Anemometer
For every 8 accumulated Transmissions of the carried skill, gains 1 stack of Wind Rise Mark.

The Wind-measuring Cicada knows which direction the wind will come from and how long it will stop. The Research Institute has long since upgraded to a new generation of electronic anemometers, and most of the old engineers who built them have retired. Yet they still perch at mountain passes and rooftops every day, waiting for the wind, as if waiting for a Roco who will never get off work again.
For every 8 accumulated Transmissions of the carried skill, gains 1 stack of Wind Rise Mark.







Deals Physical Damage, Swift. Counter State: This skill's Power is multiplied by 1.5.

Deals physical damage to the enemy creature.

Deals Physical Damage, Priority +1.

Deals magic damage, 3 Hits. Adaptive: Wing-type defense skills.

Deals magic damage, Swift.

70% Damage Reduction. Counterattack: Gains +2 Combo Count.

Reduces damage by 50%, Counter Attack: both the enemy and yourself Disengage.

Deals Physical Damage. When position changes each turn, this skill's Power permanently +15.

Deals physical damage. When this skill is in Slot 1 or 3, Energy Cost -2. Transmission 1.

Deals magic damage. This skill's Power permanently +20 for each resisted skill attack received (excluding combo hits).

Deals magic damage to the enemy creature.

Reduces damage by 50%. When this skill is in slot 1 or 3, it reduces damage by an additional 40%, Counter Attack, Transmission 1.

80% Damage Reduction. Counterattack: Permanently reduces the energy cost of adjacent skills by 1.

Deals physical damage. For every successful counter, this skill's Power is permanently +90.

Deals Physical Damage. Counter State: This skill's Power is tripled.

Deals magic damage, Counter State: This skill's power becomes 3 times its original value.

Deals Magic Damage. If this attack is not countered by a Defensive Skill, dispels all Marks from both sides.

70% Damage Reduction. Counterattack.

Reduces damage by 60%, Counter Attack: the enemy Disengages.

80% Damage Reduction. Counterattack: During this period, gains +40% to both Physical and Magical Attack for each instance of attack damage taken.

Reduces damage by 50%, Counter Attack: gain +1 Priority on the next action.

Self gains +100% Physical Attack.

Self gains +70% Magic Attack.

Dispels all Buffs from the enemy.

The enemy gains Physical Attack -60% and Speed -60.

The enemy gains 1 stack of Thorn Mark.

The enemy gains -4 Combo Count.

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Deals Physical Damage, Burst: This skill's Power +40.

Deals magic damage, Burst: This skill's Energy Cost -2.

70% Damage Reduction. Counterattack: Increases the usage count of the selected skill next turn by 1.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals Magic DMG. 3 Combo.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage, power +40 when this skill is in the 3rd slot, Drive 1.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.

70% Damage Reduction. Counterattack: The enemy loses 3 energy.

The enemy gains 10 stacks of Burn.

The enemy gains 5 stacks of Poison.

Self recovers 2 energy, allied team gains 1 Devotion: Energy cost -2.

Self gains +40 All Skill Power.

Gains +20 Power to all skills, Swift.

Self and enemy gain Charm: Recovers 40% HP.

Gains 100% Lifesteal.
Fire, Water, Electric
Normal, Dragon, Poison, Wing, Cute, Mech, Phantom