Play Dead
When exhausted, lose 1 less MP.
Snowmount Form
After evolution, they can raise their body temperature to normal levels in the shortest time to maintain daily necessary activities. When weather turns cold or sunlight is insufficient, they significantly reduce activity, entering an energy-saving state similar to dormancy, conserving heat for the next necessary outing.
When exhausted, lose 1 less MP.
Start with Power Boost buff, use Ice Binding to disrupt enemy tempo, Spore Burst to stack combo count, Heaven Earth Spin to finish low HP enemies. Rely on speed advantage for suppression, even if knocked down, Feign Death preserves magic power.
Use 135 extreme speed to contest first strike, after Power Boost buff, Spore Burst stacks combo count growth as late-game core damage, World Spin provides stable cleanup, Ice Bind disrupts enemy energy costs. Play Dead trait ensures resource preservation when near death
Core damage skill. Only 30 Energy cost with built-in scaling (permanently +2 combos per use). Can stack to extremely high damage in late game. Combined with high Speed for first-turn suppression.
High-power Physical skill with Priority +1, converting speed advantage into turn priority. Power further increases under Burst condition, suitable for finishing or securing key damage.
A powerful enhancement skill; Physical Attack +100% provides massive damage bonus for Spore Burst and Whirlwind—using at battle start or when switching in can quickly establish offensive advantage
Field control skill, 2-hit combo increases all enemy skill energy costs by 1 per hit, effectively disrupting enemy rhythm, combined with high speed priority release can prevent opponent's key skills from being used in time
At the start, use Winter Solstice to change weather. Blizzard applies Freeze. Hail triggers counter status to add energy cost penalty. Spore Burst for sustained output. Through dual suppression of Freeze and increased energy cost, make it difficult for enemy to act normally.
A freeze control synergy built around Blizzard + Hail, with Winter Solstice maintaining Blizzard weather and Spore Burst providing sustained damage. Restricts enemy actions through control, gradually wearing down for victory.
Core damage skill with low Energy cost and scaling potential. Deals stable damage when paired with Frozen enemies.
Core field control skill. Grants enemy Freeze status, creating conditions for Hail's Counter status effect, while reducing enemy action capability.
High power skill. In response state (Freeze), additionally causes enemy all skill energy cost +3. Forms synergy with Blizzard, greatly suppressing enemy action capability.
Weather skill, changes weather to Blizzard for 8 turns, can trigger additional effects or enhance output with Ice-type skills, while creating a sustained suppression environment.
At the start, use Quick Freeze to reduce enemy Speed and ensure first strike. Abundance for maximum buffing. At full HP, use Sieve Torrent for highest burst. Apex Advantage for finishing. Quickly eliminate enemies through high burst, avoiding prolonged battles that expose fragile weaknesses.
Bounty provides extreme ATK buff, Sieve Tube Torrent deals max burst at full HP, Apex Advantage as stable DPS, Quick Freeze reduces speed to secure priority. Suitable for one-shot burst playstyle.
High power skill. Power +75 when HP above 80%, extremely high burst at full HP. Suitable for dealing heavy priority damage in healthy state.
A powerful dual-boost skill; Physical Attack and Magic Attack +140%. Though Magic Attack is useless, the Physical Attack boost is extremely high, providing burst foundation for Phloem Rush and Apical Dominance
Stable high-power physical skill, serving as enhanced finisher or supplemental damage.
Crowd Control skill, grants 2 stacks of Slow mark, reduces enemy Speed, ensures absolute Speed advantage at 135 SPD, while disrupting enemy tempo
Deals Physical DMG. When HP is above 80%, this skill's Power increases by 75.
Deals physical damage to the enemy creature.
Self gains +100% Physical Attack.
2-hit combo, each hit causes the enemy to gain +1 Energy Cost for all skills.
Deals physical damage to the enemy creature.
Self gains +140% Physical Attack and Magic Attack.
Deals physical damage. Enemy gains 1 stack of Freeze.
Enemy gains 2 stacks of Slow Mark.
Deals Physical DMG. Priority +1. Burst: This skill's Power increases by 30.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +2.
Deals physical damage. Counter state: Additionally causes the enemy to gain All Skills Energy Cost +3.
Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.
Changes the weather to Blizzard for 8 turns.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: This skill's Power becomes 2x, ignoring the enemy's Type resistance.
Allied party gains 2 random Devotions.
Deals Physical DMG. Restores 1 Energy to self.
Deals Physical DMG. For every 5% HP lost, this skill's Power increases by 5.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Self gains +3 Combo Count.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Restores 3 Energy to each Elf on the bench.
Deals physical damage. Enemy gains All Skills Energy Cost +1.
Deals Physical Damage. For every stack of Freeze on the enemy, restore 1 Energy.
Fire, Poison, Bug, Martial, Wing, Mech
Electric, Water, Light
Progress: 9 items