Fright
Sprites with 0 energy cannot deal damage to themselves.
Eyes-Closed Form
Often seen hovering in the air, coming and going almost silently. When approaching it, one can clearly feel the temperature dropping, as if body heat is constantly being drained away. They neither eat nor speak, and the closed eye pattern on their mask seems to represent something.
Sprites with 0 energy cannot deal damage to themselves.
At the start, use Soul Hook or Mischief to quickly reduce enemy energy, paired with Retaliation to counter attacks and continue energy control. Once enemy energy reaches zero, immediately use Backstab for 20x damage, while the trait 'Fright' ensures self-safety.
A build centered on the trait 'Fright' and Backstab's 20x damage, using multiple energy control methods to quickly reduce enemy energy to 0, triggering Backstab's terrifying burst while utilizing the trait for damage immunity, forming a 'Control Energy → Burst → Immunity' closed loop.
Core burst skill, can trigger 20x damage when enemy Energy is suppressed to 0. Combined with trait 'Fright', it forms a perfect combo.
0-cost steals 3 enemy energy, quickly lowers enemy energy to trigger Backstab's 20x damage condition
0 Energy Cost causes enemy to lose 3 Energy. Effect doubles to 6 Energy when responding to defense. Powerful energy suppression method.
0-cost 70% damage reduction defense skill, enemy loses 3 energy when countering attacks, combines survival with energy control
At the start, use Mockery to boost Magic Attack. Choose Wishing Star or Ghost Burst for output based on energy situation. Soul Hook is used for sustain and disruption. If enemy attempts to switch, Mockery's Speed bonus ensures first strike.
Traditional special attack damage route, utilizing high Magic Attack base stat and buffing skills to increase output, dual STAB moves covering different energy cost scenarios, Soul Hook ensuring sustain
110 Energy high-power Magic damage skill, stable output method
140 Energy higher-power Magic damage skill, used for finishing or burst damage
0 Energy Cost Magic Attack boost +90%, greatly increases damage output, gains Speed buff when enemy switches to secure first move
0-cost steals 3 enemy energy, ensures self energy supply and disrupts enemy
At the start, cast Clamor to increase enemy damage costs. Continuously use Prank and Soul Snatch to reduce Energy. When enemy Energy is depleted, use Backstab to finish the kill. Throughout the process, the enemy struggles to effectively counter due to high Energy costs and Energy deprivation.
Extreme Disruption Control Route: Use "Noise" to increase enemy skill energy cost, "Mischief" and "Soul Snatch" to drain energy. The triple-layered approach makes it difficult for enemies to use skills, finishing with "Backstab" for the kill.
0 Energy Cost, increases enemy all attack skill energy cost by 3 for 3 turns. Powerful interference skill.
0 Energy Cost causes enemy to lose 3 Energy. Effect doubles when responding to defense, continuously suppressing enemy energy.
0-cost steals 3 enemy energy, basic energy control method
Core burst skill, combined with energy suppression to trigger 20x damage
Deals Magic damage. Self recovers 1 Energy.
Reduces damage taken by 70%. Counters attacks.
Steal 3 Energy from the enemy.
Deals magic damage to the enemy creature.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Deals magic damage to the enemy creature.
The enemy receives +2 Energy cost for all attack skills for 3 turns.
70% damage reduction, when responding to an attack: enemy loses 3 energy.
Deals Magic damage. If the target's Energy equals 0, deals 20x damage.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Deals magic damage to the enemy creature.
Enemy gains 1 stack of Spirit Descent Mark.
Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.
Restore 30% HP to self.
Restore 10 energy to self.
Deals physical damage to the enemy creature.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains 100% lifesteal.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.
Deals Magic DMG. 3 Combo.
Enemy gains 10 stacks of Burn.
On next attack, Skill Power doubles. Against Defense: instead becomes 4x Power.
Deals Physical DMG. If the enemy's Energy is 2 or less, deals 5x damage.
Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.
Energy cost of skills used by enemy this turn +7, lasts 3 turns.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
60% damage reduction. Counter: Enemy retreats.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
The enemy's Energy recovery next turn is reduced by 5. Cooldown: 2 turns.
Deals Magic DMG. 2 Combo.
Deals Magic DMG. 2 Combo. Each Combo inflicts 2 layers of Burn on the enemy.
The enemy receives -50% Magic Defense and loses 3 energy.
Light, Ghost, Dark
Normal, Poison, Bug, Martial
Progress: 4 items