Carefree
No limit to the number of Cute stacks that can be obtained.
It looks like a pear, smells like a pear, and tastes like a pear. When sleeping, it buries its body in mud, leaving only its flower above ground. It becomes very distressed when little yellow bees try to pollinate it.
No limit to the number of Cute stacks that can be obtained.
After speeding up through 「Feign Weakness」, repeatedly use 「Coquetry」 to stack Cute layers and boost power, mid-game use 「Desperate Strike」 for burst harvest, 「Block」 to counter enemy key skills
Centered on Tantrum stacking, Feign Weakness for speed priority, Desperate Strike for burst cleanup, and Block for counter interruption, forming a complete damage - growth - counter system.
Core damage skill. 3-hit combo with Cute stacks deals high damage. Each use stacks Cute (+20 power), forming an infinite growth loop with the trait "Carefree".
Key support skill: Gains Cute +150 Speed, compensating for the 60 Speed weakness to secure turn priority; Cute stacks have no upper limit and can be stacked through multiple uses.
High-burst skill. +60 power when self has debuffs. Combined with side effects from 'Feign Weakness' or enemy debuff methods, can deal maximum Special Attack damage.
A status-countering skill that deals magic damage while interrupting the countered skill, providing counter measures to compensate for passive situations due to speed disadvantage.
After entering, 【Magic Enhancement】+【Feign Weakness】for quick buffs, use 【Act Cute】to stack Cuteness layers, when timing is right use 【Drum Pass】to transfer buffs to high-damage teammates, maximizing team buff value
Use 'Carefree' trait for infinite Cute stacking, pass high Cute stacks + Magic Attack buff to teammates through 'Pass the Parcel', serving as tactical engine rather than main carry
Core damage skill. 3-hit combo + Cute stacking, accumulates Cute stacks for the whole team.
Key support: Speed Cute ensures turn priority, while self Cute stacks enhance "Moonlight Ensemble" potential.
Relay skill, transfers accumulated Cute buffs and Magic Attack boosts to the switching-in creature, extending tactical value
Enhancement skill, +70% Magic Attack greatly boosts output, can also be passed to teammates through "Pass the Parcel"
Through 「Coquetry」 to maintain output while stacking layers, use 「Rebound」 to transfer Cute stacks to disrupt enemy core, 「Sunbathing」 to clear enemy buffs, 「Block」 to interrupt enemy skills at critical moments, playing a disruptor role
A utility-disruption move set: 'Bounce' transfers Charm to disrupt enemies, 'Sunbathing' dispels buffs, 'Block' interrupts skills, paired with 'Act Cute' to maintain some damage output.
Core damage and stacking method. 3-hit combo provides stable damage growth.
Utility skill. Transfers own Cute status to enemy, usable for disrupting enemy damage rhythm or coordinating with specific tactics.
Dispels all enemy buffs, providing utility counter against strengthening-dependent enemy spirits
Reaction interrupt skill, provides control countermeasure
Self gains +70% Magic Attack.
Deals physical damage to the enemy creature.
Deals physical damage. After each use, this skill's Energy Cost is permanently +1.
Reduces damage taken by 70%. Counters attacks.
Transfers your own Cute Charm to the enemy.
Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.
Dispels all buffs from the enemy.
Deals Magic damage. When self has debuffs, this skill's Power +60.
Self gains Moe: Speed permanently +150.
Deals physical damage, 1 Combo. For each layer of Cute on all sprites carried by both sides, this skill's Combo Count +1.
User switches out; the next entering ally inherits all of user’s active buffs and debuffs.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic DMG. 2 Combo.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals Magic DMG. 3 Combo.
Deals physical damage, 2 Combos.
Deals Physical DMG. Restores 5 Energy to self.
Restore 4 energy to self, and gain MATK +70%.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.
Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.
Deals magic damage to the enemy creature.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Self gains +3 Combo Count.
Each turn, randomly transforms into a skill from another creature on your team.
Self gains 1 stack of Attack Mark.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Dispels all debuffs from self and doubles own buffs.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count increases by 3.
The user gains 1 stack of Sprout Mark.
Deals magic damage to the enemy creature.
Deals magic damage. This skill's energy cost -1 if self has debuffs. Choice: Gain Adorable or remove Adorable.
Deals magic damage. If the opponent switches pets this turn, this attack inflicts Adorable on the opponent.
Poison, Dark, Mech
Bug, Martial
Progress: 8 items