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Sea Twig(海枝枝)
NO.220

Sea Twig(海枝枝)

Emerald Weave

Water Ghost Final Form Regional Form

Likes to decorate itself with green symbiotic algae; photosynthetic pigments and mucus give its coral branches ever-changing appearances. Highly sensitive to light and water quality, it needs to sunbathe in shallow, well-lit areas to obtain energy for vitality. Otherwise, it may wither into grayish-white.

Dex Number
220
Category
Coral Spirit
Height
0.75~0.85 M
Weight
3.51~6.82 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Coral Bone

When enemy creature retreats, gain -3 energy cost for all skills.

Recommended Skill Sets

Energy Cost Reduction Burst Build

Playstyle

Enhanced Burst Speed Attacker

Why this set works

Builds an energy cost reduction-power amplification system centered on "Springing Water." Stacks cost reduction through "Deluge" and "Coral Bone," with "Moisture" providing burst foundation and "Soul Hook" handling energy control and setup. Rhythm: Prioritize "Moisture" buff when leading or switching in, use "Soul Hook" for energy control or "Deluge" to trigger response state, then sustain pressure with low-cost, high-power "Springing Water," switching to finisher when enemy energy is depleted.

Spring

Why pick this skill

Core damage skill. Base 60 energy cost, reduced to 57 when trait triggers. +10 power per 1 energy cost reduced. Combined with [Coral Bone] and [Sky Flood]'s energy cost reduction, can stack to extremely high power. Sea Branch's primary damage source.

Heavenly Flood

Why pick this skill

Permanent -6 energy cost in counter status, stacked with [Coral Bone] can reduce high energy cost skills to minimal cost, while also providing extra power bonus for [Gushing Spring], forming positive feedback loop

Moisture

Why pick this skill

Core buff skill. Massive +190% Magic Attack boost that enables devastating burst damage when paired with high-power skills. 0 energy cost allows flexible usage, making it key to initiating damage rotations.

Soul Snare

Why pick this skill

Energy control and reaper method: 0 cost steals 3 enemy energy, disrupting opponent rhythm while creating conditions for "Backstab"; switching to "Backstab" when enemy energy is suppressed to 0 triggers 20x damage to complete the kill

Energy Control Execution Build

Playstyle

Tactical Finisher Assassin

Why this set works

An energy control finisher build centered around "Backstab"'s 20x execution mechanic. Uses "Soul Grasp" for active energy suppression and "Mock" to punish swaps, creating enemy 0-energy states before switching to "Backstab" for instant kills, with "Midnight Noise" as regular low-cost damage supplement. Play rhythm: Lead with "Mock" to probe or buff, continuously use "Soul Grasp" to control energy while observing enemy energy, immediately switch to "Backstab" to finish when enemy energy is depleted, using "Midnight Noise" for stable output when energy is insufficient.

Midnight Noise

Why pick this skill

Low-cost high-frequency damage. Only 20 Energy cost, 5-hit mechanism rapidly triggers multi-hit damage, extremely reliable when energy is tight or stable damage is needed, still decent damage with high Magic Attack base stats.

Backstrike

Why pick this skill

Core finisher skill. Deals 20x damage to enemies with 0 Energy. Combined with [Soul Snatch] or teammate Energy suppression, can instantly execute low-HP targets. Haizhizhi's most threatening execution method.

Soul Snare

Why pick this skill

Energy control and tactical setup: 0 cost steals 3 energy, self-sustaining to relieve energy pressure while actively suppressing enemy energy to 0 to create conditions for "Backstab," also disrupting opponent's skill release rhythm

Mockery

Why pick this skill

Boost start and counter switch. +90% Magic Attack boosts output base, if enemy switches this turn additionally gains +70% Speed, combined with Seabranch's 120 base speed can form speed suppression, punishing enemy switch behavior and triggering Coral Bone energy cost reduction.

Scaling Sustainability Style

Playstyle

Late-game growth turret

Why this set works

Building prolonged battle system with Water Wave's growth and Deluge's cost reduction, through Moisture for damage base, Water Splash for Energy sustain, growing stronger over time. Pacing: early Moisture buffs, Water Splash sustain, timely Deluge activation for Counter state cost reduction, then alternating grown Water Wave and Deluge for sustained pressure, using Coral Bone to further reduce skill costs on enemy switches.

Water Wave Art

Why pick this skill

Growth-type core damage skill: high initial 90 energy cost, but permanently +20 power at turn end. Grows stronger over time. Combined with [Coral Bone]'s energy cost reduction to lower casting cost, suitable for prolonged battles

Heavenly Flood

Why pick this skill

Permanent -6 energy cost in counter status, stacked with [Coral Bone] can reduce [Water Wave] and [Gushing Spring] energy cost to extremely low, while itself is also high-power damage method, forming dual-core growth system

Moisture

Why pick this skill

Massive buffing method. +190% Magic Attack provides the burst foundation for "Water Wave" and "Sky Flood," with 0 Energy cost for flexible use—key to activating growing damage output.

Water Splash

Why pick this skill

Sustain and energy cost management. 30 energy cost deals Magic damage and recovers 1 Energy, cost further reduced under energy cost reduction systems, can maintain skill cycle sustainability, avoiding empty energy deadlock.

