, Speed +120 ensures absolute first strike, creates speed difference advantage for follow-up skills
20 Energy Cost <3 triggers trait 'Swift Hammer' to gain Swift, 4-hit Magic Attack skill, combined with 'Magic Boost's' Magic Attack bonus can deal considerable burst
0 Energy Cost triggers the trait 'Swift Hammer' to gain Swift, +70% Magic Attack to enhance 'Splash' output, also serving as a cost-free buff method
Deals magic damage to the enemy creature.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Self gains +70% Magic Attack.
Deals physical damage to the enemy creature.
Energy cost of next Skill used -6.
Deals physical damage to the enemy creature.
Swift, dispels 1 buff from the enemy.
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
Self gains +120 Speed.
Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +1.
Self gains 1 stack of Windrise Mark.
Deals Magic damage, 4-hit combo.
Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.
Deals Magic damage. Swift.
Deals Magic damage. After each use, this skill's Energy Cost permanently -1.
Restore 30% HP to self.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Deals physical damage to the enemy creature.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Dispels all debuffs from self and gains -1 Energy Cost for all skills.
Deals magic damage to the enemy creature.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
80% damage reduction, when energy is insufficient, consume 5% HP in place of 1 energy, when responding to an attack.
The enemy receives +2 Energy cost for all attack skills for 3 turns.
The enemy gains Physical Attack -60% and Speed -60.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Dispels all buffs from the enemy.
On next attack, Skill Power +70.
Energy cost of skills used by enemy this turn +7, lasts 3 turns.
Self gains +30% Physical Attack, 3 Combo Strikes.
Self gains +3 Combo Count.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Reduces damage taken by 70%. Counters attacks.
Dispels its own debuffs. For each stack of debuffs it has, this skill's energy cost is reduced by 1. Adaptive Change: Water-type attack skill.
Electric, Ice
Fire, Bug, Martial, Mech
Progress: 8 items