Play Dead
When exhausted, lose 1 less MP.
Snowmount Form
The suction cups on its feet can firmly adhere to the rock walls of snowy mountains. Due to the strong reflection of light off the snow, they often bask briefly on well-lit rock faces to raise their body temperature before quickly heading out to forage.
When exhausted, lose 1 less MP.
Speed Attacker: Prioritize buffing then output, use first-move skills to suppress opponents, weather disruption for support
Utilize speed advantage to secure priority. After Power Boost enhancement, use Sky Spin for aggressive attacks or Phloem Rush for burst, with Winter Solstice providing weather disruption. This build has balanced energy costs with priority, burst, and enhancement.
Core damage skill with 60 Energy combined with Priority +1 for speed advantage. +30 power under Surge conditions, Kaka Bug's most stable priority damage option.
Core buff skill. 0 energy cost for +100% Physical Attack, providing essential foundation for subsequent physical damage. Mandatory skill.
High-power attack skill, 80 Energy with +75 Power when HP >80%. Damage is considerable after enhancement, serving as the main attack skill
0 Energy Cost weather skill: changes weather to Blizzard for 8 turns, can synergize with Ice-type skills or disrupt opponents, possessing tactical value.
Control Disruption type, restricting opponents through speed reduction and freeze, seeking opportunities to buff then execute
With Ice-type control as the core, use Quick Freeze's Speed reduction combined with Blizzard's freezing to restrict opponent's actions, then harvest with Top Advantage after Power Boost enhancement. This build focuses on crowd control, but has high Energy costs requiring attention to pacing.
Core damage skill with 85 Energy that inflicts Freeze, combining damage and control—signature Ice-type skill.
0 Energy Cost control skill. Applies 2 stacks of Slow mark to the enemy. Combined with Blizzard's Freeze, forms dual control to restrict opponent's actions.
Core buff skill. 0 energy cost for +100% Physical Attack, providing assurance for physical damage output.
High-power attack skill, 100 Energy pure damage skill, used as a finisher after enhancement
Scaling late-game damage, early game uses Whirlwind and weather to transition, after boosting relies on Spore Burst combo for cleanup
With Spore Burst as the core late-game damage, Abundance provides high buffs, Dizzying Spin for early-game transition, Winter Solstice for environmental support. This build requires several turns to develop, suitable for prolonged battles.
Scaling output skill. Starts at 30 energy cost with 1 combo hit, permanently gains +2 combo hits per use, massive damage potential in the late game.
Core buff skill. 0 energy cost for +140% Physical and Magic Attack. Higher buff magnitude than Power Boost, more suitable for prolonged battles.
Core damage skill with 60 Energy, Priority +1. +30 power when Surging, used for early-game transition and aggressive plays.
0 Energy Cost weather skill: Blizzard weather can synergize with Ice-type skills while disrupting opponent actions.
Deals Physical DMG. When HP is above 80%, this skill's Power increases by 75.
Deals physical damage to the enemy creature.
Self gains +100% Physical Attack.
2-hit combo, each hit causes the enemy to gain +1 Energy Cost for all skills.
Deals physical damage to the enemy creature.
Self gains +140% Physical Attack and Magic Attack.
Deals physical damage. Enemy gains 1 stack of Freeze.
Enemy gains 2 stacks of Slow Mark.
Deals Physical DMG. Priority +1. Burst: This skill's Power increases by 30.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +2.
Deals physical damage. Counter state: Additionally causes the enemy to gain All Skills Energy Cost +3.
Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.
Changes the weather to Blizzard for 8 turns.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: This skill's Power becomes 2x, ignoring the enemy's Type resistance.
Allied party gains 2 random Devotions.
Deals Physical DMG. Restores 1 Energy to self.
Deals Physical DMG. For every 5% HP lost, this skill's Power increases by 5.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Self gains +3 Combo Count.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Restores 3 Energy to each Elf on the bench.
Deals physical damage. Enemy gains All Skills Energy Cost +1.
Deals Physical Damage. For every stack of Freeze on the enemy, restore 1 Energy.
Fire, Poison, Bug, Martial, Wing, Mech
Electric, Water, Light
Progress: 4 items