Thorn Skin
Each time damage is taken from an attack, deal 50 power Physical damage to the attacking pet.

Generally ill-tempered and aggressive, firing rocks to mark its territory. The principle behind how the stones on its back fuse with its body remains an important research topic for the Research Association.
Each time damage is taken from an attack, deal 50 power Physical damage to the attacking pet.
Late-game field attrition, uses high defense and thorn trait to trade HP with enemy, Rock Smash becomes 0-cost high-power skill in late game
Maximize 'Thorn Skin' counter-damage trait: 'Harden' + 'Tremor Force' build extreme physical defense, 'Earth Crash' reduces cost with hits taken, 'Stone Lock' controls tempo. Counters physical attackers through reflect damage + low-cost output.
Core field presence skill. 90% damage reduction and responds to attacks. Combined with 'Thorn Skin' trait can counter 50 power when hit, while triggering Energy cost -2 condition for near-zero consumption.
High-power Physical attack (140 Power). Trait: Energy cost permanently -1 each time attacked, synergizing perfectly with Thorn Skin's recoil and Harden's tanking, potentially reaching 0 Energy cost in late game.
+140% Physical Defense enhancement compensates for -30 Speed drawback, converting high Physical Defense base stats into absolute defense, creating conditions for sustained field presence.
Blocks enemy switching for 3 turns. Combined with high defense to stay on field, it can forcibly retain type-advantaged enemies for attrition or prevent low-HP enemies from escaping.
Anticipate enemy attacks to use counter skills, trigger 'Sinkhole' burst or safe disengage, maintain late-game output through energy-cost growth skills
Dual Counter skills 'Burrow' + 'Spike Shield' form a flexible defense system, choosing escape or weakening based on enemy type. 'Earth Sink' triggers high burst in Counter state, 'Tackle' provides stable scaling output. Suitable against special attackers or high-burst creatures, fighting back through Counter mechanics.
50% damage reduction and disengage, counters attack skills; same energy cost as 'Hardening' but provides disengage effect, can avoid fatal counter skills or reset unfavorable matchups
70% damage reduction counters attacks, while applying -70% Physical Attack debuff to the enemy; greatly weakens high-physical-attack creatures' output, safer when combined with trait counter-damage
Doubles power and additionally +70% Physical Defense when Counter state triggers, cooperating with 'Burrow' or 'Spike Shield' counter mechanism can deal high burst, while stacking Physical Defense enhancement.
High-power Physical damage (135), permanently -1 Energy cost at turn end. Serves as supplementary damage, pressuring between defensive skills, Energy cost reduces in late game
Extreme Physical Defense Stacking: Force physical attackers to trade HP, control the battlefield with reflect damage and Stone Lock, and use Meteor to deal with physical defense-type enemies.
"Blood Qi" as a life-saving trump card, "Stone Skin" pushes Physical Defense to extremes (109 base + 160%), combined with "Thorn Skin" reflect damage to form a "the harder you hit me, the more I reflect" loop. "Stone Lock" prevents enemy escape, "Meteor" provides Special Attack coverage. A purely extreme field-presence build, sacrificing Speed and Special Attack defense.
60% damage reduction counters attacks: fatal damage retains 1 HP, serving as insurance against one-shots, buying time for counter-damage and follow-up actions
Physical Defense +160% greatly strengthens defensive profile; Magic Defense -60% side effect is acceptable as it mainly counters physical-type creatures, extreme Physical Defense combined with trait maximizes reflect damage returns
50 Energy blocks switching. Paired with extreme physical defense to forcibly keep enemies on field for attrition. Targets tactics that rely on switching.
100 Energy Magic damage, supplements Special Attack output, targets enemy sprites with extremely high Physical Defense to avoid being countered by pure Physical Defense




Deals magic damage to the enemy creature.

Reduces damage taken by 70%. Counters attacks.

Self gains +160% Physical Defense and -60% Magic Defense.

Deals Magic DMG. 1 Combo.

Self gains +140% Physical Defense and -30 Speed.

Deals physical damage, 1 Combo.

90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.

Deals magic damage to the enemy creature.

Deals Physical Damage. The enemy gains Immobilize for 3 turns.

50% damage reduction and retreat. Counter.

Deals physical damage. At turn end, this skill's Energy cost permanently -1.

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.

Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.

70% damage reduction, when responding to an attack: enemy Physical Attack -70%.

Deals magic damage to the enemy creature.

80% damage reduction, when responding to an attack: restore 3 energy.

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

80% damage reduction, when responding to an attack: Magic Attack +70%.

Deals magic damage to the enemy creature.

Deals physical damage to the enemy creature.

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Charge up to deal magic damage to the enemy.

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Deals physical damage to the enemy creature.

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

50% damage reduction, Swift. Counter.

Deals magic damage to the enemy creature.

80% damage reduction, when responding to an attack: Magic Defense +70%.

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Reduces damage taken by 90%. Counter Attack: Gain +50% to Attack.

Deals Magic damage. Enemy gains 2 Poison stacks.

Deals magic damage to the enemy creature.

For each Poison stack the enemy has, enemy gains -30% ATK and MATK.

Deals physical damage to the enemy creature.

Deals physical damage. The greater the weight difference between both sides, the higher this skill's power.

90% damage reduction, when responding to an attack: enemy gains 1 layer of Cuteness.

Deals Physical DMG. Priority -1.

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Enemy gains 1 stack of Thorn Mark.

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.

100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.

Self gains +100% Physical Attack.

Reduces damage taken by 70%. Clever Shift: Poison-type status skill, counters attacks.

Reduces damage taken by 90%. Counter Attack: Dispel 1 buff from the enemy.
Grass, Water, Ice, Martial, Mech
Normal, Fire, Electric, Poison, Wing
Progress: 9 items