Windriding Combo
After using a Wing-type skill, gains +1 Combo Count.
Highland Form
To ensure warmth for its head in cold environments, its crown is covered in soft downy feathers. When huddling together for warmth, it uses its beak to groom its companion's head feathers. One theory suggests this behavior of tucking its beak into a companion's plumage serves to conserve body heat.
After using a Wing-type skill, gains +1 Combo Count.
Open with "Riding the Wind" to seize speed priority, then leverage speed advantage to trigger "Blitz" and "Fanning" for first-strike damage boosts. Use "Tornado" for burst finisher when countering enemy status skills, while stacking combo count throughout to increase attack frequency.
Maximize 125 high base Speed and 'Wind Riding Combo' trait: 'Wind Riding' ensures absolute first strike, dual priority burst skills 'Flash Strike' and 'Fan Wind' pressure HP, 'Tornado' cleans up. Full Wing-type skills continuously trigger trait combo stacking, forming Speed-Combo-Burst positive cycle
Core damage skill with significantly increased Power when having Speed advantage. Combined with trait "Riding Wind Combo" to stack Combo Hits, extremely high returns at high Speed.
Key Speed boost skill: +120 Speed ensures turn priority, providing trigger conditions for "Flash Strike," "Fanning" and other skills while triggering Trait combo stacking.
+50% Power when acting first, forms dual-priority burst combo with "Flash Strike", 75 Energy but considerable returns, trait can stack additional combos.
Swift trait ensures priority, 1.5x power in Counter state. Combines finishing and countering capabilities, triggering trait to stack Combo.
Turn 1 stack Combo + Physical Attack with 'Triple Break', turn 2 continue stacking Combo with 'Gale Thrust', then harvest with 'Tornado' at high Combo count. Relies on moving first but lacks speed buffs—requires predicting enemy speed.
Centered on Triple Break for stacking combos and Physical ATK, Gale Thrust for low-cost high-combo pressure, and Tornado for cleanup. However, Triple Break and Gale Thrust have overlapping functions, and lacking Speed buffs makes this passive against fast opponents, serving only as an alternative.
Core combo initiation skill. 3 combo hits with trait "Riding Wind Combo" directly grants +1 combo, rapidly stacking combo count.
Physical Attack +30% boost with 3-hit combo, significantly increasing subsequent damage base, 0 Energy cost with no loss on activation
3-hit combo when acting first (4-hit after trait +1), considerable total damage under high combo count, low 25 Energy cost.
1.5x power and Swiftness when countering status. As a finisher and counter measure, damage transforms after combo stacking.
Turn 1 activate buffs with 'Molt Acceleration', turn 2 use 'Quick Move' to patch speed or counter defense, follow with 'Blitz' for damage, 'Tornado' to counter enemy status skills. Relies on sustained buffs rather than one-time burst to win.
Through dual status skills 「Molt Acceleration」「Quick Move」 to build a lasting buff system, 「Flash Strike」 maximizes speed bonuses, 「Tornado」 for counter harvesting. Compared to extreme speed builds, slower to start but with lasting power, suitable against opponents requiring prolonged battles.
+20 to all skill power and Swiftness, permanent buff boosting overall damage, Swiftness ensures priority move order.
Speed +80 (+160 when responding to Defense), compensates for speed needs without "Riding Wind," improving survivability
Power increases with Speed. Combined with speed buffs from 'Molting Acceleration' and 'Quick Move', reaches extremely high power in late game.
1.5x power when countering status. As a counter and finisher measure, enjoying power bonus from [Eclosion Acceleration].
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
Deals physical damage, 2 Combos.
Swift, dispels 1 buff from the enemy.
Self gains +120 Speed.
Reduces damage taken by 70%. Counters attacks.
Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.
Self gains +20 All Skill Power, Swiftness.
Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.
Self gains +30% Physical Attack, 3 Combo Strikes.
Deals Physical DMG. The higher your Speed compared to the enemy's, the higher this skill's Power.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals physical damage. Counter state: Causes the enemy to Emergency Retreat at the end of the turn.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +1.
Self gains +40 All Skill Power.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
Deals physical damage, 3 Combos.
Up to 1 skill per type gains +35 power.
Deals physical damage, 2 Combos.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Enemy gains Physical Defense and Magic Defense -120%.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Self gains +3 Combo Count.
50% damage reduction. Counter: Next action gains Priority +1.
Deals Physical Damage, 2-hit combo. Choice: After each use, this skill's Power permanently +10 or Combo Count permanently +1.
Self gains +30 power to all skills. Choice: This use costs 1 less Energy, or when countering Defense, instead permanently gains +50 power to all skills.
Ice, Electric
Grass, Bug, Martial
Progress: 9 items