Turtle Tower Theory
For every instance of attack damage taken, the enemy gains 3 stacks of Starfall Mark.

When researchers detected the nested Illusion-type energy in the chest of the Tortoiseshell Tower, the energy structure became more complex with each deeper layer inward, until the detector could not handle it and interrupted the recording. The book recording the Turtle Tower theory was henceforth removed from the fable category and reclassified as an unverified world model.
For every instance of attack damage taken, the enemy gains 3 stacks of Starfall Mark.







Deals magic damage, 1 Hit. For each stack of Starfall Mark the enemy has, this skill's hit count +1.

Deals Magic DMG. 3 Combo.

Deals Magic Damage. If any Pet on either side used a Water-type skill last turn, the enemy gains 4 stacks of Starfall Mark.

Deals magic damage, Counter State: The enemy gains 3 stacks of Starfall Mark.

Deals magic damage to the enemy creature.

80% Damage Reduction. Counterattack: The enemy gains 2 stacks of Starfall Mark.

80% Damage Reduction. Counterattack: Triggers the enemy's Starfall effect with Magical Damage.

The enemy gains 4 stacks of Starfall Mark.

The enemy gains Starfall Mark, gaining stacks equal to the enemy's Mark stacks.

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Deals magic damage to the enemy creature.

Deals magic damage, Counter State: This skill's power becomes 3 times its original value.

Deals Magic Damage. Dispels 5 stacks of Buffs from the enemy.

Deals physical damage. Priority +1.

70% Damage Reduction. Counterattack.

Reduces damage by 60%, Counter Attack: if fatal damage is taken this turn, retain 1 HP.

80% Damage Reduction. Counterattack: During this period, gains +40% to both Physical and Magical Attack for each instance of attack damage taken.

Self gains +70% Magic Attack.

Restores 1 Energy and 10% HP to self, and gains +10% Magic Attack and Magic Defense, +10 Speed.

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Deals magic damage, steals 1 stack of Mark from the enemy.

Deals magic damage to the enemy creature.

70% Damage Reduction. Emergency Retreat. Counterattack: The next Pet to enter the field gains Damage Reduction.

Dispels the enemy's Marks. Restores 10% of the user's HP for each stack of Mark dispelled.

Deals Magic damage. This skill's type matches the Weather type.

70% Damage Reduction. Counterattack: This skill becomes the countered skill.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

80% Damage Reduction. Counterattack: Restores 3 energy.

70% Damage Reduction. Counterattack: The enemy gains 6 stacks of Burn.

70% Damage Reduction. Counterattack: Restores energy equal to twice the energy cost of the countered skill.

80% Damage Reduction. Counterattack: Returns to the field at the end of own turn.

70% Damage Reduction. Counterattack: Gains +2 Combo Count.

70% Damage Reduction. Counterattack: The enemy loses 3 energy.

Restore 30% HP to self.

Gains +60% Physical Attack and Physical Defense, Counter Defense: Additionally doubles own Buffs.

The enemy gains 5 stacks of Poison.

Self recovers 2 energy, allied team gains 1 Devotion: Energy cost -2.

Self gains +40 All Skill Power.

Self and enemy gain Charm: Recovers 40% HP.

Gains 100% Lifesteal.
Bug, Ghost
Martial, Phantom