Shell Withdrawal
Equipped defensive skills have -2 Energy Cost.

It rarely retracts into its shell anymore, bravely facing danger even when threatened. Part of the shell contains air, part water—it adjusts weight through nozzles to dive and surface in water.
Equipped defensive skills have -2 Energy Cost.
At the start, Rain Dance controls the field; Baptism activates energy reduction; Bubble Shield when responding to enemy attacks stacks Magic Attack; Water Cannon sustains damage output and stacks layers to reduce energy cost, forming an increasingly stronger artillery mode.
Utilize the trait Shell Withdraw to trigger Magic Attack buff with Bubble Shield at 0 energy cost. Baptism further reduces Water Cannon's energy cost, Rainfall controls the field, and Water Cannon becomes a low-cost high-damage core output after stacking.
Core damage skill. Initial 110 energy cost is relatively high, but permanently -1 per use. Combined with energy reduction from Baptism/Water Ring, can quickly stack to low cost—extremely high value in prolonged battles.
Trait Shell Withdraw changes its cost from 0 to -2 (effectively 0), grants +70% Magic Attack when responding to attacks; combines survival and damage buffs, core skill of Kaka Shell
0 Energy: Dispels self-debuffs and grants -1 Energy Cost to all skills. Combined with Shell Withdraw Trait can further reduce Bubble Shield/Water Ring actual Energy Cost, key for activation.
0 Energy Cost changes to Rain for 8 turns. Water-type skills typically receive bonuses in Rain, and control compensates for speed disadvantage, creating environment for sustained damage output.
At the start, activate Baptism; use Water Ring when responding to reduce energy cost; look for response timing with Deluge to deal high damage and permanently reduce energy cost by 6; use Bubble Illusion to escape and survive in crisis; energy cost decreases as the battle progresses.
With Heavenly Flood as the core burst, Water Ring's counter Energy cost reduction combined with Shell Withdrawal forms a negative Energy cost cycle, Bubble Phantom for survival, Baptism for activation, pursuing high burst and flexible survival.
High cost 150 Magic damage skill. Permanently -6 cost in Response state. Combined with Shell Withdraw trait, actual cost in Response state becomes extremely low. Balances burst and endurance.
Trait Shell Withdraw makes it 0 Energy cost, -2 Energy cost to all skills when responding to attacks; pairs with Skyflood/Water Cannon to quickly reduce high-cost skills to low cost, core of the rotation
0 Energy startup technique, dispels debuffs and energy cost -1, works with Water Ring's -2 to let Skyflood approach 0 energy cost after responding, essential support
0 Energy Cost, leaves the battlefield when responding to attacks, a life-saving skill. Triggers when unable to withstand damage or when a switch is needed, ensuring Deluge stacks are not interrupted.
Rain Dance opens for field control, Baptism ensures status, Bubble Shield responds to attack buffs, Water Light Impact provides stable output, not relying on stacking, with a brisk rhythm
Stable-oriented moveset: Aqua Light Impact as stable output with no stack requirements, Bubble Shield + Baptism for survival and buffs, Rainfall for field control. Suitable for fast-paced battles where sustained stacking is impossible.
140 Energy Magic damage, no additional effects but stable output, reliable output method when Water Cannon/Sky Flood stacks cannot be accumulated
Trait Shell Withdraw: 0 Energy cost, triggers on response to increase Magic Attack, boosts Hydro Light Impact/Water Cannon damage; basic defensive skill
0 Energy Cost changes to Rain, Water-type buff environment. Compensates for insufficient speed, creating output conditions for Water Light Impact.
0 Energy dispel + -1 Energy cost, ensures Bubble Shield stable 0 Energy cost and improves overall skill cycling efficiency




Reduces damage taken by 70%. Counters attacks.

Deals magic damage to the enemy creature.

Self gains +70% Magic Attack.

Deals magic damage to the enemy creature.

Dispels all debuffs from self and gains -1 Energy Cost for all skills.

Deals Physical DMG. Priority -1.

80% damage reduction, when responding to an attack: Magic Attack +70%.

Deals magic damage to the enemy creature.

Changes the weather to Rain for 8 turns.

Deals Magic damage. After each use, this skill's Energy Cost permanently -1.

80% damage reduction, when responding to an attack: retreat.

Deals Magic damage. Counter status: This skill's Energy Cost permanently -6.

60% damage reduction, when responding to an attack: all skill energy cost -2.

Deals magic damage to the enemy creature.

80% damage reduction, when responding to an attack: restore 3 energy.

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

80% damage reduction, when responding to an attack: enemy Combo Count -3.

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Charge up to deal magic damage to the enemy.

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Deals physical damage to the enemy creature.

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Deals magic damage to the enemy creature.

50% damage reduction, Swift. Counter.

Deals magic damage to the enemy creature.

80% damage reduction, when responding to an attack: Magic Defense +70%.

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Deals magic damage to the enemy creature.

Deals Magic DMG. 2 Combo. Each successful Counter permanently increases this skill's Combo count by 2.

Self gains +40 All Skill Power.

80% damage reduction, when responding to an attack: all skill power +40.

Response Attack: Interrupts the responded skill and deals 90 power physical damage.

Deals magic damage to the enemy creature.

80% damage reduction, when responding to an attack: restore 20% HP.

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Deals Magic damage. Counter status: This skill's Power becomes 3x.

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

50% damage reduction. Counter: Next action gains Priority +1.

100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.

Deals magic damage. Choice: This skill's Power +20, or this skill's Power +140 when countering.
Grass, Electric
Fire, Mech
Progress: 4 items