Tailwind
If attacking before the enemy, this skill's power increases by 50%.
Autumn Form
A small bird creature born in autumn. It loves high-sugar Cacao Fruits, and after eating its fill, its body emits a caramel-like scent. The high energy from sugar gives it excellent stamina—it won't tire even after racing with a swarm of bees all day.
If attacking before the enemy, this skill's power increases by 50%.
Snowdown (Autumn Form) is a Wing-type Physical attacker. Its trait [Tailwind] increases power by 50% when attacking first, with standout base stats of 76 Physical Attack and 69 Speed. Its skill set is built around Speed suppression and first-strike burst, featuring multiple first-attack/Speed synergy skills.
Open with [Ride the Wind] for acceleration → [Ecdysis Acceleration] for enhancement → [Flash Strike]/[Dive Strike] for damage output, relying on speed suppression to trigger Trait damage boost on every first strike.
Through dual acceleration of 【Riding Wind】 and 【Molt Acceleration】 to ensure first strike, triggering trait damage boost; 【Flash Strike】 uses speed difference to deal high power, 【Dive Slam】 as high power harvest.
Core buff skill that grants +20 Skill Power and Swiftness, boosting damage output and action priority to perfectly trigger the trait.
Speed difference damage boost move, combined with 【Riding Wind】【Quick Movement】 and other speed boost moves can deal extremely high power
High-cost, high-power same-type Physical attack. Used as finisher and burst damage. Combined with power bonuses, can deal massive damage.
Speed buff move, +120 Speed ensures priority status, triggers trait 【Tailwind's】 damage boost effect
【Ride the Wind】→【Molt Acceleration】double boost →【First Strike】stable priority damage →【Diving Slam】finisher, utilizing trait damage bonuses throughout.
With [First Strike] as core, combined with speed enhancement and power bonuses, creating a stable priority + high burst damage rhythm.
Priority +1 Physical skill, ensures stable priority activation of Tailwind trait's 50% damage bonus, moderate Energy cost allows frequent use.
Core buff skill that grants +20 Skill Power and Swiftness, further boosting the damage of 【Preemptive Strike】.
Speed-boosting skill, +120 Speed combined with Swiftness ensures absolute first-move priority, allowing [First Strike] to consistently trigger its trait.
High-power finishing move, used for execution after First Strike enhancement is complete, benefiting from power bonuses and trait damage amplification.
Observe opponent actions: against defensive types use [Quick Move] → [Flash Strike] for burst; against status types use [Tornado] to counter; [Molt Acceleration] is a general buff.
Against defensive opponents: [Quick Move] gains massive Speed when countering defense, [Tornado] counters status—dual counter skills for flexible adaptation.
Speed +160 when responding to defense. Gains massive Speed advantage against defensive opponents, triggering [Blitz] and trait damage amplification.
Speed difference damage boost move, combined with 【Quick Movement's】 massive speed boost can deal extremely high power
Core buff skill that grants +20 Skill Power and Swiftness, compensating for the reduced benefits of 【Quick Move】 when not used as a response.
1.5x power and Swiftness when countering status. Combined with Swiftness from [Eclosion Acceleration], can stably trigger counter effects as a counter measure.
Deals physical damage, 2 Combos.
Self gains +100% Physical Attack.
Deals Physical DMG. Priority +1.
Self gains +120 Speed.
Reduces damage taken by 70%. Counters attacks.
Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.
Self gains +20 All Skill Power, Swiftness.
Deals Physical DMG. The higher your Speed compared to the enemy's, the higher this skill's Power.
Self gains 1 stack of Windrise Mark.
Deals physical damage to the enemy creature.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals physical damage. Counter state: Causes the enemy to Emergency Retreat at the end of the turn.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Physical Damage. Counter Status: This skill's Energy Cost permanently -3.
Self gains +3 Combo Count.
Deals Physical Damage. The enemy gains Combo Count -3.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Self gains +160% Physical Defense and -60% Magic Defense.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
Deals physical damage. The higher the enemy's Weight, the higher this skill's Power.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill from another creature on your team.
On next attack, Skill Power +70.
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
Energy cost of next Skill used -6.
50% damage reduction. Counter: Next action gains Priority +1.
Deals Physical Damage. When the weather is Rain, this skill's Energy Cost -2.
Ice, Electric
Grass, Bug, Martial
Progress: 4 items