Infiltrate
Each time an allied creature uses a Martial or Earth skill, this creature gains +5% ATK/DEF upon entry.

"Some time after the Golden Age's collapse, the black pieces began suffering insomnia. They no longer fell asleep punctually at sunrise, but continued patrolling the wasteland. With no clan to guard, they circled collapsed ruins instead—considered a stereotypical behavior." ——*The Earthcraft Artisans of the Golden Age·XIII*
Each time an allied creature uses a Martial or Earth skill, this creature gains +5% ATK/DEF upon entry.




Deals Magic DMG. 2 Combo. Each successful Counter permanently increases this skill's Combo count by 2.

Deals magic damage to the enemy creature.

Deals physical damage, 2 Combos.

Deals Physical DMG. Restores 1 Energy to self.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Reduces damage by 60%, Counter Attack: deals Martial-type physical damage to the enemy, with power equal to the countered skill.

80% Damage Reduction. Counterattack: Gains +40 power to all skills.

Self gains +40 All Skill Power.

Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.

The enemy gains -70% to both Defenses. Counter Defense: self additionally gains +70% Physical Attack.

Gains +80% Physical Attack, Counter Defense: Additionally causes the enemy to gain -80% Physical Defense.

Restore 60% HP to self, gain PATK +130%; this skill's energy cost -3 after each counter, resets after use.

Deals magic damage to the enemy creature.

Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.

Deals physical damage to the enemy creature.

Deals physical damage. This skill's Energy Cost is fixed at 4.

Deals physical damage. At turn end, this skill's Energy cost permanently -5.

Self gains +140% Physical Defense and -30 Speed.

Self gains +160% Physical Defense and -60% Magic Defense.

Gains 1 stack of Momentum Mark.

Deals magic damage. If energy is depleted after use, this skill's Power +120.

Deals physical damage. Priority +1.

Deals physical damage to the enemy creature.

Deals physical damage. After each use, this skill's power permanently increases by 45.

Deals physical damage to the enemy creature.

70% Damage Reduction. Counterattack.

Reduces damage by 50%, Counter Attack: gain +1 Priority on the next action.

Self gains +70% Magic Attack.

Self gains +100% Physical Attack.

Gains Combo Count +3.

Each turn, randomly transforms into a skill from another creature on your team.

Dispels all Buffs from the enemy.

The enemy gains +3 energy cost for all skills. Counter Defense: additionally causes Interrupt, and the enemy gains Stun next turn.

Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.

Deals physical damage to the enemy creature.

Enemy gains All Skill Power -20; self gains All Skill Power +20.

Gains -50% Dual Attack and Dual Defense, Counter Defense: Changes to enemy gaining -120% Dual Attack and Dual Defense.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.

Deals physical damage to the enemy creature.

Restore 30% HP to self.

Restore 10 energy to self.

The enemy gains 10 stacks of Burn.

Energy cost of next Skill used -6.

The enemy gains 4 stacks of Freeze.

Enemy Priority -1. Counter Defense: Additionally causes the enemy to gain -70% Dual Attack.

The enemy gains 5 stacks of Poison.

Self recovers 2 energy, allied team gains 1 Devotion: Energy cost -2.

Gains +20 Power to all skills, Swift.

Self and enemy gain Charm: Recovers 40% HP.

Gains 100% Lifesteal.

Gains +30 Speed, additionally gains +80% Physical Attack when this skill is in slot 1 or 3, Transmission 1.

The enemy gains 4 stacks of Starfall Mark.
Grass, Water, Ice, Martial, Cute, Mech, Phantom
Normal, Fire, Earth, Electric, Poison, Bug, Dark