Coral Bone
When enemy creature retreats, gain -3 energy cost for all skills.
Emerald Weave
Likes to decorate itself with green symbiotic algae; photosynthetic pigments and mucus give its coral branches ever-changing appearances. Highly sensitive to light and water quality, it needs to sunbathe in shallow, well-lit areas to obtain energy for vitality. Otherwise, it may wither into grayish-white.
When enemy creature retreats, gain -3 energy cost for all skills.
Enhanced Burst Speed Attacker
Builds an energy cost reduction-power amplification system centered on "Springing Water." Stacks cost reduction through "Deluge" and "Coral Bone," with "Moisture" providing burst foundation and "Soul Hook" handling energy control and setup. Rhythm: Prioritize "Moisture" buff when leading or switching in, use "Soul Hook" for energy control or "Deluge" to trigger response state, then sustain pressure with low-cost, high-power "Springing Water," switching to finisher when enemy energy is depleted.
Core damage skill. Base 60 energy cost, reduced to 57 when trait triggers. +10 power per 1 energy cost reduced. Combined with [Coral Bone] and [Sky Flood]'s energy cost reduction, can stack to extremely high power. Sea Branch's primary damage source.
Permanent -6 energy cost in counter status, stacked with [Coral Bone] can reduce high energy cost skills to minimal cost, while also providing extra power bonus for [Gushing Spring], forming positive feedback loop
Core buff skill. Massive +190% Magic Attack boost that enables devastating burst damage when paired with high-power skills. 0 energy cost allows flexible usage, making it key to initiating damage rotations.
Energy control and reaper method: 0 cost steals 3 enemy energy, disrupting opponent rhythm while creating conditions for "Backstab"; switching to "Backstab" when enemy energy is suppressed to 0 triggers 20x damage to complete the kill
Tactical Finisher Assassin
An energy control finisher build centered around "Backstab"'s 20x execution mechanic. Uses "Soul Grasp" for active energy suppression and "Mock" to punish swaps, creating enemy 0-energy states before switching to "Backstab" for instant kills, with "Midnight Noise" as regular low-cost damage supplement. Play rhythm: Lead with "Mock" to probe or buff, continuously use "Soul Grasp" to control energy while observing enemy energy, immediately switch to "Backstab" to finish when enemy energy is depleted, using "Midnight Noise" for stable output when energy is insufficient.
Low-cost high-frequency damage. Only 20 Energy cost, 5-hit mechanism rapidly triggers multi-hit damage, extremely reliable when energy is tight or stable damage is needed, still decent damage with high Magic Attack base stats.
Core finisher skill. Deals 20x damage to enemies with 0 Energy. Combined with [Soul Snatch] or teammate Energy suppression, can instantly execute low-HP targets. Haizhizhi's most threatening execution method.
Energy control and tactical setup: 0 cost steals 3 energy, self-sustaining to relieve energy pressure while actively suppressing enemy energy to 0 to create conditions for "Backstab," also disrupting opponent's skill release rhythm
Boost start and counter switch. +90% Magic Attack boosts output base, if enemy switches this turn additionally gains +70% Speed, combined with Seabranch's 120 base speed can form speed suppression, punishing enemy switch behavior and triggering Coral Bone energy cost reduction.
Late-game growth turret
Building prolonged battle system with Water Wave's growth and Deluge's cost reduction, through Moisture for damage base, Water Splash for Energy sustain, growing stronger over time. Pacing: early Moisture buffs, Water Splash sustain, timely Deluge activation for Counter state cost reduction, then alternating grown Water Wave and Deluge for sustained pressure, using Coral Bone to further reduce skill costs on enemy switches.
Growth-type core damage skill: high initial 90 energy cost, but permanently +20 power at turn end. Grows stronger over time. Combined with [Coral Bone]'s energy cost reduction to lower casting cost, suitable for prolonged battles
Permanent -6 energy cost in counter status, stacked with [Coral Bone] can reduce [Water Wave] and [Gushing Spring] energy cost to extremely low, while itself is also high-power damage method, forming dual-core growth system
Massive buffing method. +190% Magic Attack provides the burst foundation for "Water Wave" and "Sky Flood," with 0 Energy cost for flexible use—key to activating growing damage output.
Sustain and energy cost management. 30 energy cost deals Magic damage and recovers 1 Energy, cost further reduced under energy cost reduction systems, can maintain skill cycle sustainability, avoiding empty energy deadlock.
Deals magic damage to the enemy creature.
Steal 3 Energy from the enemy.
Deals Magic damage. Self recovers 1 Energy.
Self gains +70% Magic Attack.
Deals magic damage to the enemy creature.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Deals Magic damage, 5-hit combo.
Self gains 1 stack of Wet Mark.
Deals Magic damage. If the target's Energy equals 0, deals 20x damage.
Self gains +190% Magic Attack.
Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.
Deals Magic damage. At end of turn, this skill's Power permanently +20.
Deals Magic damage. Counter status: This skill's Energy Cost permanently -6.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic DMG. 2 Combo.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals Magic DMG. 3 Combo.
Deals Magic damage and drains 100% HP.
Restore 15% HP and 4 energy to self.
Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.
Deals Magic damage. Dispels 5 stacks of buffs from the target.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Deals magic damage to the enemy creature.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
On next attack, Skill Power +70.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Reduces damage taken by 70%. Counters attacks.
Changes the weather to Rain for 8 turns.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.
50% damage reduction. Counter: Next action gains Priority +1.
Dispels its own debuffs. For each stack of debuffs it has, this skill's energy cost is reduced by 1. Adaptive Change: Water-type attack skill.
Enemy gains 2 stacks of Slow Mark.
Grass, Light, Electric, Ghost, Dark
Normal, Fire, Poison, Bug, Martial, Mech
Progress: 8 items