Polarization
Takes 40% less damage from attacks matching its own skill types.
Watermelon Tourmaline Form
A rare snail species found in mineral-rich caves. The ores and patterns on its body display different colors depending on the types of minerals consumed. When feeding, it swallows ore chunks directly, converting and depositing them into its body through a special digestive structure.
Takes 40% less damage from attacks matching its own skill types.
Late-game field presence, activates Magic Boost then uses Pulse Beam for output, uses Mud Skin or Barrier for damage reduction when enemy attacks, uses damage reduction stacking and cooldown cycling to form perpetual defense
Utilize Crystal Snail's extremely high Physical Defense (128) and dual damage reduction skills to form iron wall defense, Magic Boost + Pulse Beam for stable Magic output. Dual defense skill rotation is nearly unbreakable, suitable for attrition battles.
Enhanced Magic Attack +70%, compensates for Magic Attack base stat 101 deficiency, prepares for subsequent magic damage output
Low-cost (40) magic damage skill. Forms output foundation when combined with Magic Enhancement.
80% damage reduction + enemy combo count -3. An extremely strong defensive skill; combined with high Physical Defense forms an iron wall.
90% damage reduction + Defense skill cooldown -1, forms a dual-defense rotation with Mud Skin, greatly extending field presence time
First activate "Ready and Waiting" to accumulate marks, use "Barrier" to block critical damage, then use "Transmission" and "Stomp" for high-power Physical burst damage output.
Utilize Power Buildup to enhance the power of Penetration and Stomp, paired with Barrier for survival, forming
Gains 1 stack of Ready Mark, charging up for subsequent high-power physical skills.
60 Energy Physical damage. Higher power after charging. Main Physical damage tool.
80 energy high-power Physical damage. Extremely high burst after charging.
90% damage reduction for critical turns, ensures output opportunities after charging
Activate Diffuse Reflection to enhance damage skills. Use Mirror Reflection to copy enemy powerful skills for counterattack. Flash Impact and Earth Spike as main damage output. Earth Spike interrupts combo-type enemies.
Diffuse Reflection boosts Flash Impact and Earth Spike power, Mirror Reflection provides unique counter mechanism, and Earth Spike's interrupt effect targets multi-strike dependent enemies.
Up to 1 skill per type gains +35 power, raising overall damage ceiling.
100 Energy cost high-power physical damage; combined with Diffuse Reflection power boost becomes core output
95 Energy physical damage + counter interrupt, combines output and utility
70% damage reduction + mirror copy of enemy skill, a highly tactical defensive counter skill
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
Deals magic damage to the enemy creature.
Up to 1 skill per type gains +35 power.
Deals physical damage to the enemy creature.
Self gains 1 stack of Buildup Mark.
90% damage reduction, when responding to an attack: defensive skill cooldown -1.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
70% damage reduction, when responding to an attack: this skill becomes the responded skill.
Deals Magic DMG. 1 Combo.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
50% damage reduction, Swift. Counter.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
50% damage reduction and retreat. Counter.
Deals Physical Damage. The enemy gains Combo Count -3.
Deals Magic damage. This skill's type matches the Weather type.
Deals Magic damage. Enemy gains Magic DEF -50%.
Deals physical damage. Counter state: Additionally causes the enemy to gain All Skills Energy Cost +3.
60% damage reduction, when responding to an attack: gain 1 layer of Wet Mark.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Freeze.
Deals Physical DMG. Priority -1.
Deals physical damage. For every +1 to this skill's Energy Cost, Power +50.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Enemy gains Combo Count -4.
Enemy gains Physical Defense and Magic Defense -120%.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
50% damage reduction. Counter: Next action gains Priority +1.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
Reduces damage taken by 70%. Counters attacks.
70% damage reduction, when responding to an attack: enemy Physical Attack -70%.
Reduces damage taken by 90%. Counter Attack: Gain a permanent +50% to Light-type skill power.
Restores 1 Energy and 10% HP to self, and gains +10% Magic Attack and Magic Defense, +10 Speed.
Grass, Water, Ice, Martial, Ghost, Mech
Normal, Fire, Electric, Poison, Wing, Dark, Phantom
Progress: 9 items