Cold Light Source
If any Pet on either side used a Wing-type skill last turn, the Power of Ice-type skills carried by self this turn +100%.

Where Moon Envoy Herons roam, the moon in the sky is reduced to a thin crescent. All the moonlight is on them, making them the brightest night light source in this lake area. When it's time for them to molt, the moonlight on their feathers falls off with them, scattering back into the sky, and the moon becomes full again.
If any Pet on either side used a Wing-type skill last turn, the Power of Ice-type skills carried by self this turn +100%.





Deals magic damage, 3 Hits. Adaptive: Wing-type defense skills.

Deals magic damage to the enemy creature.

Deals physical damage, 2 Combos.

Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.

Deals physical damage, 2 hits. If any pet on either side used an Illusion-type skill last turn, this skill gains Swift.

70% Damage Reduction. Counterattack: Gains +2 Combo Count.

Reduces damage by 50%, Counter Attack: both the enemy and yourself Disengage.

Self gains +120 Speed.

Swift, dispels 1 enemy buff.

Gains Combo Count +1, Swift.

Gains 1 stack of Windrise Mark.

Gains +20 Power to all skills, Swift.

Deals Magic damage. This skill's Power equals 10x the total Energy Cost of enemy Sprite's skills.

Deals Magic DMG. 2 Combo.

Deals physical damage to the enemy creature.

Deals physical damage. Enemy gains All Skills Energy Cost +1.

Skills used by the enemy this turn gain +3 energy cost. Counter Defense: changed to +3 energy cost for all skills.

The enemy gains 1 stack of Freeze, and gains +1 energy cost for all skills for each stack of Freeze.

2-hit combo, each hit causes the enemy to gain +1 Energy Cost for all skills.

Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count increases by 3.

70% Damage Reduction. Counterattack.

80% Damage Reduction. Counterattack: During this period, gains +40% to both Physical and Magical Attack for each instance of attack damage taken.

Enemy gains Physical Defense and Magic Defense -120%.

Gains Combo Count +3.

On next attack, Skill Power +70.

Self gains +30% Physical Attack, 3 Combo Strikes.

Gains +80 Speed, Counter Defense: Changes to Speed +160.

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Deals magic damage, 1 Hit. For each stack of Starfall Mark the enemy has, this skill's hit count +1.

Deals physical damage to the enemy creature.

2 hits; each hit inflicts 1 stack of Starfall Mark on the enemy.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage, power +40 when this skill is in the 3rd slot, Drive 1.

Charge, deals Magical Damage to the enemy.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

The enemy gains 10 stacks of Burn.

The enemy gains 4 stacks of Freeze.

The enemy gains 5 stacks of Poison.

Self recovers 2 energy, allied team gains 1 Devotion: Energy cost -2.

Self gains +40 All Skill Power.

Gains 100% Lifesteal.
Fire, Earth, Electric, Mech
Grass, Water, Light, Bug