Cocoon
When receiving fatal damage, gains 1 stack of Adorable and becomes immune to that damage. (Triggers up to 2 times)
Likes to hide underground, sensing its surroundings with ear-shaped antennae. Its feeding behavior is almost never observed, as it can survive for a long time on very little food.
When receiving fatal damage, gains 1 stack of Adorable and becomes immune to that damage. (Triggers up to 2 times)
Momo, as a first-stage Bug+Cute dual-type creature, has relatively high 60 Speed but low offenses. Trait 'Cocoon' provides one death immunity and stacks Cuteness, suitable as functional support or attrition damage dealer. Skill pool focuses on Bug-type physical output and Cute-type support, lacking strong same-type high-power skills. Role leans toward disruption, sustain, and team buffs.
Lead or mid-switch, exploit speed for first poison and buff, wear down through poison, Cover for safe retreat at low HP, passing damage reduction to teammates.
Utilize Maomao's Speed advantage and numerous 0-energy skills, focusing on Poison attrition + team support. Cocoon provides endurance and team lifesteal, Bind quickly stacks Poison, Scavenge converts marks to healing, and Cover ensures survival and safe switching. The Cocoon trait's death immunity provides error tolerance for this set.
Core sustain skill, 0 Energy cost to recover 20% HP, while providing 10% lifesteal devotion to the entire team, enhancing team survivability
Core disruption skill. 0 energy cost to stack 2 Poison on enemy, devotion effect stacks 2 more, rapidly accumulating Poison damage.
Used with Poison Mark. 0 energy cost to dispel enemy marks and recover 10% HP per stack, forming a consumption-recovery cycle.
0 Energy cost self-preservation skill. 70% damage reduction + emergency retreat. When responding to Attack, also grants damage reduction to next entering creature. Perfectly synergizes with trait's death immunity into low-HP retreat.
Use Sweet Sustain to startup Cute and energy recovery, then use Super Candy for burst damage. Utilize Cocoon and Sweet Sustain's healing to maintain HP.
A burst flow built around the Cute mechanic. Sweet Sustain gives both sides Cute while restoring energy and HP, solving Super Candy's high energy cost and startup issues. Super Candy's power massively increases under Cute, becoming main output. Stinger serves as low-cost cleanup, and Cocoon provides extra sustain.
Core burst skill. 100 energy cost physical damage, combined with Moe-fication +60 power, highest damage output method for Fluffy.
0 Energy simultaneously Cutes self and enemy, restores 40% HP and 4 Energy, provides Cutes buff for Super Candy and solves energy cost problem
Low-cost physical damage skill: 40 energy cost used for finishing off or as transitional damage when Cute Charm hasn't triggered.
Core sustain, 20% HP recovery + team lifesteal, ensures survival and team buffs
Utilize speed advantage for frequent actions. Insect Sting for low-cost damage + Bind stacking poison for sustained pressure, Scavenger for sustain, and Cover Retreat in emergencies.
Extreme Drain Build: Use "Bug Sting"'s low-cost multi-hit attacks with "Bind" to quickly stack Poison. "Scavenge" converts marks to heal, and "Cover" preserves life. Bug Sting's 3-hit combo can faster trigger certain attack-count mechanics (e.g., team synergy), while extremely low energy cost allows frequent actions.
3-hit magic damage skill, extremely low 15 Energy cost, suitable for shield breaking or stacking hit counts.
Core Poison stacking skill. 0 Energy cost to quickly inflict 4 Poison stacks on enemy (2 stacks + 2 from Devotion).
Converts Poison marks into HP recovery, forming a damage-healing loop
70% damage reduction + Emergency Retreat. Ensures safe retreat at low HP.
Deals physical damage to the enemy creature.
Restore 20% HP to self; your team gains 1 Devotion: gain 10% lifesteal.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage to the enemy creature.
Enemy gains 2 stacks of Poison, gain 1 Devotion: Enemy gains 2 stacks of Poison.
Deals Magic DMG. 3 Combo.
Dispels all debuffs from self and doubles own buffs.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals magic damage to the enemy creature.
Dispels enemy marks. For each layer dispelled, restores 10% HP to self.
Deals Physical DMG. Gains Cute: This skill's Power increases by 60.
Self and the enemy gain Adorify: Restores 40% HP.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Restore 30% HP to self.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Deals physical damage to the enemy creature.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals Magic damage. When self has debuffs, this skill's Power +60.
Transfers your own Cute Charm to the enemy.
Deals magic damage to the enemy creature.
Deals Physical DMG. The higher your Speed compared to the enemy's, the higher this skill's Power.
Enemy gains 1 stack of Thorn Mark.
Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.
The enemy gains Physical Attack -60% and Speed -60.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Enemy gains 1 stack of Cuteness.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Energy cost of skills used by enemy this turn +7, lasts 3 turns.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
Fire, Poison, Wing, Dark, Mech
Grass, Bug, Martial
Progress: 3 items