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Dimo(迪莫)
NO.001

Dimo(迪莫)

Light Final Form Original Form

This is a story about courage; though fragile, he never backed down. This is a story about dreams; simple yet persistent. This is me, Dimour.

Dex Number
001
Category
Eternal Companion
Height
0.54~0.78 M
Weight
5.5~7 KG
Updated
2026-06-07
Distribution
Unknown
Trait

Best Partner

After dealing super effective damage, gains ATK/DEF/SPD +20% and recovers 2 Energy.

Recommended Skill Sets

Light-type Enhancement Output Build

Playstyle

Start with Sunny Day to establish a Light-type enhancement field, choose Light Blade for physical suppression or Overexposure/Refraction for magic damage based on opponent's attribute, use multi-type skills to trigger Overexposure Growth, and after trait activation, gain comprehensive ATK/DEF/SPD boosts and energy recovery for a virtuous cycle.

Why this set works

With Light-type as core, enhance Light-type skill power via Sunny Day, Light Blade as main physical damage, Overexposure and Refraction form multi-type magic damage synergy, balancing physical and magic dual routes, gaining comprehensive buffs after trait triggers.

Sunny

Why pick this skill

Light-type core enhancement skill, permanently increases Light-type skill power by 50% (100% when facing Defense), greatly boosts Dimon's sustained combat ability as a Light-type damage dealer, core skill of the Light-type build.

Light Blade

Why pick this skill

Light-type high-power physical damage, with Sunny Day bonus can deal high damage, triggers trait "Best Partner" for type advantage damage boost and energy recovery

Overexposure

Why pick this skill

Magic damage skill, permanently gains +30 power for each other-type skill used. With a multi-type skill pool, can grow into a core magic damage method.

Refraction

Why pick this skill

Low-cost magic damage skill. Gains additional effects when carrying other-type skills, synergizing with Overexposure's multi-type mechanism, while serving as a low-cost opening skill.

Magic Burst Growth Build

Playstyle

At the start, use Magic Boost to establish Magic Attack advantage. Light Orb for stable Light-type output. Interweave Refraction to accumulate Overexposure type count, allowing Overexposure to grow into high-power finisher. Overall focus on Magic damage to bypass opponent's Physical Defense.

Why this set works

Pure Magic Damage archetype, strengthening magic attack through Magic Boost, Light Orb providing stable Light-type magic damage, Overexposure and Refraction forming multi-type synergy growth, suitable for targeting high physical defense opponents.

Magic Amplification

Why pick this skill

Greatly increases own Magic Attack by 70%, providing core buffs for magic damage builds, combined with Light-type and other magic skills to deal high damage

Light Orb

Why pick this skill

Light-type magic damage skill, with Magic Enhancement and Sunny Day (if available) can deal considerable magic damage, core skill of Light-type magic build

Overexposure

Why pick this skill

Scaling Magic output. Continuously increases power by carrying other-type skills, can become the main output method in the late game.

Refraction

Why pick this skill

Low-cost magic skill. Triggers additional effects when combined with other-type skills, providing type count for Overexposure while maintaining output tempo.

Multi-type Power Enhancement Build

Playstyle

At the start, cast Diffuse Reflection to provide power bonuses for multi-type team skills. Choose Flash Impact (Physical) or Superconduct/Overexposure (Magic) based on opponent's defensive weakness. Overexposure grows quickly through type differences between Superconduct and Flash Impact. After trait triggers, comprehensive buffing enables sustained pressure.

Why this set works

Multi-type power enhancement build: use Diffuse Reflection to simultaneously strengthen physical and magic output skills, Superconduct Burst reduces energy costs, Flash Impact and Overexposure provide dual-type output to adapt to different opponent defense types

Diffuse Reflection

Why pick this skill

Permanently boosts up to 1 skill per type by 35 power. Combined with multi-type skill pool, can comprehensively boost damage output. A functional support buff skill.

Flash Impact

Why pick this skill

High-power Physical attack. Combined with Diffuse Reflection's power boost for further damage increase, serving as the main Physical damage method.

Superconductivity

Why pick this skill

High-power Magic output, Eruption effect can reduce Energy cost, combined with Diffuse Reflection boost to improve output efficiency

Overexposure

Why pick this skill

Scaling Magic output. Synergizes with Diffuse Reflection and different-type skills like Superconduct and Flash Impact for rapid power accumulation.

