Shell Withdrawal
Equipped defensive skills have -2 Energy Cost.

Usually appears lazy, but when sensing danger, its soft body quickly retracts into its shell. Its flexible tail resembles seaweed and is occasionally bitten by hungry aquatic sprites.
Equipped defensive skills have -2 Energy Cost.
Plateshell is a Water-type special attacker; high 72 base Magic Attack, extremely low 28 Physical Attack, slow 45 Speed. The trait [Shell Withdraw] reduces defense skill energy cost by 2, which combined with multiple 0-cost or low-cost defense skills gives good sustainability potential. Skill pool focuses on magic damage and defense counterattacks, lacking control and disruption tools, suitable as a special attack turret or consumable shield.
Boost - Output - Defense cycle, forming sustained firepower through energy cost reduction of Baptism and Water Cannon.
Use dual channels of Magic Enhancement/Bubble Shield to obtain Magic Attack bonuses, Baptism reduces skill energy cost, Water Cannon as growable core output becomes stronger the longer it fights. Bubble Shield integrates offense and defense, Baptism ensures clean status—a complete mid-speed artillery system.
Core damage skill with 110 moderate Energy cost. Permanently reduces Energy cost by 1 with each use. Combined with Baptism, it can quickly stack to low Energy cost, serving as the core asset for endurance battles.
0 Energy startup skill, provides Magic ATK +70% boost, compensates for Banbanshell's base Magic ATK deficiency, first-move boost followed by Water Cannon burst
0 Energy Defense skill, 80% damage reduction while gaining +70% Magic Attack when countering attacks, offense and defense combined; remains 0 Energy with Shell Withdraw trait
0-cost Purify skill, dispels self debuffs and gains all skill energy cost -1, cooperates with Water Cannon stacking energy cost, Bubble Shield/Water Ring damage reduction to form cycle
With Heavenly Flood as the core, rotate dual defensive skills to survive and stack Energy cost reduction, making Heavenly Flood nearly free to cast in the late game.
A build centered around Deluge's counter energy reduction mechanic, with Bubble Illusion providing escape survival, Water Ring/Baptism dual channels reducing Deluge energy cost. Trait Shell Withdraw makes Water Ring 0 energy cost, and Deluge's energy cost is reduced to extremely low after counter, achieving high burst with low consumption.
High-burst skill. 150 cost is high, but permanently -6 cost after Response state. Combined with Shell Withdraw trait can be reduced extremely low. Core late-game damage.
0 Energy Defense skill, 80% damage reduction and switches out after countering attacks, can be used to avoid fatal damage or switch; remains 0 Energy with Shell Withdraw
0-cost Purify + energy cost reduction, ensures Deluge's energy cost reduction effect after triggering countermeasure state, while maintaining healthy self status
Another defense option, 60% damage reduction when countering attacks grants all skills -2 energy cost, combined with Sky Flood can further reduce its cost, forming perpetual motion machine
Simple and direct boost-output cycle, Rainfall provides environmental control, Bubble Shield ensures survival
Practical configuration for shallow early skill pool. Soap Bubble + Magic Boost forms basic damage output. Rain Dance provides team support or field pressure. Bubble Shield ensures survival. Suitable for insufficient levels or as team support position.
Basic Magic damage skill. Low 60 Energy cost. Used for early game transition or finishing blows. Cost-effectiveness improves when Energy cost is reduced by Baptism.
0 Energy cost buff skill. Quickly activates Magic Attack buffs, combined with low-Energy cost skills forms frequent action suppression.
Weather skill, changes to Rain for 8 turns, though no direct synergy, can cooperate with Water-type teammates or suppress Fire-type opponents, strategic value
0 Energy Defense skill, 80% damage reduction + Magic Attack counter, combined with Shell Withdraw for zero cost, is the foundation for on-field presence




Reduces damage taken by 70%. Counters attacks.

Deals magic damage to the enemy creature.

Self gains +70% Magic Attack.

Deals magic damage to the enemy creature.

Dispels all debuffs from self and gains -1 Energy Cost for all skills.

Deals Physical DMG. Priority -1.

80% damage reduction, when responding to an attack: Magic Attack +70%.

Deals magic damage to the enemy creature.

Changes the weather to Rain for 8 turns.

Deals Magic damage. After each use, this skill's Energy Cost permanently -1.

80% damage reduction, when responding to an attack: retreat.

Deals Magic damage. Counter status: This skill's Energy Cost permanently -6.

60% damage reduction, when responding to an attack: all skill energy cost -2.

Deals magic damage to the enemy creature.

80% damage reduction, when responding to an attack: restore 3 energy.

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

80% damage reduction, when responding to an attack: enemy Combo Count -3.

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Charge up to deal magic damage to the enemy.

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Deals physical damage to the enemy creature.

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Deals magic damage to the enemy creature.

50% damage reduction, Swift. Counter.

Deals magic damage to the enemy creature.

80% damage reduction, when responding to an attack: Magic Defense +70%.

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Deals magic damage to the enemy creature.

Deals Magic DMG. 2 Combo. Each successful Counter permanently increases this skill's Combo count by 2.

Self gains +40 All Skill Power.

80% damage reduction, when responding to an attack: all skill power +40.

Response Attack: Interrupts the responded skill and deals 90 power physical damage.

Deals magic damage to the enemy creature.

80% damage reduction, when responding to an attack: restore 20% HP.

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Deals Magic damage. Counter status: This skill's Power becomes 3x.

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

50% damage reduction. Counter: Next action gains Priority +1.

100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.

Deals magic damage. Choice: This skill's Power +20, or this skill's Power +140 when countering.
Grass, Electric
Fire, Mech
Progress: 4 items