Thorn Skin
Each time damage is taken from an attack, deal 50 power Physical damage to the attacking pet.
Pufftail Form
The stone on its back seems to fuse with its body spines, becoming its own weapon. The stone sheds periodically; shed stones are pale and fragile, crumbling into fine sand at a pinch.
Each time damage is taken from an attack, deal 50 power Physical damage to the attacking pet.
Physical tank counter, actively drawing physical attacks, utilizing Thorn Skin reflect damage + Earth Crit stacking, finishing with low-cost dual physical skills in the late game
Maximizes the thorn damage mechanic of trait Thorn Skin, actively taking damage through high Physical Defense and damage reduction skills, while Earth Crash strengthens with hit count, forming a counter-attack rhythm that grows stronger in battle.
Core damage skill with permanently decreasing Energy cost based on hits taken. Synergizes with the trait Thorn Skin—the more hits taken, the higher the damage and lower the Energy cost, perfectly fitting the tank-counter role.
A powerful damage reduction counter with 70% reduction + reduces enemy's Physical Attack by 70% when countering; greatly boosts survival while weakening enemy physical output, creating space for Rock Smash stacking
Defense buff skill, +160% Physical Defense greatly boosting physical toughness, though -60% Magic Defense can be mitigated by positioning away from magic attackers, post-buff better withstands physical damage to trigger trait counter-damage.
High energy cost Physical skill, permanently -1 energy cost at turn end, becomes low-cost high-power output after early setup, forms dual Physical damage security with Rock Smash.
Use Stone Lock to block the opponent from switching pets, reinforce Physical Defense with Balanced Stance to hold the field, let Earthquake deal burst damage under Counter state, and use Burrow to avoid fatal damage while triggering Earthquake's double power
Stone Lock blockade serves as the core, paired with Earth Collapse's counter-burst and Heavy Momentum's physical defense boost for field pressure, Burrow provides critical survival and status trigger method.
Core control + damage skill. Low 50 Energy Cost, applies 3-turn No Switch effect, can block opponent's defensive switching, creating output environment for self.
Defense boost + attack skill: power doubles and Physical Defense gets an extra boost under Counter state; combine with Stone Lock lockdown for burst damage, offering both offense and survivability
50% damage reduction + retreat counter skill. Can avoid critical damage and leave the battlefield, creating Counter state trigger conditions for Earth Trap, enhancing skill synergy.
Enhances Physical Defense at the cost of Speed: +140% Physical Defense greatly increases tankiness, while -30 Speed has limited impact on Stone Spikard's already low speed, making it more suitable for sustained field output.
Build nearly unbreakable Physical Defense with multiple damage reduction counter skills, use Rockfall as interspersed damage, and rely on the Thorn Skin Trait for reflect damage and opponent attrition to win.
Extreme Survival Capability: Through Harden, Blood Aura, and Thorn Shield triple damage reduction reaction skills, nearly immune to physical damage. Rock Drop serves as low-cost damage output interspersed throughout.
90% high damage reduction counter skill, Energy -2 if last used attack skill, can form cycles with Rockfall/Earth Fissure and other attack skills, taking almost no damage
60% damage reduction + fatal survival Counter skill. Survives fatal damage with 1 HP. Forms double insurance with Harden, greatly improving margin for error.
Low-cost physical damage output: 1 hit stable damage, synergizes with Harden to form an attack→harden→attack cycle, with Harden's reduced energy cost becoming nearly free.
70% damage reduction + lowers enemy Physical Attack when countering. Forms triple damage reduction system with Harden and Blood Qi. Weakens opponent when countering, making them harder to break through defenses.
Deals magic damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Self gains +160% Physical Defense and -60% Magic Defense.
Deals Magic DMG. 1 Combo.
Self gains +140% Physical Defense and -30 Speed.
Deals physical damage, 1 Combo.
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
Deals magic damage to the enemy creature.
Deals Physical Damage. The enemy gains Immobilize for 3 turns.
50% damage reduction and retreat. Counter.
Deals physical damage. At turn end, this skill's Energy cost permanently -1.
Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.
70% damage reduction, when responding to an attack: enemy Physical Attack -70%.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
50% damage reduction, Swift. Counter.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Reduces damage taken by 90%. Counter Attack: Gain +50% to Attack.
Deals Magic damage. Enemy gains 2 Poison stacks.
Deals magic damage to the enemy creature.
For each Poison stack the enemy has, enemy gains -30% ATK and MATK.
Deals physical damage to the enemy creature.
Deals physical damage. The greater the weight difference between both sides, the higher this skill's power.
90% damage reduction, when responding to an attack: enemy gains 1 layer of Cuteness.
Deals Physical DMG. Priority -1.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Enemy gains 1 stack of Thorn Mark.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Self gains +100% Physical Attack.
Reduces damage taken by 70%. Clever Shift: Poison-type status skill, counters attacks.
Reduces damage taken by 90%. Counter Attack: Dispel 1 buff from the enemy.
Grass, Water, Ice, Martial, Mech
Normal, Fire, Electric, Poison, Wing
Progress: 4 items