Holotype Specimen
Other Pets in own team will turn into Unfinished Worms after 1 turn of Exhaustion.

In the old specimen room of the Royal Research Institute, there is a bug that has been dried for a long time. One night, the researcher on duty heard a soft "click" from the wooden shelf, but when looking back, the specimen pinhole was empty. Since then, the Unfinished Bug has learned to walk around all sharp objects, and when in danger, it just lies down on the spot and pretends to be a specimen.
Other Pets in own team will turn into Unfinished Worms after 1 turn of Exhaustion.






Deals Magic damage. Self recovers 1 Energy.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals Physical Damage. Counter State: The enemy loses 6 Energy.

Deals physical damage to the enemy creature.

Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.

The enemy gains 1 stack of Spirit Descent Mark.

The enemy loses 3 Energy. Counter Defense: Changed to the enemy losing 6 Energy.

Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.

Deals physical damage. The allied team gains 1 instance of Devotion: Power +20.

Deals Physical Damage, 2 Hits. Your team gains 1 Devotion: Gain +1 Hit.

Deals physical damage to the enemy creature.

Deals physical damage. If the enemy switches pets this turn, the allied team gains 3 instances of random Devotion.

Deals Physical Damage. Counter State: This skill's Power is doubled, ignoring the enemy's Type Resistance.

The allied team gains 1 random Devotion. If any spirit on either side used an Earth-type skill last turn, gains an additional 3 random Devotions.

The allied team gains 2 random Devotions.

Deals magic damage, Counter State: This skill's power becomes 3 times its original value.

Deals Physical DMG. For every 5% HP lost, this skill's Power increases by 5.

Deals Physical Damage. Counter State: This skill's Power is tripled.

70% Damage Reduction. Counterattack.

Self gains +100% Physical Attack.

The enemy gains Physical Attack -60% and Speed -60.

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Deals magic damage to the enemy creature.

Deals physical damage to the enemy creature.

Withdraw, Counter Defense: Additionally increases the enemy's attack skill energy cost by 4.

Self's HP ratio becomes the same as the enemy's HP ratio, Versatility: Dark-type attack skills.

Deals magic damage to the enemy creature.

Deals physical damage, 2 Combos.

Deals Physical Damage. Counter State: Forces the enemy to Emergency Retreat at the end of the turn.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage, power +40 when this skill is in the 3rd slot, Drive 1.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.

Deals physical damage, 2 Combos.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Gains +20 Power to all skills, Swift.

Steal 3 Energy from the enemy.

Gains 100% Lifesteal.
Fire, Light, Wing, Ghost, Dark
Normal, Grass, Poison, Bug