Shell Withdrawal
Equipped defensive skills have -2 Energy Cost.

After evolving, its weight increases several times over, and its forelimbs become extremely powerful. With a hard horn in front and a shell with water cannon pumps on its back, it is as reliable as a fortress.
Equipped defensive skills have -2 Energy Cost.
Sustained damage after field presence enhancement, achieving near-free skill release in late game through dual cost reduction system.
Utilize Bubble Shield's counter mechanism to gain Magic Attack boost while triggering Deluge's counter energy reduction condition; Baptism's dual energy reduction ensures sustainable use of Water Cannon and Deluge.
Core damage skill. Initial 110 energy cost, permanently -1 per use. Combined with trait Shell Withdrawal and energy reduction from Baptism/Water Ring, can become an extremely low-cost stable damage source in late game.
Core defense skill. 0 energy cost (after trait Shell Withdrawal). 80% damage reduction and MATK +70% when countering attacks. The core mechanism of Bubble Shell's field presence buff + counterattack.
0 Energy Cost support skill: Dispels self-debuffs and gains All Skills Energy Cost -1. Combines with Water Cannon's permanent Energy Cost reduction to form dual reduction system; late-game skills cost almost nothing.
High-burst skill. Initial 150 cost, permanently -6 cost in Response state. Combined with Bubble Shield's Response mechanism to trigger cost reduction, or used for endgame cleanup.
After activating Rain, rotate dual defensive skills for field presence. Continuously self-buff through response mechanics. Water Cannon as main damage output.
Rain Dance activates weather to boost Water Cannon output; Bubble Shield + Water Ring dual defense skills combined with Shell Withdraw trait achieve 0-energy defense, while providing Magic Attack buff and energy cost reduction respectively, forming a perfect field presence loop.
Core damage skill. Gains additional benefits from Rainy weather (Water-type skills typically receive Rainy weather bonuses). The permanent Energy reduction mechanic suits long-term field presence.
0 Energy Cost weather skill: 8-turn Rain, boosting Water-type skill power. A core support method for Water-type creatures.
0 energy cost (after Shell Withdrawal trait), 80% damage reduction when countering attacks and +70% Magic Attack, enhancing output capability under Rainy weather field presence.
0 Energy Cost, 60% damage reduction when countering Attack grants all skills Energy Cost -2, forms dual Defense counter system with Bubble Shield, further reduces Water Cannon cost
After obtaining buffs, choose between staying on field for damage or safely retreating based on the situation. Possesses both artillery and guerrilla capabilities.
After gaining Magic Attack boost from Bubble Shield, choose to continue field output or safely retreat with Foam Phantom depending on the situation; Baptism maintains healthy status, Hydro Cannon handles damage. Suitable for matches requiring frequent switching.
0 energy cost (after Shell Withdrawal trait), 80% damage reduction when countering attacks and +70% Magic Attack, a core field presence enhancement skill.
0 Energy Cost, 80% damage reduction when responding to attacks and leaves the battlefield, used to avoid fatal damage or unfavorable matchups, preserving enhancement results.
0 Energy Cost support: Dispels debuffs + All Skills Energy Cost -1, ensuring field presence and skill cycling.
Core damage skill. Deals high damage after MATK buffs. Permanent energy cost reduction ensures sustained output efficiency.




Reduces damage taken by 70%. Counters attacks.

Deals magic damage to the enemy creature.

Self gains +70% Magic Attack.

Deals magic damage to the enemy creature.

Dispels all debuffs from self and gains -1 Energy Cost for all skills.

Deals Physical DMG. Priority -1.

80% damage reduction, when responding to an attack: Magic Attack +70%.

Deals magic damage to the enemy creature.

Changes the weather to Rain for 8 turns.

Deals Magic damage. After each use, this skill's Energy Cost permanently -1.

80% damage reduction, when responding to an attack: retreat.

Deals Magic damage. Counter status: This skill's Energy Cost permanently -6.

60% damage reduction, when responding to an attack: all skill energy cost -2.

Deals magic damage to the enemy creature.

80% damage reduction, when responding to an attack: restore 3 energy.

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

80% damage reduction, when responding to an attack: enemy Combo Count -3.

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Charge up to deal magic damage to the enemy.

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Deals physical damage to the enemy creature.

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Deals magic damage to the enemy creature.

50% damage reduction, Swift. Counter.

Deals magic damage to the enemy creature.

80% damage reduction, when responding to an attack: Magic Defense +70%.

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Deals magic damage to the enemy creature.

Deals Magic DMG. 2 Combo. Each successful Counter permanently increases this skill's Combo count by 2.

Self gains +40 All Skill Power.

80% damage reduction, when responding to an attack: all skill power +40.

Response Attack: Interrupts the responded skill and deals 90 power physical damage.

Deals magic damage to the enemy creature.

80% damage reduction, when responding to an attack: restore 20% HP.

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Deals Magic damage. Counter status: This skill's Power becomes 3x.

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

50% damage reduction. Counter: Next action gains Priority +1.

100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.

Deals magic damage. Choice: This skill's Power +20, or this skill's Power +140 when countering.
Grass, Electric
Fire, Mech
Progress: 9 items