Tailwind
If attacking before the enemy, this skill's power increases by 50%.
Autumn Form
Its feather edges are finely serrated by autumn winds—enhancing stable gliding while resembling flying maple leaves. During the Great Migration, it serves as a lead navigator: its tail feathers slice through dead branches, leaving clean, uniform cuts. When Locke sees rows of identical branch silhouettes, he knows they’ve just passed overhead.
If attacking before the enemy, this skill's power increases by 50%.
Mistbird (Autumn Form) is a Wing-type physical attacker with high ATK (127) and high SPD (115). Its trait "Tailwind" grants +50% power when attacking first. Its skill pool is built around speed suppression, first-strike bonuses, and physical damage. The core strategy is to trigger trait damage bonuses through speed advantage, combined with high-power skills for burst output.
After enhancement, leverage speed advantage to maintain priority attacks, utilize trait + skill double damage boost for high burst output, high energy consumption requires attention to pacing
Maximizes the first-strike damage amplification of trait "Tailwind", obtaining permanent enhancement and Swiftness through "Metamorphosis Acceleration" to secure first-strike priority. "Fan Wind" stacks with the trait for double damage amplification, "Blitz" further amplifies output using speed difference, with "Dive Slam" as a high-power finishing move.
Core buff skill that grants +20 Skill Power and Swiftness, permanently boosting damage output and granting first-strike advantage, perfectly meeting the activation condition for the 「Tailwind」 trait.
Core damage skill. +50% power when moving first, stacks with trait 「Tailwind」 for massive damage increase. Low energy cost (75) suitable for frequent use.
Damage scales with Speed difference; self's high 115 Speed combined with [Ride the Wind], [Quick Move] and other acceleration skills maximizes power, with moderate 60 energy cost.
Highest power Physical damage skill (140 energy cost), used for finishing or shield breaking, combined with speed advantage ensures first strike triggers trait damage boost.
Dual buff skills opening, stack Speed to extreme then rely on Flash Strike and First Strike for continuous suppression, more flexible energy management
Extreme speed suppression archetype. Maximizes speed advantage through 'Ride the Wind' + 'Molt Acceleration' to ensure absolute first strike. 'Blitz' as main damage output enjoys speed difference bonuses, 'First Strike' provides stable first-move guarantee, ensuring trait activation even against same-speed opponents.
Core buff skill that grants +20 Skill Power and Swiftness, serving as the foundation for damage output.
Speed +120 greatly enhances base speed advantage, ensuring first strike to trigger traits while boosting "Blitz" power
Higher Speed than enemy increases power, combined with [Ride the Wind] speed boost can deal extremely high damage, low Energy cost (60) suitable for sustained output.
+1 priority guaranteed-hit first strike skill, ensures absolute first strike rights to trigger trait damage increase, used to seize tempo or cleanup.
Flexibly choose buff methods and output skills based on opponent type. Specialized advantage against status-type opponents, with more stable energy control.
Balanced build integrating setup, consistent damage, and specialized counters: Quick Move offers flexible Speed boosting; Gust delivers reliable high-damage output; Tornado gains bonus effectiveness against status-reliant foes—overall energy distribution is efficient and versatility broad.
Core buff skill, provides +20 skill power to all skills and Swiftness, improving overall damage output.
Speed +80 (+160 when responding to Defense), flexible speed boost method with doubled benefits against Defense, suitable for countering defensive opponents
+50% Power when striking first, stacks with trait, main damage output skill.
1.5x power and Swiftness when countering status. A specialized solution against status-type opponents, also enjoying power bonus from [Eclosion Acceleration].
Deals physical damage, 2 Combos.
Self gains +100% Physical Attack.
Deals Physical DMG. Priority +1.
Self gains +120 Speed.
Reduces damage taken by 70%. Counters attacks.
Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.
Self gains +20 All Skill Power, Swiftness.
Deals Physical DMG. The higher your Speed compared to the enemy's, the higher this skill's Power.
Self gains 1 stack of Windrise Mark.
Deals physical damage to the enemy creature.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals physical damage. Counter state: Causes the enemy to Emergency Retreat at the end of the turn.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Physical Damage. Counter Status: This skill's Energy Cost permanently -3.
Self gains +3 Combo Count.
Deals Physical Damage. The enemy gains Combo Count -3.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Self gains +160% Physical Defense and -60% Magic Defense.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
Deals physical damage. The higher the enemy's Weight, the higher this skill's Power.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill from another creature on your team.
On next attack, Skill Power +70.
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
Energy cost of next Skill used -6.
50% damage reduction. Counter: Next action gains Priority +1.
Deals Physical Damage. When the weather is Rain, this skill's Energy Cost -2.
Ice, Electric
Grass, Bug, Martial
Progress: 9 items