Best Partner
After dealing super effective damage, gains ATK/DEF/SPD +20% and recovers 2 Energy.
This is a story about courage; though fragile, he never backed down. This is a story about dreams; simple yet persistent. This is me, Dimour.
After dealing super effective damage, gains ATK/DEF/SPD +20% and recovers 2 Energy.
Start with Sunny Day to establish a Light-type enhancement field, choose Light Blade for physical suppression or Overexposure/Refraction for magic damage based on opponent's attribute, use multi-type skills to trigger Overexposure Growth, and after trait activation, gain comprehensive ATK/DEF/SPD boosts and energy recovery for a virtuous cycle.
With Light-type as core, enhance Light-type skill power via Sunny Day, Light Blade as main physical damage, Overexposure and Refraction form multi-type magic damage synergy, balancing physical and magic dual routes, gaining comprehensive buffs after trait triggers.
Light-type core enhancement skill, permanently increases Light-type skill power by 50% (100% when facing Defense), greatly boosts Dimon's sustained combat ability as a Light-type damage dealer, core skill of the Light-type build.
Light-type high-power physical damage, with Sunny Day bonus can deal high damage, triggers trait "Best Partner" for type advantage damage boost and energy recovery
Magic damage skill, permanently gains +30 power for each other-type skill used. With a multi-type skill pool, can grow into a core magic damage method.
Low-cost magic damage skill. Gains additional effects when carrying other-type skills, synergizing with Overexposure's multi-type mechanism, while serving as a low-cost opening skill.
At the start, use Magic Boost to establish Magic Attack advantage. Light Orb for stable Light-type output. Interweave Refraction to accumulate Overexposure type count, allowing Overexposure to grow into high-power finisher. Overall focus on Magic damage to bypass opponent's Physical Defense.
Pure Magic Damage archetype, strengthening magic attack through Magic Boost, Light Orb providing stable Light-type magic damage, Overexposure and Refraction forming multi-type synergy growth, suitable for targeting high physical defense opponents.
Greatly increases own Magic Attack by 70%, providing core buffs for magic damage builds, combined with Light-type and other magic skills to deal high damage
Light-type magic damage skill, with Magic Enhancement and Sunny Day (if available) can deal considerable magic damage, core skill of Light-type magic build
Scaling Magic output. Continuously increases power by carrying other-type skills, can become the main output method in the late game.
Low-cost magic skill. Triggers additional effects when combined with other-type skills, providing type count for Overexposure while maintaining output tempo.
At the start, cast Diffuse Reflection to provide power bonuses for multi-type team skills. Choose Flash Impact (Physical) or Superconduct/Overexposure (Magic) based on opponent's defensive weakness. Overexposure grows quickly through type differences between Superconduct and Flash Impact. After trait triggers, comprehensive buffing enables sustained pressure.
Multi-type power enhancement build: use Diffuse Reflection to simultaneously strengthen physical and magic output skills, Superconduct Burst reduces energy costs, Flash Impact and Overexposure provide dual-type output to adapt to different opponent defense types
Permanently boosts up to 1 skill per type by 35 power. Combined with multi-type skill pool, can comprehensively boost damage output. A functional support buff skill.
High-power Physical attack. Combined with Diffuse Reflection's power boost for further damage increase, serving as the main Physical damage method.
High-power Magic output, Eruption effect can reduce Energy cost, combined with Diffuse Reflection boost to improve output efficiency
Scaling Magic output. Synergizes with Diffuse Reflection and different-type skills like Superconduct and Flash Impact for rapid power accumulation.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Self gains +100% Physical Attack.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. Burst: This skill's Energy cost -1.
Deals physical damage to the enemy creature.
Up to 1 skill per type gains +35 power.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Light-type skill power permanently +50%, Counter Defense: changed to permanently +100%.
Deals Magic damage. For each other-type skill used, this skill's Power permanently +30.
Deals physical damage to the enemy creature.
Deals Magic damage. Carrying skills of other types grants this skill different effects.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic damage. Counter status: This skill's Energy Cost permanently -6.
Self gains +190% Magic Attack.
Deals high Magic DMG. Gains Physical DEF -40%.
Deals physical damage. Counter state: This skill's Power becomes 4x.
Self gains +120% Dual Attack and -40% Dual Defense.
Deals Physical DMG. Restores 5 Energy to self.
Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.
Restore 4 energy to self, and gain MATK +70%.
Deals Physical DMG. Burst: This skill's Power increases by 40.
Deals physical damage to the enemy creature.
Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.
Deals Magic damage. Enemy gains Magic DEF -50%.
Each turn, randomly transforms into a skill from another creature on your team.
50% damage reduction. Counter: Next action gains Priority +1.
Deals magic damage to the enemy creature.
Grass, Ghost
Dark, Phantom
Progress: 7 items