Notes
  • Dimo is a Light-attribute creature. Trait "Best Partner" provides +20% Attack/Defense/Speed and restores 2 Energy after dealing super effective damage, has super effective effect against Ghost and Evil attributes
  • Base stats lean toward dual defenses (105/105). Speed and dual attacks are moderate. Suitable as semi-bulk damage dealer or support buffer.
  • Skill pool includes various type skills, can cooperate with multi-type synergy effects of "Overexposure" and "Refraction"
  • "Sunny Day" is a core Light-type buffing skill that can greatly enhance Light-type output.
  • "Diffuse Reflection" can increase skill power, pairing well with high-cost skills for good returns.
Gallery
Dimo(迪莫) True Body
True Body
Skills
Violent Impact
Lv. Lv.1

Violent Impact

Normal
Energy: 1 Power: 65 Physical Attack

Deals physical damage to the enemy creature.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Flash
Lv. Lv.1

Flash

Light
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Magic Amplification
Lv. Lv.7

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Light Orb
Lv. Lv.9

Light Orb

Light
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Flame Arrow
Lv. Lv.11

Flame Arrow

Fire
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Power Boost
Lv. Lv.13

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Spine Spike
Lv. Lv.16

Spine Spike

Grass
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Surge
Lv. Lv.19

Surge

Water
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Superconductivity
Lv. Lv.22

Superconductivity

Electric
Energy: 3 Power: 95 Magic Attack

Deals Magic damage. Burst: This skill's Energy cost -1.

Flash Impact
Lv. Lv.27

Flash Impact

Light
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Diffuse Reflection
Lv. Lv.30

Diffuse Reflection

Light
Energy: 1 Status

Up to 1 skill per type gains +35 power.

Ice Claw
Lv. Lv.32

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Hot Sand
Lv. Lv.34

Hot Sand

Earth
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Psychic Expansion
Lv. Lv.36

Psychic Expansion

Phantom
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Sunny
Lv. Lv.40

Sunny

Light
Energy: 1 Status

Light-type skill power permanently +50%, Counter Defense: changed to permanently +100%.

Overexposure
Lv. Lv.42

Overexposure

Light
Energy: 3 Power: 60 Magic Attack

Deals Magic damage. For each other-type skill used, this skill's Power permanently +30.

Light Blade
Lv. Lv.47

Light Blade

Light
Energy: 4 Power: 120 Physical Attack

Deals physical damage to the enemy creature.

Refraction
Lv. Lv.48

Refraction

Light
Energy: 4 Power: 50 Magic Attack

Deals Magic damage. Carrying skills of other types grants this skill different effects.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Zigzag Impact
Lv. Light Lineage

Zigzag Impact

Light
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Sand Whip
Lv. Earth Lineage

Sand Whip

Earth
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Cold Wind
Lv. Ice Lineage

Cold Wind

Ice
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Eagle Claw
Lv. Wing Lineage

Eagle Claw

Wing
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Illusion
Lv. Nether Bloodline

Illusion

Ghost
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv.

Bubble

Water
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Heavenly Flood
Lv.

Heavenly Flood

Water
Energy: 7 Power: 150 Magic Attack

Deals Magic damage. Counter status: This skill's Energy Cost permanently -6.

Moisture
Lv.

Moisture

Water
Energy: 7 Status

Self gains +190% Magic Attack.

Flame Strike
Lv.

Flame Strike

Fire
Energy: 2 Power: 95 Magic Attack

Deals high Magic DMG. Gains Physical DEF -40%.

Flash Ignition
Lv.

Flash Ignition

Fire
Energy: 1 Power: 40 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 4x.

Rage
Lv.

Rage

Fire
Energy: 1 Status

Self gains +120% Dual Attack and -40% Dual Defense.

Vine Strangle
Lv.

Vine Strangle

Grass
Energy: 4 Power: 80 Physical Attack

Deals Physical DMG. Restores 5 Energy to self.

Branch Out
Lv.

Branch Out

Grass
Energy: 4 Power: 90 Physical Attack

Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.

Oxygen Transport
Lv.

Oxygen Transport

Grass
Energy: 2 Status

Restore 4 energy to self, and gain MATK +70%.

Electric Arc
Lv.

Electric Arc

Electric
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. Burst: This skill's Power increases by 40.

Stomp
Lv.

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Collapse
Lv.

Collapse

Phantom
Energy: 3 Power: 85 Magic Attack

Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.

Cold Wind Blow
Lv.

Cold Wind Blow

Ice
Energy: 3 Power: 70 Magic Attack

Deals Magic damage. Enemy gains Magic DEF -50%.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Intimidate
Lv.

Intimidate

Ghost
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Matchups

受击伤害增加

Grass, Ghost

受击伤害降低

Dark, Phantom

Stats
HP 120
Physical Attack 80
Magic Attack 80
Physical Defense 105
Magic Defense 105
Speed 92
Total 582
Handbook Tasks

Codex Project

Progress: 7 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Raise Dimon's Affection Level to 5
Obtain "Destined Hero" Medal
Use Flash once
Target: 1
Use Light Blade once
Target: 1
Use Evolution Power to evolve a creature into a Leader
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Recipe - Best Friend x1
Research Points x50
Light-Splitting Crystal x300
Research Points x50
Flash x1
Recipe - Flash x1
Research Points x10
Light Blade x1
Recipe - Light Blade x1
Research Points x10
Wishing Star x1
Research Points x30