Autumn Harvest
When in a Grass-type environment, Mech-type skill power +50%.

Carries a faint fruity fragrance and remains methodical in its work. During the autumn harvest, it helps carry crops basket by basket into the granary, counting and stacking them neatly. When picking fruit, it trims crooked branches one by one. If Roco sees perfectly square tree crowns in autumn, they are mostly the work of the Fruit Cubeman.
When in a Grass-type environment, Mech-type skill power +50%.




Deals physical damage to the enemy creature.

Deals physical damage. When this skill is in Slot 1, Power +90. Transmission 2.

Deals physical damage. This skill's position will not change.

Deals physical damage. When in Slot 1, Priority +1. Transmission 1.

80% Damage Reduction. Counterattack: Permanently reduces the energy cost of adjacent skills by 1.

Reduces damage by 50%. When this skill is in slot 1 or 3, it reduces damage by an additional 40%, Counter Attack, Transmission 1.

Restore 2 energy to self, swap positions of skills on both sides.

Active: This skill's passive permanently reduces Energy Cost by 1. Passive: Adjacent skills' Energy Cost is reduced by 1. Transmission 1.

Deals physical damage to the enemy creature.

Deals Physical DMG. Restores 5 Energy to self.

Deals physical damage to the enemy creature.

Deals physical damage. If any pet on either side used a Charm-type skill last turn, the user recovers 7 energy.

80% Damage Reduction. Counterattack: Restores 20% of max HP.

80% Damage Reduction. Counterattack: Restores 3 energy.

The enemy gains 3 stacks of Parasite.

Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.

Deals Physical DMG. For every 5% HP lost, this skill's Power increases by 5.

Reduces damage by 50%, Counter Attack: gain +1 Priority on the next action.

70% Damage Reduction. Counterattack.

Reduces damage by 60%, Counter Attack: if fatal damage is taken this turn, retain 1 HP.

80% Damage Reduction. Counterattack: During this period, gains +40% to both Physical and Magical Attack for each instance of attack damage taken.

Dispels all Buffs from the enemy.

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Deals physical damage to the enemy creature.

80% Damage Reduction. Counterattack: The enemy's Combo Count is reduced by 3.

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.

80% Damage Reduction. Counterattack: Returns to the field at the end of own turn.

90% Damage Reduction. Counterattack: Gains 50% Lifesteal.

Restore 10 energy to self.

The enemy gains 10 stacks of Burn.

Energy cost of next Skill used -6.

The enemy gains 5 stacks of Poison.

Self recovers 2 energy, allied team gains 1 Devotion: Energy cost -2.

Self and enemy gain Charm: Recovers 40% HP.
Fire
Normal, Grass, Light, Earth, Dragon, Electric, Cute, Mech, Phantom