Vigilance
At the end of the turn, if own Energy is 0, Disengage.

Its plump, oversized ears are filled with water. When fully hydrated, they swell into spherical shapes—soft and elastic to the touch like water balloons. As it walks, they sway gently with faint sounds of sloshing water.
At the end of the turn, if own Energy is 0, Disengage.





Deals physical damage. Inflicts Immobilize on the enemy for 3 turns.

Deals physical damage. The enemy's hit count -3.

Deals Physical Damage. Counter State: Additionally Interrupts the countered skill.

Deals Physical Damage. Counter State: The enemy gains -80% Physical Defense.

Deals physical damage. This skill's Energy Cost is fixed at 4.

Deals physical damage. At turn end, this skill's Energy cost permanently -5.

Self gains +160% Physical Defense and -60% Magic Defense.

Gains +60% Physical Attack and Physical Defense, Counter Defense: Additionally doubles own Buffs.

Gains 1 stack of Momentum Mark.

Changes the weather to Sandstorm, lasting for 8 turns.

Deals Physical Damage, 2 Hits. Counter State: This skill's Hit count is doubled.

Deals Physical DMG. Restores 1 Energy to self.

Deals physical damage. Priority +1.

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

70% Damage Reduction. Counterattack.

Dispels all Buffs from the enemy.

Self gains +30% Physical Attack, 3 Combo Strikes.

The enemy receives +2 Energy cost for all attack skills for 3 turns.

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

The enemy gains +1 energy cost for all skills. Counter Defense: changed to +3 energy cost.

Deals physical damage, 2 hits. Each hit inflicts 1 stack of Poison on the enemy.

Deals physical damage. Inflicts 2 stacks of Poison on the enemy. Counter State: Changed to inflicting 6 stacks.

Deals physical damage to the enemy creature.

90% Damage Reduction. Counterattack: Dispels 1 buff from the enemy.

The enemy gains 5 stacks of Poison.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Dispels the user's Debuffs and reduces the Energy Cost of all skills by 1.

Dispels the user's Debuffs. For each stack of Debuff the user has, this skill's Energy Cost is reduced by 1. Versatile: Water-type Attack Skill.

Deals physical damage. The allied team gains 1 instance of Devotion: Power +20.

Deals physical damage. If the enemy switches pets this turn, the allied team gains 3 instances of random Devotion.

Deals physical damage, 2 Combos.

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.
Grass, Water, Ice, Martial, Mech
Normal, Fire, Electric, Poison, Wing