Toxic Mushroom
At the end of the turn, steals 1 Energy from all creatures on the enemy field.
The antennae on its head express its mood better than the face hidden under the cap. It drifts silently, usually appearing in the late night. Gathering in large numbers deep in the forest, emitting faint fluorescence, it absorbs the emotions of surrounding plants and small animals.
At the end of the turn, steals 1 Energy from all creatures on the enemy field.
Use Retaliation/Enzyme Concentration to counter enemy attacks, paired with trait stealing 1 energy per turn + Retaliation cutting 3 energy to form energy difference. After Oxygen Delivery enhancement, Aura for output, playing attrition counter-war.
Utilize dual counter skills + trait to build extreme energy suppression system, steadily draining enemy energy each turn while ensuring self-survival, Divine Light as harvesting tool
Core damage skill. 3-hit Magic damage. If enemy switches, combo doubles to 6 hits. Combined with trait's Energy steal, can form suppression.
0 Energy Cost, Magic Attack boost +70%: Provides burst foundation for Gleam, while restoring Energy to ensure sustain.
0 Energy Response Skill: 70% damage reduction and makes enemy lose 3 energy when attacked, combined with trait can drain 4 enemy energy per turn
0 Energy Response Skill: 80% damage reduction and 20% HP recovery, triggers when responding to attacks. Forms double response coverage with Retaliation for different situations
Lead or opportunity entry, Oxygen Transfer/Taunt for MATK buff stacking, speed disadvantage compensated by Taunt switch acceleration, Aura for high chain cleanup when buffed.
Extreme Magic Attack Burst Stream: Stack high Magic Attack bonuses through Mock + Oxygen Transfer, Spirit Harvest, Drain provides transitional sustain
Core damage skill. 3-hit Magic damage, doubles when switching. Highly effective against enemies who frequently rotate.
0 Energy Cost, Magic Attack +90% boost: Additionally gains +70 Speed when switching, compensating for Speed disadvantage while greatly increasing output.
0 Energy cost, restores 4 Energy + M.ATK +70%. Stacks with Mockery for up to M.ATK +160%, extremely high burst.
Magic damage + 100% lifesteal. Provides sustain and stable damage before enhancements are fully stacked. 30 energy cost can be covered by Oxygen Delivery.
Use Retribution to counter enemy attacks for survival, release Chlorophyll Beam after Oxygen Delivery boost for high damage, Drain for lifesteal sustain between skills, forming an output-recovery loop.
High-damage finisher playstyle, with Chlorophyll Beam as core output, Retaliation for survival, Oxygen Transport and Drain maintaining energy and HP cycling
High cost (120) but sufficiently powerful Magic damage ultimate. Used as finishing move.
0 Energy Cost, Magic Attack +70% boost: Provides damage increase foundation for Chlorophyll Beam, while restoring Energy to support high-cost skills.
0 Energy Response Skill: 70% damage reduction + drains 3 enemy energy, protects safety when using high-cost skills
Magic damage + 100% lifesteal. Low-cost transitional skill. Maintains HP and damage output between Chlorophyll Beam casts.
Deals Magic damage. Self recovers 1 Energy.
Reduces damage taken by 70%. Counters attacks.
Restore 4 energy to self, and gain MATK +70%.
Deals Physical DMG. Restores 1 Energy to self.
Deals Magic damage and drains 100% HP.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Deals Physical DMG. Restores 1 Energy to self.
Enemy gains 1 stack of Spirit Descent Mark.
70% damage reduction, when responding to an attack: enemy loses 3 energy.
Deals physical damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 20% HP.
Deals Physical DMG. Restores 5 Energy to self.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.
Deals magic damage to the enemy creature.
Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.
Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Deals physical damage to the enemy creature.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
50% damage reduction, Swift. Counter.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +2.
80% damage reduction, when responding to an attack: Magic Defense +70%.
Deals physical damage. For every 1 Energy the enemy has, this skill's Power -10%.
80% damage reduction, when responding to an attack: Physical Defense +70%.
Deals Magic damage. Enemy gains 2 Poison stacks.
Deals physical damage, 2 Combos. Each Combo inflicts 1 layer of Poison on the enemy.
50% damage reduction. For each stack of Poison on the enemy, this skill's damage reduction increases by 10%. Counter.
Deals Magic DMG. 2 Combo.
Deals Physical DMG. If the enemy's Energy is 2 or less, deals 5x damage.
Self gains +170% Magic Defense.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Self gains +3 Combo Count.
Self gains +140% Physical Defense.
60% damage reduction. Counter: Enemy retreats.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Deals physical damage to the enemy creature.
Deals magic damage. Restores 1 energy to all off-field pets.
Fire, Ice, Wing, Ghost, Dark
Normal, Water, Earth, Electric, Martial
Progress: 3 items