Notes
  • Seabranch is a high-speed, high-Magic Attack specialized creature with 120 Speed and 135 Magic Attack. Its trait "Coral Bone" grants -3 Energy cost to all skills when an enemy leaves the field, significantly reducing the cost of high-Energy skills. Its dual Water+Ghost typing makes it weak to Grass, Electric, Light, Ghost, and Dark, requiring careful play. Its skill pool focuses on magic damage with Energy control, buffs, and combo mechanics, suited for fast attacker cleanup or buff-burst core roles.
  • Key mechanics: 'Spring' increases power as energy cost decreases, combining with 'Coral Bone' for extremely high damage; 'Sky Flood' permanently reduces energy cost by 6 in counter state, which can be reduced to extremely low levels when stacked with trait; 'Backstab' deals 20x damage to enemies with 0 energy, possessing extremely strong finishing potential; 'Midnight Noise' has 20 energy cost for 5-hit combo, a low-cost high-frequency output method.
Gallery
Sea Twig(海枝枝) True Body
True Body
Sea Twig(海枝枝) Pet Egg
Pet Egg
Skills
Slap
Lv. Lv.1

Slap

Normal
Energy: 1 Power: 65 Magic Attack

Deals magic damage to the enemy creature.

Soul Snare
Lv. Lv.1

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Water Splash
Lv. Lv.1

Water Splash

Water
Power: 30 Magic Attack

Deals Magic damage. Self recovers 1 Energy.

Magic Amplification
Lv. Lv.4

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Intimidate
Lv. Lv.9

Intimidate

Ghost
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Mockery
Lv. Lv.13

Mockery

Ghost
Energy: 2 Status

Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.

Midnight Noise
Lv. Lv.16

Midnight Noise

Ghost
Energy: 4 Power: 20 Magic Attack

Deals Magic damage, 5-hit combo.

Soak
Lv. Lv.23

Soak

Water
Energy: 4 Status

Self gains 1 stack of Wet Mark.

Backstrike
Lv. Lv.29

Backstrike

Ghost
Energy: 2 Power: 40 Magic Attack

Deals Magic damage. If the target's Energy equals 0, deals 20x damage.

Moisture
Lv. Lv.34

Moisture

Water
Energy: 7 Status

Self gains +190% Magic Attack.

Spring
Lv. Lv.35

Spring

Water
Energy: 6 Power: 90 Magic Attack

Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.

Water Wave Art
Lv. Lv.36

Water Wave Art

Water
Energy: 6 Power: 90 Magic Attack

Deals Magic damage. At end of turn, this skill's Power permanently +20.

Heavenly Flood
Lv. Lv.45

Heavenly Flood

Water
Energy: 7 Power: 150 Magic Attack

Deals Magic damage. Counter status: This skill's Energy Cost permanently -6.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Thorn Claw
Lv. Grass Lineage

Thorn Claw

Grass
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Fire Claw
Lv. Fire Bloodline

Fire Claw

Fire
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Water Blaster
Lv. Water Bloodline

Water Blaster

Water
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Cold Wind
Lv. Ice Lineage

Cold Wind

Ice
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Magnetic Interference
Lv. Electric Lineage

Magnetic Interference

Electric
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Stinger
Lv. Bug Lineage

Stinger

Bug
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Piercing Hand
Lv. Martial Bloodline

Piercing Hand

Martial
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Black Hand
Lv. Dark Lineage

Black Hand

Dark
Energy: 3 Power: 45 Magic Attack

Deals Magic DMG. 2 Combo.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Needle Object
Lv. Phantom Lineage

Needle Object

Phantom
Energy: 3 Power: 30 Magic Attack

Deals Magic DMG. 3 Combo.

Absorb
Lv.

Absorb

Grass
Energy: 1 Power: 30 Magic Attack

Deals Magic damage and drains 100% HP.

Root Absorption
Lv.

Root Absorption

Grass
Energy: 2 Status

Restore 15% HP and 4 energy to self.

Bug Chirp
Lv.

Bug Chirp

Bug
Energy: 2 Power: 15 Magic Attack

Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.

Disinfection
Lv.

Disinfection

Normal
Energy: 4 Power: 115 Magic Attack

Deals Magic damage. Dispels 5 stacks of buffs from the target.

Ambush
Lv.

Ambush

Normal
Energy: 2 Power: 70 Magic Attack

Deals Magic damage. Counter status: This skill's Power becomes 3x.

Pursuit
Lv.

Pursuit

Normal
Energy: 3 Power: 75 Magic Attack

Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.

Snore
Lv.

Snore

Normal
Energy: 6 Power: 165 Magic Attack

Deals magic damage to the enemy creature.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Wait for the Opportunity
Lv.

Wait for the Opportunity

Normal
Energy: 1 Status

On next attack, Skill Power +70.

Lullaby
Lv.

Lullaby

Normal
Energy: 5 Status

Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Defense
Lv.

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Rainfall
Lv.

Rainfall

Water
Energy: 5 Status

Changes the weather to Rain for 8 turns.

Spirit Light
Lv.

Spirit Light

Ghost
Energy: 3 Power: 25 Magic Attack

Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Cleanse
Lv.

Cleanse

Water
Status

Dispels its own debuffs. For each stack of debuffs it has, this skill's energy cost is reduced by 1. Adaptive Change: Water-type attack skill.

Flash Freeze
Lv.

Flash Freeze

Ice
Energy: 4 Status

Enemy gains 2 stacks of Slow Mark.

Matchups

受击伤害增加

Grass, Light, Electric, Ghost, Dark

受击伤害降低

Normal, Fire, Poison, Bug, Martial, Mech

Stats
HP 90
Physical Attack 53
Magic Attack 135
Physical Defense 92
Magic Defense 113
Speed 120
Total 603
Handbook Tasks

Codex Project

Progress: 8 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Confirm 4 different forms of Seabranch
Obtain "Destined Hero" Medal
Use Intimidate once
Target: 1
Use Water Wave Art 3 times
Target: 3
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Wishing Star x1
Research Points x20
Light-Splitting Crystal x300
Research Points x50
Intimidate x1
Recipe - Intimidate x1
Research Points x10
Water Wave Art x1
Recipe - Water Wave x1
Research Points x10